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Topic: The Nintendo Switch Thread

Posts 59,141 to 59,160 of 70,195

JaxonH

Local has always worked flawlessly for me and my brother.

Not that we've played that many games together but we have played a ton of Splatoon 2, Monster Hunter Generations Ultimate and Monster Hunter Rise.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Eel

Most of the time when we want to play locally we just use one switch and two controllers. So I think this might be the first time we play an extended session using local communication…

With Superstar though, we gotta both get the exp and coins! So single console is off limits.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

JaxonH

Being the last day of October, let us now turn our heads toward November and what the coming month has in store for us.

  • Knights of the Old Republic
  • Grand Theft Auto Trilogy Remastered
  • Shin Megami Tensei V
  • Pokémon Brilliant Diamond/Shining Pearl
  • Death's Door

These are the 5 standout releases I'm excited for.

KOTOR is a classic, and finally having an HD version designed around controllers on a hybrid OLED is so incredible, as someone who bought an m-Fi controller years ago to try and play the iPad version, which didn't work well as the game was still designed around touch despite technically supporting controllers. Massive win here.

GTA Trilogy combines 3 of the best games in the entire series (look at any ranked list and these 3 games are typically somewhere in the top 5, with San Andreas even taking the #1 spot on some). With modern GTA5 aiming reworked to include gyro on Switch, this is going to be my definitive, go-to GTA experience. Massive win here.

Shin Megami Tensei V needs no introduction. This is a game announced way back during the launch year of the Switch, and in true Atlus fashion, has kept us waiting most of the generation to finally see it. But the time is upon us, and I have to say, the game looks like they gave it the Persona 5 treatment. First HD entry, much larger budget than past entries received, and it looks extraordinary. Early impressions are saying very good things, and this could end up being one of the best exclusives on the Switch. Massive win here.

Pokémon Brilliant Diamond and Shining Pearl. The Switch has no shortage of Pokémon games and spinoffs, but this will be the first "traditional handheld" Pokémon on the system. It's a formula many fans are familiar with, and it's conservative approach appeals to me as it looks clean and sharp, doesn't seem to have performance issues, yet still offers QoL improvements over the original 4th gen entry. Solid win here.

And last but not least, we have Death's Door. This is a game my brother was raving about not long back when it was still an Xbox/PC exclusive. I figured a Switch version was right around the corner, and whattaya know. Here it is. I'm not sure what to expect with this one, as I haven't watched too much footage, but I do know it's well regarded and highly praised among those who have had the privilege of playing it. Solid win here.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Ralizah

miHoYo really needs to get Genshin Impact on the Switch already. I held out playing it for the longest time because I'm practically allergic to freemium stuff, but even acknowledging that monetization model, it's a pretty awesome open world RPG. Borrows more than a few ideas and UI aspects from Breath of the Wild, of course, but it's very much its own creature, and it handles exploration and questing very well. And, tbh, the things it borrows from BotW only make it better. I WANT more open world games to embrace gliders, free climbing, and more stylized art styles.

So far, this feels like a game I'd pay $60 for, and I haven't spent a dime. Jury is out on whether the gacha elements become more intrusive later on, but I'm really, really impressed with it so far. I was planning on cleaning up The Great Ace Attorney 2 and Fatal Frame V prior to SMT V, but it's looking like I might just stay stuck on this until Nov. 11.

@JaxonH The combination of uncertainty about the writing in the KOTOR remake combined with the port of the original onto Switch has kinda nuked my interest in the PS5 announcement. Especially if the port ends up being well done. I don't generally care too much about licensed SW stuff, but I am looking forward to see what's so special about this game I've been hearing about since I was young.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

Ryu_Niiyama

Will likely get KOTOR and SMTV. My budget for the rest of the year is shot. So not a lot a game buying on my horizon. Got IT certs and school application fees to pay for. With them both being long RPGs though I'm not really looking forward to them in the traditional sense (excited they are releasing but realistically won't get to play until late next year sometime).

