I'll take it later, but the WHO is the same organization who classified trans people as mentally ill, which I found really bad. So I'm skeptical about video game addiction actually as that and not just as addiction to entertainment like movies and stuff.
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Very off-topic, but I'm loving Xenoblade 2's battle system compared to its predecessors. Simple UI but still plenty of depth to keep you on your toes. And whoever is in charge of music knocked it out of the park, and I'm barely past the 2nd chapter. Hard to imagine there's even more in the Torna expansion
So I tried picking up TWEWY again......I want to love that game so much. Everything about it feels, sounds, looks like an Atlus game. It's so odd that it's S-E. But those (#%@# controls!! Why do they have to be so, so so bad? I find it best to just ignore half the pins, take only swiping pins, go with single joycon mode and just randomly waggle and mash A....seems to work better than actually trying. Somehow in my docked setup the joycon drops out all the time. And handheld with the touch screen....just no. So the game is only really playable in "tabletop" mode to me. Ugh!
@Morpheel I just guesstimated from memory. I don't think it's important to get the time you spent playing dead on. They're likely more interested in ranges of play time. I put 24 hours because, well, I spend around 2 - 3 hours playing Mon - Sat, and then a good 5 to 6 hours on Saturday, between Smash with friends, playing with my nephew at our slumber parties, and, of course, making headway in my "main" game (which, atm, is DDS on the PS2).
@NEStalgia TWEWY on Switch seriously looks like a cheap mobile game. I think it's a bad fit for the platform. If I ever end up playing it, it'll be the original NDS version.
@Morpheel I suppose there's the system play logs...except mine are always ridiculously bloated because i'll just leave it on pause for hours at a time. I'll end up with like 78 hours on a game that I'm thinking "hmm, I'm pretty sure I played maybe 20-35...."
OTOH that pretty much confirms not an addict, so....yay?
@Ralizah It looks fine. The story is cool. The controls are just the most obnoxiously frustrating game controls I've played since the mandatory-waggle games on Wii. Technically if it looks like a cheap mobile game overall, the DS version was just a cheap mobile precursor to begin with.
The VN aspects are great....and combat can be fun...when it works...which is rare. The minigames are better than the combat. And pin grinding sucks with controls like that.
The game responds well if you press and hold the ZR for a split second before moving the cursor via motion. Once I learned how to manage the input recognition, everything clicked.
You just have to toy around for 5 or 10 minutes practicing. If you try to swipe right away it doesnt work half the time. Press, hold, then swipe.
And handheld works great with the touch btw.
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@JaxonH thanks for the tips! I'll give it a try. I'm not 100% sure how to actually make that work in practice but it's at least something to go on. It doesn't resolve the joycon cutting out, but that's not game specific. I'm only 3 feet from my consoles but somehow both the joycon and DS4 keep dropping out if i hold it low. I swear the arm of the couch must be made of solid lead 😂
Only the X1 controller has no issue. Joycon and DS4 are both BT, while X1 is proprietary. Must be something in the frequency spectrum. Pro controller also has no issue which is odd.
@NEStalgia I had a right joycon that would drop if I hung my arm over the back of my sofa. Or chair. Never could figure it out, and couldn’t duplicate it with the left or any other bt item. Maybe some of them don’t like feeling excluded 😂
#MudStrongs
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@HobbitGamer yeah, at first i thought it was the joycon and it's infamously wonky antenna.... But the DS4 does it too.... And all the consoles are 3ft from the chair, with x1x and ps4pro on the floor next to each other and the switch atop a tall AV rack above the chair.... There's no real reason to have controller issues there, but alli can think of is RF interference in the BT spectrum ... Not sure from what though. Nor why the pro controller isn't affected but dual shock is. And, no, there's no aquarium........
Something certain people around here might be interested in is launching soon. If y'all want an easier way to hold Joy-cons anyways. I'll probably be picking up two pair myself.
Anyways, TWEWY is a personal favorite of mine, though I'll handily admit the DS is my favorite version due to the dual screen gameplay. The Switch version is far more newcomer friendly though, at least in portable mode. Haven't tried it docked.
@Grumblevolcano I guess we'll be looking forward to a Splatoon 3 soon. There's no way they're going to just randomly drop support from this cashcow franchise.
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