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Topic: The Nintendo Switch Thread

Posts 58,881 to 58,900 of 69,785

NintendoByNature

@JaxonH yea its a nice feature for sure. I usually buy games from my phone while at work and they're ready to play when I get home.

NintendoByNature

ragman7777

i also love it dont use optical drives. i was so bad at ruining dvd and bluray disk or geting finger prints on disk.

ragman7777

JaxonH

Ya, discs are dated tech. Though all storage mediums will eventually degrade. The only way to truly ensure a game lasts in perpetuity is to be able to re-download as needed. Plus I like backing up my three 1TB microSD cards on my PC external HDD just in case the SD malfunctions. Can easily copy paste to a new microSD and I'm back in business.

In fact, should probably order a new 4TB external SSD with all the deals going on.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

BruceCM

Heh, who else remembers when Tomorrow's World revealed CDs & she demonstrated how you could eat off 1 .... Only me?

SW-4357-9287-0699
Steam: Bruce_CM

ragman7777

i recal the first time hearing a cd i alsmot cried it was so amazing sounding

ragman7777

JaxonH

So, I've always liked the Life Is Strange series. Going all the way back to the first one, something about it just intrigued me. I've been asking for this series on Switch for years.

Except taken from an interview with Square Enix concerning Life Is Strange: True Colors which releases in a few weeks on Switch...

Jon Brooke, co-head of studio at Square Enix External Studios, also said:

  • “We’re incredibly excited to finally offer a Life is Strange experience on the Nintendo Switch, enabling players to enjoy Life is Strange: True Colors at home or on the go. This is the most advanced game in the series, so it was important for us to maintain a high standard of visual quality, performance and optimization when bringing the game to a new platform. We’re delighted with how the Switch version turned out and we can’t wait to expand our wonderful community of players even more with this release.”

Life is Strange: True Colors is initially hitting Switch as a digital download on December 7. We’ll then be seeing the physical version on February 25, 2022.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Pizzamorg

I played True Colors on PC this year and it is easily one of my favourite games of the year. It isn’t quite as grand or epic as previous stories in the series and the power Alex has is sorta just… there. However, I think when you’ve experienced true grief, you can tell the difference in media pretty easily between a plastic portrayal of grief and a genuine one. And this is probably one of the best portrayals I have experienced in any medium. I also just thought the characters were all just so wonderful and I loved playing as Alex and seeing the world through her eyes, even during the most difficult of times.

Life to the living, death to the dead.

JaxonH

Glad they're bringing the Remastered collection to Switch also, and it doesn't depend on the success of True Colors.

From what they showed in the Nintendo Direct, it looks pretty good port-wise.

edit
Got the Gamestop exclusive Dying Light physical edition that comes with a Witcher 3 like box (and for only $35! it’s sold out now but normal version is $35, all on cart, one of the most impressive ports on Switch- looks better and plays smoother than Witcher 3, that’s for sure).

Also got some custom slip covers for Metroid Dread and Zelda Link's Awakening.

Untitled

Untitled

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Pizzamorg

So I finished the full regular game of Shield, I am making a start on the post game and then I have the DLCs to tackle.

Took me about forty hours in total to clear the core game, although about a quarter of that was probably just grinding, doing stuff with my Sister and general exploring. It is genuinely one of the best times end to end I’ve had on my Switch. As I’ve already shared here hence the criticism I’ve gotten here, there are lots of games I’ve played on my Switch where I’ve loved parts but really hated others, but with Shield nothing I disliked ever really created a barrier for me from engaging with the parts I did like. This is not me saying it is a perfect game, or even necessarily a masterpiece, but it’s just a great time.

I do agree there are some objective problems and some more subjective ones which I can kinda see in places and others I think are way overblown, but for me this was an enjoyable 8 out of 10 experience, which is probably the highest I’d rate any Switch game I’ve played. I have played other games that delivered greater highs, but they delivered greater lows too, so they balance lower for me.

For Shield, I thought the difficulty curve was really well tuned, maybe the game was a little on the easier side or maybe it’s just because I played the other games as a small child and they’ve always been like this, but to me being on the easier side isn’t a bad thing.

Had a few close battles along the way, I think I lost to Hop once along the way, I lost to Allister the first time and lost to Leon the first time, and a bunch of other Leaders could have probably taken me out if we ran the battles a dozen times.

