@Dezzy I'd guess Pete Hines was referring to the current gen era of games so like perhaps Skyrim was the last profitable Bethesda single player game and that's why it got so many ports.
@Dezzy I'd guess Pete Hines was referring to the current gen era of games so like perhaps Skyrim was the last profitable Bethesda single player game and that's why it got so many ports.
Fallout 4 sold around 15 million last I checked. Doom 2016 sold close to 10 million. If those weren't profitable, that's very much their budgeting failure, not the single player nature of the games.
@Grumblevolcano I'm pretty sure DOOM sold like close to 10 million on all platforms
It was also briefly the fourth best selling Switch game when that port was released, and Eternal doubled the launch revenue generated from the previous game
Pete Hines also said Fallout 4 sold more copies over the same time period of 2 years from 2015-2017 than Skyrim did from 2011-2013
Wolfenstein: The New Order became the second best selling game in the UK during 2014 within a week of release as well as in the top 10 best sellers for two months straight in the US.
Prey 2017 also became the 2nd best selling game of the month of May 2017, only being slightly edged out by Mario Kart 8 Deluxe, and the PS4 version debuted in the top 5 best sellers for Japan when it was released there as well.
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@Grumblevolcano FO4 sold well but I think that it was their worst product (barring 76 of course) as it was a bug paradise, and that is considering that Skyrim and FO3 and NV had some pretty horrid bugs (I think I read somewhere the Ps3 version of skyrim had a fatal bug that still didn't get fixed. ) but FO4 and its many many changes to the dialogue kinda gave it a "who did you make this for vibe" which started to really sour consumer buy in. And the story in Fo4 was a bit alienating for a lot of players as it forced you into a very specific lifestyle (some folks do actually play the story...).
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@Dezzy yeah they mean post skyim. That was a 360 era game. (I have the dragon statue le to prove it! ). Morrowind was mostly a big empty flat field but with well designed towns and dungeons. Now people want dense worlds.
@Ryu_Niiyama I'll go to the bottom, then the top them summarize the middle.... And yeah, you, rjejr, and a few others got me started here by from my lurker days lol
Bottom: afaik, but i can't say for certain, no, you don't have to keep the disc in, which is kind of the whole point. It makes it like switching nes carts for up to 5 games for physical and like a multicart for digital, but better because theirs no logo or save load screen! To me that's the feature of the generation. Is be surprised if ps5 didn't get it too, if not at launch, eventually. Nobody can copy and paste like Sony can!
The top: I don't think it's an age thing. If anything based on price tends, features supported (it's all about those oleds for 3k and 5k atmos audio systems!) Id say the target demo is the 25-45 affluent single. 2/3 ain't bad, right?
Yet we're clearly so far from the demo, we can't figure out exactly what it is. I don't think it's age based at all. It was more age based in the 80s (children only.). Id suggest it connects with market tend gaming you mentioned. Specifically i think the target demo is a certain type of media consumer, and particularly, the social media connected new media consumer. I don't think what they do and how they do it makes any more sense to the target demo than it does to us. I think the target demo is one that obliviously buys what they're told they should want even if it makes no sense to them. It's not limited to games. Movies, music, tv, even food now targets that demo. It's not me. It's not you. I don't comprehend it even slightly. But i don't think it's defined by age brackets. It's a certain type of mass media brainwashed consumer. Which is most people. It's mostly that both of us are disconnected from society in general in terms of what's desirable and how things are viewed. The content itself is more general audience than the all cod and Duke nukem 90s. But the demographic seems to be a psych profile than an age group.
Additionally there's the problem that i think many studios are run by artists and not product designers. Nintendo makes games to be a product, not art. And it's designed to meet it's goals as a product. The art forward studios design games as art, as statements, as avenues to create the art they want to create and express their ability to push technology. Then to justify that massive expense as something consumers should want to pay for. It's not the game the customer wanted, it's the game they wanted to make, no matter the cost, and then the find a way to sell that idea and monetize it. In that regard, half the time, the only demographic is the people that made it. Some games obviously have a target. Fortnite, cod, all of them have obvious targets. Acnh was targeted at"children and young girls"and yet it's roughly even genders, 20-40 that's actually playing it. Target demo clearly doesn't translate to actual market all the time
The younger devs are just Hollywood drop outs..... And it seems some work both in games and in Hollywood... Just a revolving door. Also part of the problem overall.
I don't think we're aging out of games. I think we're culturing out of society.
Middle: obsidians problem has for a long time been budgetary. They just haven't had access to the kind of money they need for the kind of game they make. They have the talent, experience, and ambition.... But no cash. The Microsoft buyout may be just the thing they needed. I wouldn't judge on outer worlds. The Tim Cain writing is great. The rest of the game is what they could do with their missing budget. That launched right after the buyout. Bethesda... Yeah, their idea of fallout sucks, full stop. If that's the future of fallout, i don't really care who owns it, it's still sucky. But as you said, new vegas. Which was obsidian, not Bethesda. If they can get some collaboration between these studios, and we could get new vegas level cohesion and humor instead of a bleak zombie wasteland, fallout could interest me again. Otherwise, I've lost interest. Not a survival apocalypse fan. Fallout was once an rpg. But tes is my bread and butter, and starfield is interesting. The ms combination of Bethesda, obsidian, and inexile is the one and only chance of getting real fallout again. Though we've had enough fallout. It needs to rest. But I'd forgive them if they did it right. Heck, just put Tim Cain on the writing and the rest will fall into place.
And I'll cut it short there because I've been pecking at this all day and if I don't post this part now, it'll end up lost!
This is me keeping it short as well. #sinsOfATextWaller
Lols, keeping it short, @NEStalgia .... I'm hopeful Obsidian might learn how to make 3rd person perspective games soon! We'll see what they come up with in awhile
Guys is the red ring of death thing on XBOX 360 as huge a problem as I've heard? Thinking about picking up one but I don't know if it's still worth it in 2020.
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Guys is the red ring of death thing on XBOX 360 as huge a problem as I've heard? Thinking about picking up one but I don't know if it's still worth it in 2020.
Just check you get one of the newer models. RROD was mostly problem for launch models.
But most good Xbox 360 games work on Xbox One (and Series X and S).
Why bother buying an old console when the backcompat feature is so great? Buy a Series S!
Maybe when the Project Gotham Racing series is on the BC list I can begin to take this seriously, but for now I must laugh at this pitiful suggestion otherwise I might cry myself to sleep. Again.
I don't know if he said so or I dreamt it but doesn't @NEStalgia talk to his phone and it turns his speech into a forum wall text? I imagine him as a rational executive whispering to his expensive smartphone about video games little things at work.
The good thing about him, though, is that his walls are coherent and wise.
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