Edited on by Ryu_Niiyama

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

3DS Friend Code: 3737-9849-8413 | Nintendo Network ID: RyuNiiyama

Pizzamorg

I will most likely be skipping KOTOR and Death's Door, I might also skip the GTA remaster unless it is meant to be really great - even then, I'd probably get it on PC. SMT V and Pokemon though, I am just counting the days for.

Life to the living, death to the dead.

JaxonH

@Ralizah
I wouldn't mind playing the remake, if it were out now and it were on Switch. But... I've been waiting to play this game for almost 10 years. I really don't feel like waiting another half decade, even if it could be played hybrid across PC and SteamDeck (assuming SteamDeck is even the current system by that point- we may well be on Steam Deck 2 or 3 by the time the game actually drops). And ya, you never know how it's gonna turn out at that.

HD, controller supported version on hybrid system now = winning combination. If it's good enough I can always play the remake down the line also (but by then, Switch 2 will be out, and since the game is multiplatform it could end up on Switch 2 after the timed PS5/PC exclusivity anyways).

BTW Genshin did look interesting to me, but... I just don't like F2P games. Even when MTX aren't intrusive, it just feels like I'm getting an incomplete experience- being limited to only one character, or this or that. Cool to hear you're liking it though.

My real concern is that freemium is slowly taking over the premium gaming space, as we see more and more console quality games being released with a F2P model. If you ever look at the eShop best sellers via the search function > all software, you'll see a massive list of F2P games that are permanent fixtures above and among the top selling paid games. Ninjala just passed 8 million downloads and its not even that good. Makes me worry this is the real future of gaming. Not cloud, not rentals... But freemium.

@Ryu_Niiyama
Even for me it's too many games to play fully. Still. It's just nice having the security of knowing you own the game, and can play it whenever you want. Even breaking a long game up into many short play sessions over time, if you're enjoying your time with it, that's what matters.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Pizzamorg

I mean the future of triple AAA gaming seems mostly a "have your cake and eat it" model of charging you full price for entry but then monetising the game like it is a free to play game. As much as people claim to be mad about this stuff, it seems like many publishers/studios only become more emboldened with each new gaming cycle, so they are clearly making more money out of this than they are pissing people off, so it will just continue.

Life to the living, death to the dead.

JaxonH

@Pizzamorg
It's a race to the bottom. Same thing happened in the mobile market. So many games, so much competition, the only way to get players to pay attention to your game is to make it free to play. And the more devs do this, the harder it becomes for paid games to compete against free games taking up people's time, which incentives more free game releases. It's a vicious cycle and we can all see the inevitable end result by looking at the app store.

The only games that won't go free to play are massive AAAA games devs feel confident enough in their marketing they can peel $70 out of players for the starter pack "base game release" and then nickel and dime them like a F2P game on top of it. And not without a good $50 season pass or two as well, that of course, doesn't include all the extra MTX content.

Not that I think we'll ever get to a point no traditional full priced games release anymore in the console market, but I could see freemium taking up 25% of the market, easily. With the "$70 starter pack + season pass + MTX" accounting for another 25%.

Edited on by JaxonH

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

Ralizah

@JaxonH Mobile and console markets aren't really comparable, IMO, which is why I'm not any more worried about F2P becoming the standard than I am cloud gaming becoming the norm, or even "physical games" disappearing in their current form.

F2P is doing better than ever, but, honestly, so are a lot of different types of games. As long as that remains true, I really don't think you're going to see anywhere close to a quarter of major releases in the industry go the freemium route.

And tbh if F2P can get to a place where it's less predatory and still able to make tons of money, I don't even necessarily think those sorts of experiences becoming more popular will be a bad thing. But, regardless, normal video games aren't going anywhere.

