@EvilLucario Yeah no disagreement on simplified combat in Torna. It has NG+ though I presume so maybe it gets better. I do dislike how bit combos are down to accidentally lucking into the 16 combos and remembering them, then hoping the right combo becomes available on the slot machine. But most battles don't last long enough to get that far, or it's the gargoyles where you're trying to not do too much damage but still slap orbs on.
500k damage on one chain you mean, right? Still that also gets old, having to build orbs and hit chains on every trash mob in the game. Monolith really does miss the idea of balance sometimes.
In Torna I haven't even been spending bonus exp....I'm not one to artifically hold characters back in an RPG, and I didn't in base game but even I held back on it in Torna so far (I did spend them to level match Malos though because I was way underleveled at that battle....but I didn't spend all the bonus to do it, and I've still shot up 10 levels rapidly after it without spending any bonus still, so yeah, I agree, they went way too hard on the easy side,but I can ignore it since the whole "feel" is so much tighter than the main game. They really messed up the quests in base game IMO. It was better than XC1's quests but still bad.
@NEStalgia Not in one Chain Attack, in one hit period. Charge up a level 4 Special with Wulfric while the enemy is Toppled and you completed a Blade Combo. Get Break off with Nia and Wulfric, have Tora Topple, then complete the combo and volia, you do insane amounts of damage. Then you can follow that up immediately with a Chain Attack if the boss isn't dead.
Even if you didn't cap it with a Blade Combo, Wulfric is a fantastic Blade that's top-tier within the main story.
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@EvilLucario Somehow the intricacies of the combat system never draws me in quite that deep in an XC game the way it would in a more menu-driven game for some reason. Something about XC makes me take the path of least resistance to battles, versus more interesting concoctions in Octopath or FF.
@Qwertyninty I'm excited about FighterZ - I love it. It is the best fighting game on the Switch, and arguably the best 3rd party game so far.
I'm a huge fan of ARMS - I still think it's the Switch's best exclusive. But FighterZ is the better fighting game. I'm excited about Smash too... but it will not be better than FighterZ.
@Grumblevolcano Same, those were two characters I roughly never used. But Evil doesn't like healers in the party so Nia took a back seat for him. He's too cool for healers. Or is just too jaded after Aeris.
Any mention from Nintendo on when the new nes games will be added to switch online? I’m not a huge fan of the service but I’m not a hater either. I think the more games the better
None that I know of. But since the service didn't launch till the 17th or 18th, it feels somewhat safe to guess that new games will be added exactly a month after the service went live. You know, since they weren't added on the 1st.
@SuperWeird it might make a way into my top games of all time. I’m very excited about it. The developers did an amazing job and really brought the world of dbz to life perfectly in a 2d environment.
@ReaderRagfish I was the exact opposite. Always loved dbz but none of the games clicked with me. This game just It perfectly captures what I wanted from a dbz game. For some reason 3d never looked right to me.
You know, Mega Man is feeling kind of meh for me. On one hand, it feels like a faithful representation of NES gameplay. On the other hand I don't think that's a good thing for anyone but existing fans and certainly won't draw a new audience. I'm glad fans get what they've been waiting for out of it, but the sheer frustration, cheap deaths, followed by very limited lives and extreme distance between checkpoints feels like problems I left behind 20 years ago (when I was a lot less impatient ) It follows the old "There's only 8 levels so each one needs to last you a month of retrying the same thing over and over" design. I know that's what MM always has been, but....coupled with cheap deaths (the falling blocks in Rock Man's level with the conveyor belts....one hits you and you're stunned and the belt drops you off the cliff. ) And that old school, once you get past that then you have to do the next part...and then the next part, and then the boss, and if you error twice it's back to start. I suppose there's an audience for that still, but ouch, that design is so dated and, honestly, unfun. Which is a shame because the feel, the music, etc really gets me into it, and I keep retrying but after a dozen tries of spending time and getting absolutely nowhere it's back to Octopath.
@NEStalgia I haven't tried it in the demo, but don't the difficulty options add more checkpoints to levels and give more starting lives? There's no shame in choosing difficulty options directly built into the game just to "preserve gamer cred".
That said as I've said earlier, I'm lukewarm on Mega Man classic and X, but that's because I mostly just find them boring. Technically I actually think they're designed fine with patient play trumping over almost everything, it's just that I'm not really enthusiastic about Mega Man.
But Mega Man Zero? That is a ton of fun because imo melee combat is always more fun than shooting, no matter the genre, and it just clicks with me much more. Although it's even harder than classic and X so you probably won't like that subseries either.
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If Mega Man could point his arm in more than one direction when he fired, I might give the game a chance. As it is, it just feels like an 80s game in a modern-ish skin.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
If you want easier Megaman games to get into, the Legends series is probably the easiest of the main timeline games (it's a 3D shooter though), while ZX is probably a bit more approachable by vein of it's modern game design. It's considered about as difficult as the Zero games, but more approachable for newcomers thanks to design choices.
Then you have Battle Network and Star Force, both of which are far easier, but they're basically a different series entirely being action RPGs.
@EvilLucario True, I keep forgetting there's difficulty choices....I tend to just play everything on "normal" to get the sort of intended experience. I might try that....but then it still has that NES era problem that if it gets easy to get through, then there's little game available (and yeah probably becomes boring.) The gameplay is really cool, but the foundation of it, the level structure etc is severely obsolete in the wrong ways. I'm starting to understand why Capcom was uninterested in doing MM. "Modernize" it and the core fanbase will be livid they broke it and dumbed it down. Keep it traditional, which they did, and the core fanbase will be elated.....and will also remain the only customers..... They did right with the $30 price but I wonder if $25 may have been better in keeping it inline with indies. It's very well done as a throwback to classic games.
Granted with Souls, Hollow Knight etc, I guess "hard for the sake of hard" is a trend now. I can only guess it's a trend with people under 25.....after that that kind of patience is lost forever. When you're a kid it's like "yeah, I will spend all day and all week doing this and I'll get it eventually, this is so fun trying to get it!" Eventually that becomes "I've spent 20 minutes on this and have got nowhere, why am I wasting this time?" I don't mind hard, just let me start near the hard part so I can keep trying it and working on it. Don't make me repeat 10 minutes of easy tasks each time I want to try the challenge again. That just frustrates. Challenges are fun. Gauntlets are irritating. Cheap deaths in the gauntlet are infurating. And Mega Man appears to be a gauntlet. (Somehow still more fun than Hollow Knight, but not enough to actually keep reliving 1-1 over and over. That worked when I had 6 games and couldn't rent another until next week, not when I have 200. )
@gcunit This. Not shooting upward stunned me. That's not even an 80's limitation. That's just Mega Man. Then again, the 80's game in a modern skin is exactly what fans wanted from it, so I suppose they did well.
I think considering this was to revive the franchise after Capcom rather efficiently killed it, doing something drastically new would be a dumb decision.
Look at Sonic. Made a flop, tried something new, made it worse.
Imagine if Dark Souls 3 was announced but after extensive years of hiatus and neglect and wasnt in line with the basics.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
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@NEStalgia Idk. I personally love hard games but easy games like Kirby are also lots of fun if there's other stuff to make the game interesting. But I don't think Mega Man is all that unfair. There are pockets of bullcrap like Mega Man 3's Doc Robot stages with like NO checkpoints, but it's fine most of the time.
@gcunit Look into Mega Man & Bass and play as Bass then, he can aim in every direction.
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