So you created a realm dimension hopping device (this would explain the goomba + pumba mix as a side effect) to get magic carrots but instead it took you to 1066 right into the middle of Battle of Hastings. where you had to become a soldier as a cover so you could fix your device, then you realm dimension hopped to 10.7.9. and jumped into a poster of Despicable Me where you got trapped with the minion Nugget and you both had to conquer time and space to find a magic blueberry pie that can make carrots out of thin air. All leading up to 19.6.8. when you created a NintendoLife account to not only pass time but to find yout realm dimension device that's stuck within the internet, and you keep changing your profile picture and banner as a way to hide your identity from the evil muffins. So your current pfp is a reminder of the good times you had with Nugget who is currently still missing.
@Ninfan
Unlikely. Nintendo is very sparse with its Collector Editions. Most of the time games don't even get one, and if they do it has to be imported from Europe (Astral Chain, Daemon X Machina, Triangle Strategy, Fire Emblem Warriors Three Hopes).
But I am excited for the game itself. I'm guessing it'll be revealed in the next normal Direct, be that in July, August or September.
I've been holding off replaying the games, waiting for a Switch remaster. If nothing gets announced by the end of this year though, I'm just gonna play on Steamdeck using PrimeHack to map mouse to gyroscope. Hopefully it won't come to that though. Would much rather play on Switch.
PLAYING
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STEAM/DECK: Monster Hunter World
XSX:
PS5:
I replayed nearly everything but the Prime series during the wait for Dread. Figured I'd save them for whenever Prime 4 got it's proper reveal (maybe when it gets a release date). If Trilogy HD or even one-at-a-time remasters happen, I'll just wait for those.
Failing that, I could use my Gamecube for Prime 1 & 2, my Wii U for my Wii version of 3... or just play Trilogy on my Wii U.
"Sometimes, I just don't understand human behavior" - C-3P0
Now Playing: Dragon Ball FighterZ (Xbox), Assassin's Creed Syndicate (Xbox), Sonic Origins (Xbox), Codename S.T.E.A.M (3DS), Fire Emblem: Three Houses (Switch)
@DarthNocturnal
I fired up Metroid Prime Trilogy not too long ago, and while aiming with the Wiimote is great, controlling the camera with it isn't.
Thats an issue both the GC and Wii version suffer. No right analog camera control. Next time I play, I want proper camera control (and gyro aiming, even if lock on exists).
I'm quite sure the Switch release will offer this, but if it never comes, Primehack allows the game to be played with KB/M which can be mapped to a controller with gyro.
PLAYING
NS: Xenoblade Chronicles 3, Monster Hunter Rise Sunbreak, Portal 1/2
STEAM/DECK: Monster Hunter World
XSX:
PS5:
I'm guessing it'll be revealed in the next normal Direct, be that in July, August or September.
That'll likely be the case, since Nintendo almost certainly has enough things to fit in a single Direct, and they could all be announced as little as two months before release, like with Paper Mario The Origami King.
However, there's always that chance that both this and any other upcoming games like the rumored Donkey Kong game will have their trailers shadow dropped, like a lot of games in 2020. Unlikely, but Nintendo is kind of the king of screw-your-expectations.
@HotGoomba I may have missed something, but even assuming the Metroid Prime remaster is real (this time, which after... what, 3 fake rumors, it's gotta hit eventually), what makes people think it'll release this year?
I mean, it'd definitely make sense to me as the sort of title that could be announced as late as September and release this year, but still.
...That said, a Metroid Prime remaster would be very interesting. The first game would mostly need a visual shift, and it'd be nice to fix a few of the pacing issues. Maybe add a late game boss, during the artifact hunt? The X-Ray visor requiring you to go WAY out of your way and then back to where you started, so maybe a teleporter between late Phendrena and the entrance to the Wrecked Frigate. Heck, another 3-4 shortcuts in the game in general would significantly improve the endgame artifact hunt. I'd also love to see some of the more meaningless hallways that existed solely to disguise load times removed, though I doubt that'll happen.
I do think if it happens then missable scans will be fixed in various ways (allow scanning used map stations, allow scanning the "Fall of Zebes" terminal in the downed Frigate, allow scanning dropped stalactites, put Parasites somewhere on Talon IV, etc.). The biggest change would need to be boss scans, such as perhaps leaving a scannable corpse for all of them?
Anyways, I'm hoping we don't just see a 1:1 rerelease (or one that only changes to cut out all the sequence breaks). As fantastic as Metroid Prime is, it could definitely use a bit more polish.
@JaxonH Yeah I've been waiting for a remaster to play these games. I've owned the first Prime on both Gamecube and Wii and could never get into either - the former felt too clunky with its shoulder-button holding, and the Wii version felt too...sensitive?...when changing Samus' field of view. I never understood why people raved about the controls in Trilogy, because I found them very off-putting (that said, I didn't pick the game up until after the Wii's heyday.
@Buizel Just out of curiosity, did you ever play with the sensitivity settings in the Wii version? It's been too long for me to remember the details, but I know I had to tweak them before I really liked them back when I played.
Yeah, 3 and Trilogy had two sensitivity settings. One made it so your view would only shift if the pointer was moved closer to the edge of the screen. The other (Advanced, I think it was called?) made the view shift when the pointer was mostly off-center. I remember using the latter, since it allowed for fairly quick turning.
"Sometimes, I just don't understand human behavior" - C-3P0
Now Playing: Dragon Ball FighterZ (Xbox), Assassin's Creed Syndicate (Xbox), Sonic Origins (Xbox), Codename S.T.E.A.M (3DS), Fire Emblem: Three Houses (Switch)
@Buizel
The aiming in the Wii version is exceptional. The problem is no right analog means you have to turn the camera with motion also by pointing at the edge of the screen.
The sensitivity for aiming can't be changed. It's flawless 1:1 tracking with the IR sensor. What can be changed is the sensitivity for camera turning. The Advanced setting makes wider margins on the edges of the screen so that it's easier to turn the camera, but with the side effect it makes it hard not to turn when you don't want to. For this reason I use BASIC setting.
It does work well given the controls it uses, but input methods have advanced. Right Analog with gyro is the expected standard now.
PLAYING
NS: Xenoblade Chronicles 3, Monster Hunter Rise Sunbreak, Portal 1/2
STEAM/DECK: Monster Hunter World
XSX:
PS5:
Really? Granted, it's been awhile since I played, but I remember reading online back then about how you're better off on Advanced (which I think was the highest), so I enabled it and never looked back. To each their own, I guess.
"Sometimes, I just don't understand human behavior" - C-3P0
Now Playing: Dragon Ball FighterZ (Xbox), Assassin's Creed Syndicate (Xbox), Sonic Origins (Xbox), Codename S.T.E.A.M (3DS), Fire Emblem: Three Houses (Switch)
@link3710@DarthNocturnal I believe I did experiment with the settings a bit, but my issue was more-or-less what @JaxonH describes. The aiming felt fine but I could never get used to turning / the general change in Samus' field of view, regardless of setting.
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