Admittedly, usually when I lost, in the rematch I completely blew them out, but again, to me, this is just the lesser of two evils. I don’t like when you hit those inevitable walls in a JRPG, where they spike the levels or whatever else, forcing you to fall really far behind and claw your way back. It is a cheap pacing mechanism that adds nothing to my experience. Here, any failure could be overcome with a little grinding and some team shuffling and if anything, those couple of hours spent are almost like a nice break from the sheer momentum of the game.

Like I say, to some they’ll see that as a negative but for me when I am playing a game I just want it to keep moving and here they delivered in that regard. The forty hours felt like five minutes with the game constantly pushing me to new locations, offering me new Pokemon to battle/catch, introducing me to new moves (some of which are awesomely animated, so it is a shame some are basically not animated at all). Sure the story was crap, the villain’s motivations made little sense, the game could be overly handholdy at times and if anything, it may have almost been too fast at points but I’d take it over the opposite of feeling trapped in a zone and forced to grind. Just each session I felt like I achieved something, experienced something new. I never came away feeling defeated and like my time was wasted, and that to me is the mark of a great experience.

Life to the living, death to the dead.

rallydefault

@Pizzamorg
I really loved Sword. I hadn't played a Pokemon game all the way through in a looooooong time, though. But I found it pretty much like you: A truly enjoyable romp for 30-40 hours. I'm even in the middle of doing another run of it after a few months away.

rallydefault

Ralizah

I really wanted to like Pokemon Shield, but I got extremely bored with it about ten hours in. The laggy wild areas and horrible raid-style bosses in those areas didn't endear me to it either.

I do want to finish it one day, though, if only so that I can say I did. Also, I hear the DLC is decent.

But either Shining Pearl or Legends: Arceus will be my next Pokemon game. Not sure yet.

@JaxonH Those slip covers look nice. Ebay?

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

JaxonH

@Ralizah
Etsy.

They have a whole bunch. I asked them if they could make some for Shin Megami Tensei V and Monster Hunter Rise, and they said they’d put it on the to-do list, but it wouldn’t be right away.

Also have another guy who makes manuals who said he’d make on for Monster Hunter Rise, and another who’s going to do Shin Megami Tensei V.

Can’t afford them for every game, but for those special games, ya. Can’t resist. The Metroid one is kinda holographic, too.

https://www.etsy.com/listing/1080743224/metroid-dread-metalic...

This thing is also super worth it

https://www.etsy.com/listing/781115096/nintendo-switch-dual-s...

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Ralizah

@JaxonH Nice. Keep me posted on the SMT V stuff, if you don't mind. If they're sufficiently high quality, I might just relent.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Pizzamorg

rallydefault wrote:

@Pizzamorg
I really loved Sword. I hadn't played a Pokemon game all the way through in a looooooong time, though. But I found it pretty much like you: A truly enjoyable romp for 30-40 hours. I'm even in the middle of doing another run of it after a few months away.

I do wonder if this does play a part. I see a lot of the negativity towards S/S comes from jaded fans conjuring up these elaborate Pokemon games in their head that don’t exist. I don’t think I’ve played a Pokemon game in like ten years? So to me, it being still sort of the Pokemon games I knew, with a fresh lick of paint and some updated animations wasn’t the be all and end all for my enjoyment. Maybe if I had played every generation I would feel the same as others, but I haven’t. And I am not saying they are wrong for feeling how they do, but I do think franchise fatigue has created a lot of untrue hyperbole around S/S so called “failings”.

Ralizah wrote:

I really wanted to like Pokemon Shield, but I got extremely bored with it about ten hours in. The laggy wild areas and horrible raid-style bosses in those areas didn't endear me to it either.

I do want to finish it one day, though, if only so that I can say I did. Also, I hear the DLC is decent.

But either Shining Pearl or Legends: Arceus will be my next Pokemon game. Not sure yet.

@JaxonH Those slip covers look nice. Ebay?

