@JaxonH Following up from yesterday, Mega Man 11 has shot up to #17 on the US eShop chart. South Park has also crept in at #30.
Anyways, over the weekend I finished Spider-Man. What an amazing game. The combat is pretty fluid once you get the hang of it, the web swinging is insanely satisfying, and the story is great (and oh man, that ending... absolutely was not prepared for that). My GOTY so far.
@JaxonH Following up from yesterday, Mega Man 11 has shot up to #17 on the US eShop chart. South Park has also crept in at #30.
Anyways, over the weekend I finished Spider-Man. What an amazing game. The combat is pretty fluid once you get the hang of it, the web swinging is insanely satisfying, and the story is great (and oh man, that ending... absolutely was not prepared for that). My GOTY so far.
Ya Spiderman looked great. Still haven't unwrapped mine though. A shame cause I'd play the heck out of it on a hybrid system. Same thing happened with GoW. 2 hours, then got sidetracked as I played other games like DKC everywhere else I went, came home and just kept running time trials in Tropical Freeze.
One day I'll check it out. Maybe it'll surpass Maximum Carnage, my personal fave Spiderman game (seriously that game was phenomenal)
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Are people not excited for and playing fighterz? I don’t see much any activity for it on the forums. I got it yesterday and loving the port. Going to put a lot of time into trying to become a pro at the game.
@Knuckles-Fajita yes. I just haven’t seen a thread for it here like with other games. It’s an amazing game and great port for switch. Hope it sells well.
@Grumblevolcano Torna, IMO is better than the main game. I mean I miss Rex, Nia, and Tora/Poppi, and and I do wish the world was bigger, but just focusing on a fixed party without the RNG companions, plus the QoL changes makes, IMO a far more enjoyable experience. I do wish it was bigger, but the main game used the size against it sometimes, spreading things like quests across this whole huge universe and you're looking for one little collection point somewhere on an outcropping. The local nature here is a lot more manageable, and the party seems a lot more focused and developed as a result. Plus the jazz music is very special. And I love how close knit the party is. It's bittersweet though considering you know it's a tragic tale, so you feel bad getting attached to characters, and even the people you help along the way because you know it's all meaningless.
@Qwertyninty Fighters generally don't generate much buzz outside the fighter community core. They're niche but they have their own niche. Except Smash, but the Smash fan base is just weird.
Are people not excited for and playing fighterz? I don’t see much any activity for it on the forums. I got it yesterday and loving the port. Going to put a lot of time into trying to become a pro at the game.
@NEStalgia I prefer the base game to be honest though the base game would've been even better if it had a few of the QoL upgrades that Torna got like Blades' favourite items, Unique Monster grave locations. With Torna, some of the main things that make me prefer the base game are:
Length (I like how long the base game was)
Field Skills (Some of the affinity chart requirements were annoying whereas the base game allows you to resonate with core crystals to get the field skills)
Side quests/community (Not a fan of locking story progress behind community level up, the base game handled side quests a lot better)
Post-game (Not much to do after defeating the final boss in Torna and the gap between the golden monster levels made leveling up a grind meanwhile that problem didn't exist in the base game)
Difficulty (Outside of the gargoyles, Torna is a lot easier overall than the base game)
@Grumblevolcano Length, I'll agree, and that's the only thing that makes post-game an issue since I'm not a huge post-game fan if the game isn't too short. And yeah, difficulty seems imbalanced other than gargoyles (I'm not sure how close the gargoyles are to the end, I've been focusing on side quests afraid I'm almost done the game.) I rarely even have to break out chains against most non-boss monsters. Monolith has a hard time with balancing things, it's either too simple or too drawn out. (Octopath has that issue with boss battles too.....I just did Primrose ch2 yesterday and that battle went on forever....I hate damage sponge bosses. A few rounds of 3000+ dmg and he was still in the white....)
Field skills though...they were horrid in the base game. Nonsensical ill explained requirements on the chart (Torna fixes that) and/or RNG core crystals and hours of merc missions to get their skills. Noooooooooooooope. No, field skills were just a mess. They feel right more or less in Torna (except Ageon's "Get 500,000 gold"...wait what? and Brgid's "Open 125 treasure chests, wait lol most of the ones you found you need to get this skill to open trololol" Reminds me of Poppi 2's quest to get Poppi 3 needing tons of Forestry in order to get a character that has.....forestry.
And Side-quests. I can see needing community being polarizing, but I find the side quests much more focused, interesting, and completable in Torna whereas they were an arbitrary mess in the base game barely worth doing. I've found Torna's side quests a joy to complete that I wouldn't want to miss anyway (mostly) whereas the main game's even with a walkthrough itemizing where to go next they were still a confusing chore and too often gated by rng blades or having completed specific other quests first. If there was one thing to praise Torna on is that it's the first game of the entire XC series to get the side-questing right (well, X did well too.) Forcing it maybe wasn't a good choice, but it also makes a bulk of the game since it's so short. I dont mind sane quests just being part of the main story.
@NEStalgia There's a lot of QoL fixes Torna did, but they oversimplified combat to where I like it even less than Xenoblade 1's combat. I still like them all, but the pre-planning and momentum of combat was lost.
Xenoblade 2's combat is just like X's anyway, there's a big gap between fast kills and slow kills. By Chapter 4-5 you can do 500k damage in one hit if you line things up properly.
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