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Topic: The Nintendo Switch Thread

Posts 44,561 to 44,580 of 69,785

gcunit

@JaxonH That Hellblade comparison... I've not played the game yet, but I'm guessing that is a cutscene shot, not an in-game shot?

SKTTR wrote:

Graphic power doesn't mean much if you don't have a screen accompanying the new tech.

1080p is 1920 x 1080 pixels (Full HD)
And 4K is 3840 x 2160 pixels (Full HD x 2)

Graphic power and screen resolution have to go in tandem. Playing the next XBox on a Full HD screen is not the way to go. Half of the consoles power (and half of the electricity) would be wasted.

Going from 1080p to 4K needs a console two times as powerful at least, so that you can have the same graphics you have now just in a doubled resolution.

But people don't just want the same graphics in a higher resolution, do they?
They want better graphics with more details, so consoles must be more than just 2 times as powerful as they are now.

For me personally, we live in times where it doesn't make sense to release a new home console until most people have the latest screen technology at home.

To me this is baloney. The main reason for the resolution race has been to sell bigger display tech. Turning the same 720p graphics into an 8k image doesn't make it much more real looking, it just cleanup some edges and makes it more tolerable on a 60" screen.

But I can record some video with my 1080p camera and display it on a 1080p screen and I'm pretty sure it will look more realistic looking than any video game on any 8k tech out there.

The key to improving video game graphics is not resolution, it's about speeding up the production time/cost and memory requirements of life-like textures, animations and other visual FX. Current 3D graphics development is so intensive that only the biggest AAA developers can shoulder the production costs. When the software used to create games becomes more intelligent and provides developers with significant short-cuts to current processes, then we could still see significant improvements to in-game graphics, but it needs the industry to stop chasing 8k/16k/32k resolutions and instead put improved computing power towards running more intelligent software.

The visual improvement seen between Toy Story 1 and Toy Story 4 is not down to resolution, it's down to the increasingly sophisticated animation software, alongside more powerful hardware that enables Pixar to design and render the animation over cost-effective timescales.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

JaxonH

@gcunit
No that's in game!

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

Octane

Well, it's probably from a cutscene, but they are pretty much always rendered real time nowadays, so it doesn't make a difference.

Octane

Anti-Matter

I have a feeling Toy Story 5 will be at cinema 5 or 6 years later on 2025.
The ending of Toy Story 4 was quite disappointing, like hanging ending.

No good deed
Will I do
AGAIN...!!!

IceClimbers

So Bravely Default II is listed in the coming soon section of the US eShop with Nintendo listed as the publisher.

Not surprising, but funny considering the amount of people on the Switch subreddit saying it was a Square Enix announcement rather than a Nintendo one.

3DS Friend Code: 2363-5630-0794

Grumblevolcano

@IceClimbers The other Bravely games are Nintendo published so surely Bravely Default II being Nintendo published was obvious?

Grumblevolcano

Ralizah

@IceClimbers It's not a Nintendo announcement. None of Nintendo's studios are developing it, and it's probably not being funded by Nintendo. It just happens to be a Switch-exclusive game, and Nintendo publishes several of S-E's games in the West.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

link3710

@Dezzy Was mo-cap really that unusual before recently? I know most N64 games with humans used mo-cap after all (Both Legend of Zeldas, Goldeneye, Turok, Tony Hawk, basically every sports title on the system etc). You can check the credits for mo-cap, there's probably more, I was just pulling from interviews I've read. I'm under the impression that they were just able to implement more points of movement with more powerful hardware, not that the technique changed.

Also, @SKTTR, 4k is 4x the size of 1080p, not 2x. You're doubling both edges.

link3710

FragRed

@Ralizah The weird thing is, Square Enix haven’t seem to acknowledge its existence on social media which is odd for a game that they’re developing and was announced at The Game Awards

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Dezzy

link3710 wrote:

@Dezzy Was mo-cap really that unusual before recently? I know most N64 games with humans used mo-cap after all (Both Legend of Zeldas, Goldeneye, Turok, Tony Hawk, basically every sports title on the system etc).

Only a tiny number of the animations in Zelda were mocapped. Just the ones they had trouble with hand-animating:

https://www.zeldadungeon.net/wiki/Interview:Ocarina_of_Time_D...

There were definitely some games that used it, but it definitely wasn't as ubiquitous as it is now. Especially with faces. Games as late as FF13 were still hand-animating facial expressions.
If you look at the actual character models they use in games, you can see when this started to change because they suddenly increased the number of bones in the faces by like a factor of 8 or something insane like that. That definitely happened some point between the middle of the 7th gen and now.

It's dangerous to go alone! Stay at home.

rallydefault

Octane wrote:

Well, it's probably from a cutscene, but they are pretty much always rendered real time nowadays, so it doesn't make a difference.

For what it's worth, the X Series Hellblade stuff was labeled as "in engine." So, yea... take that as you may lol

rallydefault

gcunit

Reason I assumed it was a cutscene was because there's no HUD or UI on screen, but having just checked a gameplay video I can see there is no onscreen info during gameplay.

But in response to Octane's comment about it not making a difference, graphics in cutscenes don't matter to me very much at all. It's all about what I see when I'm interacting with the Gameworld for me.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

JaxonH

Zombie Army Trilogy from Rebellion (developers of the oh-so-immaculate Sniper Elite III on Switch) is coming to Switch, with gyro motion aiming, HD rumble and friend invites.

Rebellion wrote:

On Nintendo Switch, ZOMBIE ARMY TRILOGY comes with everything previously released on consoles AND brand new features including 2-4 player local wireless play, motion controls, Pro Controller and HD Rumble support. Zombie Army Trilogy also supports Nintendo Switch’s new friend invite system

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Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

rallydefault

@gcunit
Yea, totally. But they did say "in engine." Just trying to provide any info I have. A lot of companies use that "in engine" phrase pretty broadly, though. Could definitely still be a cutscene because "in engine" literally just means in the game lol

rallydefault

link3710

As far as I know, in-engine basically means "not an FMV".

Anyways, the new Nintendo Newsletter announced the "Return to the Last Resort Hotel" DLC for Luigi's Mansion 3. New costumes, floors for scarescraper, minigames and "themed ghosts" whatever that means.

link3710

Grumblevolcano

Luigi's Mansion 3 DLC is up for preorder:

  • Bonus flashlight available straight away
  • Set 1: Before the end of April - 3 special costumes for ScareScraper that provide story based floors and 3 new games in ScreamPark
  • Set 2: Before the end of July - Same structure as set 1 but different content

Grumblevolcano

Ryu_Niiyama

Capcom’s next game is Towaware no Palm: Refrain. I need you to make better life choices Capcom.

Taiko is good for the soul, Hoisa!
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Grumblevolcano

While I'm very sure that Smash DLC 5 will release in January, I wonder how a Christmas Day shadow drop would compare to the Pokemon Bank chaos back in 2013 regarding the eshop servers.

Grumblevolcano

DarkRula

No way they survive. If just one character can bring chaos to the servers, dropping one on Christmas Day when so many new connections are going to be made is just asking for a breakdown.

DarkRula

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