Hot off the disappointment that is Gotham Knights, it sounds as though some of Rocksteady's leadership will be leaving the company at the end of the year. Possibly a warning sign for Suicide Squad Kill the Justice League...?
@BruceCM From what I've heard, it just falls into a lot of trappings from open-world games. About a mile wide, and an inch deep. It tries to remake the greatness of the Arkham games but just ends up feeling like a knockoff.
"Science compels us to explode the sun!"
Currently playing:
Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)
@BruceCM It only got a 7/10 rather than a 9/10 so all gamers have declared it as unplayable garbage like all games that don't get perfect scores.
The more hardcore fans don't like it's a loot driven co-op brawler rather than another Arkham game, there's a single player which isn't as fun on your own so the upside down smiles are coming from trying to directly compare it to the Arkham games which were single player focussed in design. As a loot driven brawler it's okay, not amazing but if you're a big Batman fan it will keep you happy as there's some deep cuts in the game.
Well, I got a discounted key for it, so I'll try it when I don't have anything else to play, @StarPoint & @jump ... While I liked the Arkham games, the selling point for GK is the other characters, so I might still like it enough
Just got to the SPOILER (as the tags never work for me) Dragon Fight END OF SPOILER in my God of War replay in prep for the new one. I forgot how "gamey" this boss fight actually is in practice with you being in that little arena with all the health pickups and you cycling through various mechanics, but the escalation here is so nuts and I just think this moment is so awesome.
Honestly in general, the more I play, the more I am softening to the game. I gave up on trying to be "good" at the game, the combat is not robust enough and the FOV/enemy design stinks. But as you unlock new abilities and new gear and then combine that with a lower difficulty, you can't get the same thrills out of a truly refined, pitch perfect, combat system like in Ghost, but you can just curb stomp everything like an OP God, as Kratos is presented in cutscenes. It also gets you through combat encounters very quickly, and as this is my least favourite part of the game, it is a positive all round to be done with it as soon as possible.
The way the game seems to be constantly expanding, and one upping itself, is really impressive to me. Outside of the Stranger battle the opening hours are a bit of a slog, and there is definitely some constant repetition with puzzle and encounter design throughout, but the scale and beauty of some of the places you visit after those opening hours just needs to be seen and the set pieces that take place within these places is simply breath-taking.
Oh and I also just think the whole Norse mythology but as Dragonball Z thing is just straight cool.
@RR529 Asobi is a very creative team. Too bad Astro is always tied to some promotion game, would love to see what a standalone game with a bigger scale would look like.
I think it's almost a given that they're working on a sequel for PSVR2, so that's something to look forward to at least.
Think I'm almost done with Miles Morales. Completed the Prowler boss fight this afternoon & have completed all the side objectives (don't think I'm going to bother getting the best ranking on the holo-training exercises though).
The Holo-Vulrure fight was a fun way to cap all the training exercises, too.
@Octane, yeah, they're almost definitely working on a Rescue Mission 2 for PSVR 2, but agree I'd love to see a "proper" full scale game available to the entire userbase.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@PS5_LOVER21 Such a solid game I know... Ghost sits comfortably in my top #3 'open world' experiences, alongside BOTW and Elden Ring.
Visually immaculate, narratively immersive and solid gameplay to boot. I genuinely think it does a competent job also with integration of it difficulty modes, especially since the introduction of 'lethal'.
Burning question - have you played the Iki Island DLC yet? IMO, the DLC really stepped things up... and is probably one of the best DLC-examples I've ever played.
If you love Ghost, and it sounds like you do (!), I would implore you to purchase/play the DLC as soon as possible... especially while you're still riding the wave with this game and hungry for more.
Iki Island is a separate isolated story, and introduces some campy-horror style vibes... its like Ghost crossed with Resident Evil Village (in all the best ways!)
I did it! I made it through my God of War replay!! I spent like maybe 8 hours today just grinding this out, pushing through to the end. Some of the climactic story beats, twists and set pieces really do hit, but I liked this less this time around than I did the first time around, and I thought it was stupidly overhyped in the first place. Basically just put it on the lowest difficulty and mainlined it, just so I had the story fresh in my mind ready for the next one.
@Kairu I'm still completing it, I can't get past Ronin stealth mission, my friend says cause I don't have bells cause I only just got the bow
Didn't you say you finished it in your original post? If you have only just got the bow, you've barely even started.
Ghost of Tsushima is incredible though, for sure. Overstays its welcome, but I didn't appreciate just how good the combat truly is until I went to play God of War and realised that Ghost has set a bar so high for me action games are ruined forever.
Not fully sold on it yet, @RR529 .... Seems to be coming to Steam, which is always helpful for me, though! They'll show more between now & release, too
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