Have I not said repeatedly how much I hate it when AAA gaming companies try to put out as few new games as possible? Ok, let me say it again. I hate it, I hate it, I hate it, I HATE IT.
This is almost like when Alphadream, instead of doing anything on Switch, remade a DS game for 3DS in 2019. And they went bankrupt from that shortsighted decision making, which was sad but wtf was even the point? I'd bet actual money they would've done way better doing a simple port of their 3DS games to Switch.
I get that Sony has often relied on 3rd party games, but this is just stupid.
With the Horizon tv series around the corner, Sony will want people who are familiar to the tv series (yet new to gaming) to buy a $70 version of the game. Just like The Last of Us. It's a cyclical business strategy.
Switch Physical Collection - 1,537 games (as of December 22nd, 2025)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)
I am finding myself getting a little burnt out on Ghost. I am about 40ish hours in. The final area is all just one single biome, and the wider map is locked off from you for a few missions during that act. I feel like that really killed a lot of momentum. I am now back to being able to access the full map again, but as said before, the gameplay hasn't really meaningfully evolved since those opening hours and so it just feels like tough going.
That said, whenever I go and play anything else, I am always just sorta reminded just how good Ghost is and how you sort of take it for granted when you play it for long stretches.
I am trying to replay 2018's God of War in prep for the new one as I played the game once around release and never again, but the whole time I can't just help but think about how much better Ghost's combat is. I know, apple and oranges you might say. But like why is God of War's FOV so tight, I am so constantly getting hit by stuff literally off screen. You could counter this with something like Jin's ability to parry at a full 360 degrees, but Kratos can only parry in the direction they are facing, and the use of that instant turn around thing on the D-Pad feels like a weird bandage they tossed in at the last minute as they knew the combat wasn't really working.
Plus, just like everything else, it feels so seamless as Jin to move through your different stances, or to use your various abilities or tools, but Kratos just never has that kind of flow, everything feels so stiff, awkward and clumsy. Jin has techniques that work on different types of enemies, but no enemy can just completely cancel out an approach. God of War is full of enemies that have to be fought in a super specific way, this is initially really overwhelming but the game as it goes on lacks enemy variety I suppose because they ask the player to have a mental index of every single solution each enemy type has. It is so boring.
And it is even stranger that you have this cutscene Kratos who is having like DBZ battles and can insta heal, but then you go into combat you control, and you are just getting shredded by stuff off screen or getting constantly interrupted as enemy attack animations seem to overrule your own (something that just doesn't ever happen in Ghost). I dunno, I just never feel cool as Kratos.
And maybe that would be fine if everything else picked up the slack, but the puzzles are tedious, the activities repetitive and while the story and characters are fine, I don't think they deserve the insane amount of praise they receive.
At the time when I played this, I remember saying to me it was a 7/10 rent over a weekend game you play and then never think about again and if anything, this replay has made me think I was too generous before.
So, after 45ish hours I have cleared the main campaign, the additional red camps and every question mark I could find in Ghost of Tsushima.
For those who have beaten it, some questions:
Those things that become replayable once the campaign is finished. Is there any reward for doing so, or is it just something to do?
Is there anything unique about New Game+ or is it just a chance to play the game on a higher difficulty because you go in with your Jin? I ask because I have basically fully upgraded everything on this playthrough.
Is now the time to jump into the DLC, or should I be doing Legends first?
I went ahead and made a start on Iki Island. I am roughly five hours in.
They really weren't kidding about the difficulty jump. My Jin is like as upgraded as he can be, and I am still getting absolutely wrecked. Had to put the game on easy and even then, it is super easy to get overwhelmed and absolutely *****.
I don't inherently hate the shaman enemies on principle, but I do hate how it funnels your approach. The main game (outside of those opening hours) was a true sandbox, but here you are basically forced to use stealth and pick off the Shaman and really as many enemies as you can before you engage, or you'll just get absolutely ruined. I don't mind playing in a stealth way, but feel less good about it when bad difficulty design forces me to play that way.
Everything else though I would say actually feels like a step up from the main game. It is kinda weird that basically everything beat of Jin as a character is just exclusively in this DLC. Seems really baffling to design the game in this way. But whatever, I'll just take actually being able to care for Jin for the first time.
Playing your flute might be a wrist sprain risk, but the result of you getting to pet cute animals makes me feel this should have been in the main game.
The archery challenges are like whatever, but they aren't horrible.
