As a physical collector, all of these indie announcements are awesome. LRG, SRG, Play-Asia, Fangamer, and other small publishers are going to be fighting over who's going to publish physical copies of all these indie games. My wallet is crying, but the goal of having the Switch be the last console I collect physical games for is becoming increasingly more enjoyable to reach will each new game announcement. Collecting games for the Switch over the next several years is going to be a memorable adventure.
Just cleared the campaign in Sky Gamblers: Storm Raiders.
The Good:
A decent amount of Single Player modes including 3 Campaigns (6 missions each, so a total of 18 missions), a Survival Mode, and a 13 mission Dogfight Mode (though the difficulty on these is either very easy or seemingly impossible, with nothing in between).
A good amount of Online Multiplayer modes such as Free For All, Free Flight, Last Man Standing, Capture the Flag, Defend the Base, and Team Deathmatch (Luckily they can all be played offline with bots, because the online component is pretty dead...).
29 different real world aircraft to play as, each with 3 different skins (most have to be unlocked, naturally).
All the customization options you'd expect, such as inverting the controls, sim or arcade gameplay styles, aim assist on/off, choice of Imperial or Metric measurements, whether or not to show the health of other planes, and the option to customize your planes' color scheme.
Gameplay is smooth & I didn't notice any performance issues.
The Bad:
No local multiplayer, as far as I can tell.
You choose your aircraft first thing, before entering any modes, so if you want to change aircraft you have to go all the way back to the main menu. It's a minor inconvienence in the grand scheme of things, but it is what it is.
Snow. In a few of the campaign missions there'll be parcipitation that'll "hit" your screen. Usually it's rain which didn't bother me (it's actually a cool little effect), but in one it's snow and it was very distracting.
Cockpit view. It's here and accounted for, even with an animated control stick & foot pedals that react correctly to your inputs, but it has the same cockpit for every plane, which will probably annoy the kinds of aircraft buffs these kinds of games attract.
Overall I quite liked it, and would recommend it if you like these kinds of games, especially for the price. The same dev has a tank game on the system, so I'll probably look into it eventually as well.
They said that the Splatoon content would release early September in a recent tweet and that Starfish main stage is receiving a big reworking. So they may be planning a bigger update.
@Grumblevolcano Yup. My guess is they’re holding back the September update until after the online launches to promote it more. Might be the 4.0 update people have been hoping for and it might include the large amount of content that data miners have been finding.
I can’t believe we’re gonna have to start paying for online. It’s not much and I’m not upset about it but it’s just kind of ‘wow’ if you know what I mean.
I'm not actively upset by it, but it really just means one less feature for my Switch since I don't see myself playing online enough to warrant even the $20 price, which is a bummer
It'll be sad seeing matchmaking taking longer and some games just becoming inactive. It was super cool being able to find a MK8 Deluxe lobby within a few seconds for example.
@Grumblevolcano I still feel like Switch paid online should have been in place day 1, or not at all. Doing it in the middle, interrupting some games, is going to cause a lot of problems for the online experience. Much as I hate to say it they should have charged starting launch day and/or made it "pay for" with a "promotion" of $0 for a limited time as a Switch launch celebration. Something to make pay obvious rather than make it a sudden stop point.
@NEStalgia I agree, starting it now will alienate a lot of users that have taken the free online for granite. Had it been 6 months after it would've been an easier pill to swallow. 1.5 years later seems pointless to me.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
@subpopz Never underestimate human stupidity. A lot of people will be caught off guard. Most people don't read the Switch news on or off the system. People won't know until it smacks them in the face. Dedicated online players won't change. But a lot of casual Splatoon players, Kart players etc will drop. Especially with Nintendo a lot of people just drop in and out and don't play a whole lot to justify it. Even a lot of people here, hardcore enthusiasts, are going to skip it out of either budgetary or principled reasons. Some games were dead even with free play (BlazBlue)....paying will kill it.
And Fortnite will suck in some of the former Splatoon players since it's free. Microsoft did it from day one, so everyone knew what they were getting. Sony duped people into it but because MS was so bad at the time, people just sucked it up and went with it. But Nintendo has a different audience not as into things like online play outside occasional play. If they did it from day 1, they'd have built customer expectations when buying a Switch. Building expectations after point of sale is just asking for backlash, or, worse, a drop in active players.
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