I know you like your games on the harder side, so I can imagine this being less interesting for you. The game’s general technical/performance issues are what I feel fall into the “objective” problem category. I do think for a Switch game, the game is surprisingly vibrant and crisp, it has a lot of really great art design and looks pretty excellent both docked and in handheld. However, the cost of this seems to basically be non-existent draw distance, which sorta kills the whole wild area concept, because you look around and all you see is an empty field, until you are literally like a centimetre in front of a Pokemon and they pop in. Plus, like you say, if you switch from local to online, the wild areas seemingly run in single digit FPS even docked, it is just awful. And given gives like SMT V and BOTW and others, there is just no excuse for this.

Personally though, I thought the Raid encounters were pretty fun, once you clear some gyms so you are able to take on higher challenges, you get a really nice selection of bosses to face and I caught some really cool Pokemon doing these battles as well.

And yeah, I’ve heard some really good things about the DLC, so can’t wait to get started on them once I clear the post game content.

Life to the living, death to the dead.

Grumblevolcano

@Pizzamorg I think there's 2 main factors regarding the main negativity you see about Sword/Shield:
1. BotW has led to people wanting every game to become [insert franchise] BotW, I wouldn't be surprised in the slightest if Legends Arceus gets backlash closer to or at launch given more recent trailers suggests its more like MH than BotW.

2. The whole National Dex situation that had been going on since 5 months before launch.

The main issue I had with Sword/Shield was the pacing of the game from the Fairy gym onwards seemed way too fast (felt like the story was rushing to the end at that point onwards) but overall I found Sword and its DLC an enjoyable game.

The point about [insert franchise] BotW does worry me about the future of many franchises including Zelda. At this point the best I can hope for regarding Zelda is that Wind Waker HD and Twilight Princess HD gets ported to the Switch.

Grumblevolcano

Buizel

@Pizzamorg Glad to hear that you enjoyed Shield!

I agree with @Grumblevolcano on the circumstances leading towards the negativity around these games, although I'll also add:

3. The move to a "home console" meant that people were expecting more from these particular Pokemon games (this kinda links into #1).

Personally I think that Sword and Shield are in the same general ballpark of quality as X&Y/Sun&Moon, they just got mixed up in a lot of controversy so people like to take every opportunity to hate on them. I'm generally of the belief that every Pokemon game, regardless of their relative quality, is a good time (I even think there's a lot to enjoy about Sun and Moon despite them being my least favourite in the series). As a long-term fan who favours gens 3-5 I have a lot of criticisms about the newer games, but none of them really apply to Sword and Shield in particular for me.

Grumblevolcano wrote:

The point about [insert franchise] BotW does worry me about the future of many franchises including Zelda. At this point the best I can hope for regarding Zelda is that Wind Waker HD and Twilight Princess HD gets ported to the Switch.

This worries me as well, not necessarily for the Zelda series itself, but because I don't really think every series, including Pokemon, needs its own "Breath of the Wild". I remember a while ago the hot topic being that Pokemon should become an MMORPG - I honestly can't think of anything I'd like to see less in the series myself.

[Edited by Buizel]

At least 2'8".

Grumblevolcano

Another Atlus game is coming to Switch:

13 Sentinels Aegis Rim for Switch is releasing on April 12th 2022

Grumblevolcano

Ralizah

@Grumblevolcano YESSSSSSSSSS

Too bad I finally cracked and bought it on sale earlier in the year, but whatever. Heard nothing but good things about this title. It'll be an amazing match for the Switch.

Hopefully Sakura Wars is next.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

link3710

@Buizel I'd put them in the same boat of quality (though slightly worse) as SuMo, but not XY, which I'd rank above them. But that's also part of the problem, the general perception that the series has been on the decline since either HGSS or B2W2 (depending on who you ask), and that SwSh did nothing to reverse that trend.

I still think my #1 criticism of SwSh is that one of my favorite tenants of Pokemon (Exploration) is totally missing. It was already reduced in XY, and again in SuMo), but in SwSh (at least the base game), there's literally no sense of discovery outside of the Wild Area. And that only lasts for... maybe 10 minutes to see the whole thing? Otherwise, the game is basically a line with nowhere to turn off it. No optional areas, no getting lost (even the woods halfway through are literally a straight line, Viridian Forest style).

But, we will probably never have a Pokemon game that allows people to get lost ever again, so it's kind of not worth discussing. The age of Pokemon games being allowed to let people get frustrated is gone.

link3710

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