RE Genshin Impact, I'm curious to see how fully I'll be able to enjoy the game before the layer of gacha/casino stuff becomes unavoidable (traditionally, with mobile games, a fun early game hooks you before the game mechanics slowly start to bend the experience in the direction of frustration with limited resources and longer and longer timers in order to tempt frustrated players into using microtransactions; and, of course, once any money has been spent, the player is on the hook, and the more money they pump into it, the more likely they'll start to adopt sunk cost logic that turns them into reliable paypigs), because, a week or two in, it feels like a proper, high-quality open world game like BotW or The Witcher 3.

I just wish I was playing this on a hybrid system. It looks fantastic on my PC, but, y'know... I gotta have that portable freedom. It's why 3DS was my main platform before the Switch released.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

Grumblevolcano

@JaxonH @Ralizah I think the far future will be 3 types of games:

1. Old games - Ports, remasters, remakes, greatest hits collections (note that by the latter I mean games where the content is from old games but packaged in a new way like Mario Party Superstars and WarioWare Gold)

2. Games as a Service but longer term support - Mixture of freemium and paid games but the overall goal being the same, for a game to be supported for like 10 years with the GaaS model.

3. Indie games - I think the traditional approach of releasing a game for a certain price and sometimes being given free updates and/or paid DLC for shorter term will live on in indie games

Edited on by Grumblevolcano

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Anti-Matter

@Pizzamorg
I don't even care with AAA Western games.
I don't even like F2P games either.

Anti-Matter

Pizzamorg

Actually, I guess it is more of an Western thing, than anywhere else. Nintendo, Konami etc can be anti-consumer, but they do it in other ways. It is really companies like Bungie, Ubisoft, EA etc that charge you full price, to then pay for chunks of content at a time that really you technically you really already paid for with your initial purchase of the game - or is the 70 dollars now just for the privilege of the menu screen?

That stuff has started to creep in elsewhere - Tales of Arise came with some very shady MTX, but it does often feel less often you buy say a JRPG and find a huge advert for a massive MTX store on the opening title screen of the game.

Edited on by Pizzamorg

Life to the living, death to the dead.

Ryu_Niiyama

GaaS is obviously where companies want to go (not sure about Nintendo yet) but I feel like ISPs will have to step up their game first. NA is an important market and internet speed and access is a range so insanely wide it’s almost baffling.

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

3DS Friend Code: 3737-9849-8413 | Nintendo Network ID: RyuNiiyama

Pizzamorg

I actually have now given up on SMT 3. For a second time I'm stuck, frustrated and a guide doesn't help because of all the teleporting nonsense which muddles the ability to follow a guide. Like if you like this stuff, that's fine but to me there's no fun in this it's just infuriating. I like the core mechanics with the demons, the battle system and so on, but the game is always half at arms length with the worst level design I've ever seen. I don't see the point of constantly slamming myself against the wall of this game, if all iegt in return is misery.

Life to the living, death to the dead.

chapuH

@Grumblevolcano Thanks for the feedback. My main reason for asking are the actual board games, so it's good that there is little lag.

Hope you're having a good day.

Ralizah

@Pizzamorg 😂Did you give up on the last dungeon? There's a section in the last dungeon that goes so bananas with the teleporters I actually used a guide to get through it (whereas I made sure not to consult internet help for the rest of the game).

Thankfully, Nocturne is pretty much the only mainline game I've played that goes nuts with the teleporters and annoying dungeons. SMT I (not even legally available in the U.S. at the moment, mind you) has some labyrinths with teleporters and poison floors, but they're only a fraction as annoying, and mostly avoidable. IV and IV: Apocalypse have normal dungeons without puzzles and gimmicks. V, this far, doesn't even look like it's going to have dungeons (although Atlus has said they'll be in there).

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

Pizzamorg

Ralizah wrote:

@Pizzamorg 😂Did you give up on the last dungeon? There's a section in the last dungeon that goes so bananas with the teleporters I actually used a guide to get through it (whereas I made sure not to consult internet help for the rest of the game).

