I imagine after LM3, their talent was obvious and given Nintendo and Sony apparently want everything at any cost...yeah.
I imagine it was an easy choice for both sides here. Great western talent, and evidently Next Level enjoys working with Nintendo, given they've openly stated they get to tell Nintendo when a game is done.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
As for my JRPG question, the mentioning of Octopath Traveler reminded me that there's a bunch of 2018 games (variety of genres) I got and forgot about (for me Switch 2018 was all about Wii U ports and Xenoblade 2 being supported with new content most of the year meanwhile Nintendo forgets to mention anything that isn't Smash).
Sushi Striker
Octopath Traveler (completed the original demo but forgot about the full game)
Crash Trilogy (Crash 1's difficulty is brutal so I make small progress and then move onto something else)
Super Mario Party (Even Nintendo forgot about this game, one of the very few 1st party Switch games that didn't get any post-launch support)
Pokemon Let's Go (No pro controller support puts me off playing it)
Sushi Striker should last until the MH Rise demo given there's a MH Rise digital event on Thursday.
I imagine after LM3, their talent was obvious and given Nintendo and Sony apparently want everything at any cost...yeah.
I imagine it was an easy choice for both sides here. Great western talent, and evidently Next Level enjoys working with Nintendo, given they've openly stated they get to tell Nintendo when a game is done.
I disagree with that as Ninty have never seemed that fussed about spending their way into things, it's a fairly common complaint that they could be buying up exclusives/companies but they choose not to.
This sounds totally like something Nintendo would do, more to the point, Miyamoto would enforce. Though at the same time, Nintendo must have given it the okay at the time so something must have changed.
NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com
@Dezzy Unless there’s a lot to showcase that needs a Direct, I can see Nintendo just shadow dropping a trailer or two. I keep going back and forth on whether I expect the expansion to be big or not. On the one hand, if they reuse a lot of assets then it wouldn’t be too much extra work to create a larger world. But on the other hand, I could see Nintendo selling this game with only a small world containing a few levels knowing it’s going to sell anyway as there’s a lot of people who never owned a Wii U and a lot of others will double dip.
NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com
This sounds totally like something Nintendo would do, more to the point, Miyamoto would enforce. Though at the same time, Nintendo must have given it the okay at the time so something must have changed.
My understanding was rather than Strikers it was due to a proposed Mario wrestling game "Super Mario Spikers" from Next Level and Ninty didn't like it.
Well I'm hoping their thinking is something like "the more copies it sold on Wii U, the more new content we need to provide in order to make sure the Wii U people doube-dip".
Cos 3D World sold like 6 million on the Wii U. That's a lotta people to try and tempt back for a second time. Very different to games like Donkey Kong and Captain Toad, which only sold like a million each on Wii U, or something thereabouts.
@Dezzy That is true. I am curious to see what Nintendo has to announce for this game. Hopefully it will be sooner rather than later and they show it to be pretty meaty. This is likely Nintendo's only game this quarter and therefore the last one before end of financial year so they will want to move some units.
NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com
Nintendo buying NLG is honestly a huge surprise, but given they were already contracted to produced Nintendo titles exclusively it makes sense. It's not going to change anything though for us I'm sure, given that fact. It's like if they acquired Intelligent Systems or HAL Laboratory.
@FragRed oh that explain, why Mario spin-off like the Paper Mario franchise is filled with bland character design(this is very sad to know, i want original characters Nintendo, not 100.000 Toads in the next Paper Mario game).
Every time I try to get back into Kingdom Hearts, I start the first game and immediately plunge back into the stiff controls and camera. Sometimes I can push through and start to enjoy it again, but mostly it's like... "Oh yea... this was fun 20 years ago..." lol
It's a great game series, obviously, but the first game especially is very old at this point. I'm basing this on my original disc that I still have. I'm not sure if the collections have remastered the game beyond visuals.
@WaveWitch If you don't like Sonic 2 / 3 then you won't like Mania, nope. Not sure why you'd think otherwise, considering it's been heralded as a return to Sonics heyday.
I never liked the 2D Sonic games. I was spoiled by the much tighter controls and less crazy level design for the Mario platformers. I know Sonic's whole shtick is to "just go fast," but I always found the floatiness of his jumping combined with the speed to just be frustrating when put in a platforming environment.
I did kind of like the first 3D Sonic on the Dreamcast. It's just that Sonic games have always felt... I don't know, slightly low budget for 1st-party games. They've always lacked the absolute polish from Nintendo's 1st-party stuff and even some Sony's 1st-party games.
@WaveWitch Glad I'm not the only one who dislikes the gameplay of classic Sonic. I also played Mania hoping it'd sell me on that style of game design, but it still just feels like a broken balance of speed and precision platforming to me with insanely annoying level design and stage hazards.
Thankfully, I played it for free on PS+, so no wasted money on my part.
I had a similar experience when I revisited Crash Bandicoot: Warped a few years ago. I thought I liked those games, but the level design and vehicle controls were just the worst things ever.
Now, in hindsight, I play Sonic and realize how ill-designed the levels are, the mechanics, speeding you right into enemies and traps...
But there's no denying that when I was a kid, it was the most fun game of all time to me. I was a Sonic fanatic in 2nd and 3rd grade.
And as such, I still enjoy the games because of that impression they made on me as a kid. Even though I never really feel like playing more than a level or two now before moving on.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
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