Although it still maintains a lot of the core art design seen in the primary game, Iki island still manages to have some unique locations that are really breath taking. And given it is a smaller map, you build more familiarity with the geography which I always appreciate in an open world game. In an open world game you don't want to spend your whole-time fast travelling or stuck in a map screen, so when you can eventually just start to learn your way around, it is very satisfying feeling.
They expand on some of the traversal elements, I'll be honest, I don't really care for the traversal challenges much. Given they borrowed so much from the modern AC formula, I dunno why they only half committed to the parkour systems. Jin can barely jump higher than I can in moment-to-moment gameplay and slides off of things even I could climb. But then if there is a clearly marked ledge around chest height for me to mantle onto or a tree branch poking out he suddenly becomes spider-man for some reason. And the fall damage might be the worst thing in the whole game, given that land roll thing is so unreliable to pull off. Like I guess I should be glad it isn't true platforming, but then when it is up to the game to basically do it for you, and Jin just doesn't latch for some reason, my God that frustration is real. However, in moderation the new grappling hook pull merges together some descent problem solving and traversal for some nice micro diversions.
The new horse charge skill is very awesome, especially when you have the horse armour.
And there is just generally more organic discovery on the island it seems. I have found side missions and activities that aren't marked on the map, if I wasn't exploring and didn't bump into it organically, I would have never found this. I think this wouldn't have worked in the core game, but with a map this small I really appreciate this reward for going off that main path.
I found, especially in the second zone in the core game, they kinda overlaid too many things into single spots for me. Like every two steps that yellow bird was like 'HEY LOOK AT THIS' and I almost wanted to be able to turn them off. Especially when I was trying to solve like a shrine traversal challenge and really concentrating and that bird is like 'HEY LOOK AT THIS' over and over just never stopping because they put one of those pillars or a spa or something right next to it. I dunno how this didn't drive people crazy when testing the game.
But yeah, overall, I am having a great time right up until I go into a camp, do a showdown, and then get two tapped by the first enemy I fight outside of the showdown and just give up and do something else.
I used to love the Playstation (especially 1 and 2) but now that I have a proper gaming PC I have no need for a PS5 and don't plan on ever getting one. Nintendo + PC covers all the bases, really.
It pissed me off when they shuttered Japan Studio, and Sony's current strategy seems to be releasing the same kind of third-person open world games ad nauseum.
There's man all over for you, blaming on his boots the faults of his feet.
Every few months I get one of those invitations from Playstation to queue for a PS5 & I finally bit the bullet this time (my brother said he'll pay back half the cost as he wants to get the new Avatar game next year).
I've been contemplating it because of their occasional censorship of Japanese games in the last few years, however for better or worse I think most devs are going to work within their confines from the start so I don't think it's going to come up much in the future (that, & I still have a gaming laptop for the times those issues still pop up).
Ordered it with Miles Morales since my PS4 came bundled with the first *Spider-Man game.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@Jhena
Some of PS3 / PS4 / PS5 games that available in my country Indonesia are Asia English version (either from Singapore or Hong Kong).
The Asia version came with three different age rating label.
There is age rating like PAL version from 0+, 6+, 12+, 15+, 18+.
There is age rating with four different Chinese letters that tells the age rating, from General, Parental Guidance, Mature.
There is age rating from Singapore like Australia age rating from G, PG, PG13, 18+
There is Asia version with no age rating label at all, the same thing happened on certain Switch games Asia English version.
There is one game that have Indonesia language option, it was from Kitaria Fables since the developer was from my country Indonesia 🇮🇩
I remember RE1R utterly blowing me away when I first played it. It was such a gigantic step up from the original.
I experienced a similar, but less intense, reaction to RE2R.
RE4R just looks like RE4 with modern graphics, from what I've seen. Obviously nicer looking, but unlike the other remakes, I haven't seen any evidence that it's going to establish its own sense of identity. The game isn't transformed in any way.
In that respect, it reminds me a bit of Xenoblade Chronicles DE, or that remake of TLOU that came out recently.
@Ralizah Am I the only one who thinks the RE4 remake looks...kinda ugly? Idk it's something about the artistic direction. I think Leon in particular looks very jarring...particularly in how his character model is lit compared to his environment (his hair looks luminescent and artificial). And the game as a whole fits more into the "uncanny valley" of graphics for me than did the original game.
@Buizel Only in the sense that characters in a lot of AAA games are ugly and kind of uncanny looking. I tend to prefer more stylized character models with fewer triangles.
Otherwise, it just looks like RE4.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
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