Thankfully, Nocturne is pretty much the only mainline game I've played that goes nuts with the teleporters and annoying dungeons. SMT I (not even legally available in the U.S. at the moment, mind you) has some labyrinths with teleporters and poison floors, but they're only a fraction as annoying, and mostly avoidable. IV and IV: Apocalypse have normal dungeons without puzzles and gimmicks. V, this far, doesn't even look like it's going to have dungeons (although Atlus has said they'll be in there).

I gave up on the park, it was going okay for a while but then I got to the section with the High Pixies who use the two formations and you have to climb the towers to see where the Pixies are. Like I just couldn't work out a path through this, with the constant formation changes it just seemed every path was blocked.

I could maybe stomach if they were labyrinths, even if they were puzzles - the Obelisk is proof they can make intuitive, fun to solve, puzzles but that was the one time I felt that way. The rest of it is just layers of poor design, layered on top of one another.

Like how every location is just the same corridor stacked over and over again, in different directions. So whenever you get teleported, there is absolutely nothing to anchor or orientate yourself. The Obelisk includes this, and had this been present everywhere, I probably would have stomached this more. But being constantly teleported to the same jumble of white doors over and over again, going through white doors for more brown corridors and white doors and trying to remember the exact sequence to follow, while the pixies keep moving the teleporters around. It is just torture. Your brain would have to be wired completely different than mine to figure this out.

If V removes the dungeons all together, maybe that'll be a shame but if they remove all this awful level design, then it is automatically the best game in the series. I mean, even if they do have puzzles, but I am not spending every gaming session literally fighting down the urge to just scream in pure frustration, then it is already a significant step up.

Life to the living, death to the dead.

Ralizah

@Pizzamorg Oh, Yoyogi Park. I didn't have too much trouble with it, since the fairies changing their positions constantly meant it was easy to access spots that would have teleported you previously. Trying to climb towers to survey the structure of the environment turned out to be completely unnecessary. Also, I seem to recall there being icons on the map that'd show up after you got teleported.

tbh it's mostly just trial and error in that place.

All of the footage in SMT V shows Nahobino running and jumping around large, open environments looking for collectibles, side-quests, etc. Pretty much the exact opposite of the rigid, puzzle-based progression structure of Nocturne. Early previews have also emphasized a lack of dungeons at least early on in the game.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

Pizzamorg

Ralizah wrote:

@Pizzamorg Oh, Yoyogi Park. I didn't have too much trouble with it, since the fairies changing their positions constantly meant it was easy to access spots that would have teleported you previously. Trying to climb towers to survey the structure of the environment turned out to be completely unnecessary. Also, I seem to recall there being icons on the map that'd show up after you got teleported.

tbh it's mostly just trial and error in that place.

All of the footage in SMT V shows Nahobino running and jumping around large, open environments looking for collectibles, side-quests, etc. Pretty much the exact opposite of the rigid, puzzle-based progression structure of Nocturne. Early previews have also emphasized a lack of dungeons at least early on in the game.

I dunno, it just went like this for me.

I gotta go right, through this white door, take the second door to the north and then go forwards
Formation change.
Alright now I gotta go left... no wait, balls. Teleported.

Ah *****, this brown corridor has a white door behind me, not to the left, so where am I?
I guess I'll go down the brown corridor.
Formation change. Ah *****.

Oh wait, I am back to where I was originally. Aight, so I just need to do what I do before, only at the end there I... wait no formation changed, so I got teleported again. *****.

Now where am I? Am I in the same place or somewhere new? It is all brown corridors and white doors.

Well I guess I'll try and go this way... teleported.

*****, where am I now?

Formation change.

*****.

And so on forever. It could only end with me either giving up, snapping my Switch in half or curling into a ball and crying. I chose to give up.

Life to the living, death to the dead.

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