I played with a D-Pad shell over my D-buttons. I think, one time, I pressed near the center and accidentally dropped a piece where I didn't want to, but, otherwise, the D-Pad shell that came with my Skull and Co. grip continues to work brilliantly. It's actually better than the Collective Minds skin in the sense that it also works the Joycon when it's being slid into the joycon grip, so it's a great docked option as well.
Anyway, I nabbed the theme an hour and a half ago, or so. It's brilliant. I'm going to make sure I have a full set of all these Tetris 99 themes.
Was this posted already? Spyro is looking pretty darn clean on the Switch... at least in docked mode. This bodes well for undocked performance, though, if it holds up through the three games?
If Nintendo ported any Mario games, I would definitely prefer the Galaxy games to Sunshine
Same. That would also be far easier for them to do, because all they need is to be rendered at a higher resolution and the original games still look great.
I just hope we get one or the other.
@Dezzy Well, in the case of Sunshine, they'd also need to change how the FLUDD controls due to the Switch's lack of analogue triggers.
Yeah I forgot about that. Probably easy to find an alternative though. The modded Wii U version of Gamecube version figured out an alternative that worked fine on the WiiU gamepad.
I never owned Mario Sunshine on my gamecube. Never got to play it either. Same with metroid prime, pikmin, Mario strikers, fire emblem and lots of others. I didn't even buy Luigi's mansion at launch, but have played that on 3DS now. I had enough cash for one game along with the console and chose rouge squadron (which was brilliant fun) I still remember being blown away in the video game store playing the demo for it.
Anyways... Mario Sunshine always looked fun to me. I know it's a bit devicive though. It's one thing to look at 20 mins of footage and another to play the whole game.
I'd rather mario odyssey 2 came out than a remake of Sunshine tbh...
@Tsurii Absolutely! I really appreciate the subtle precision on stuff like that. I'd rather be able to press a trigger with a particular pressure than have to align my character up so they are in the correct place. It makes spraying water more...fluid. (sorry). It's fine not to use the triggers like that, but omitting it would really lose the sense of 'mastering' the controls for me.
I never drive faster than I can see. Besides, it's all in the reflexes.
Nah, I'd take Sunshine or even 64 over Galaxy any day of the week. The first one was fine, but far from my favorite platformer (Mario or otherwise) and the second game just was super bland to me. It bored me to literal sleep a couple times. The best thing about Galaxy is Ghost Mario and even then it's strictly the design that appeals to me.
Metroid, Xenoblade, EarthBound shill
I run a YouTube/Twitch channel for fun. Check me out if you want to!
Please let me know before you send me a FC request, thanks.
It's not really that hard to redo the FLUDD controls. RB for light spray, RT for hard spray [or the other way around, and yes, I realise I'm using Xbox labelling]. That still leaves two other shoulder buttons free, which I'm pretty sure Sunshine never used anyway.
@NintendoByNature
Test with Battery life drainer games such as BOTW / DQB2 / Yonder the Cloud Catcher Chronicles and measure how many % depleted in first 5 minutes.
I picked up a "new" regular switch when it was released and the difference in battery life is definitely noticeable. I'm sure you'll love it, congrats!
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