Are there any demos or anything like that that aren't in US? I am wondering if it is worth setting up accounts for Japan and Europe if I almost certainly will never actually buy anything from those other shops.
@Spoony_Tech@RR529 Cool, thanks. I've never cared for Monster Hunter much, but I'm not one to pass up a free demo.
One thing I'm wondering about, do the games have eManuals anymore? I've played Mario and Zelda and haven't found anyway to read one. Both games do a good job of teaching you in-game what to do, but reading manuals is just something I've always done before playing a game, and it seems like something that would be more important whenever I get something like Xenoblade or Disgaea.
@Eagle9 I am making an effort to post the UK eShop charts somewhat frequently.
1: Rocket League 2: Minecraft: Nintendo Switch Edition 3: Arcade Archives: Vs. Super Mario Bros. (NEW) 4: Mario Kart 8 Deluxe 5: Stardew Valley 6: Overcooked: Special Edition (20% OFF) 7: Enter The Gungeon (NEW) 8: Super Mario Odyssey 9: Steamworld Dig 2 (26% OFF) 10: Mario + Rabbids: Kingdom Battle 11: 1-2 Switch 12: Sonic Mania 13: Shovel Knight: Treasure Trove 14: FIFA 18 (33% OFF) 15: Brawlout (NEW)
Here's the German eShop charts for today:
01. Rocket League (Psyonix) -25%
02. Vs. Super Mario Bros. (Hamster) New
03. Mario+Rabbids: Kingdom Battle (Ubisoft) -33%
04. Stardew Valley (Chucklefish)
05. Minecraft - Nintendo Switch Edition (Mojang)
06. Mario Kart 8 Deluxe (Nintendo)
07. SteamWorld Dig 2 (Image&Form) -25%
08. Overcooked! Special Edition (Team17) -20%
09. Enter the Gungeon (Devolver Digital) New
10. Yooka-Laylee (Team17) New
11. Super Mario Odyssey (Nintendo)
12. Brawlout (Angry Mob Games) New
13. FIFA 18 (Electronic Arts) -33%
14. Human Fall Flat (Curve)
15. Xenoblade Chronicles 2 (Nintendo)
This is interesting. Nintendo are delaying the 64GB card until 2019... And developers hope the price of current cards drop.
I would be shocked to see any publishers use a 64GB cart but yeah it would mean that price of the 32GB carts would drop so publishers would jump on that which is great for the consumer.
Considering the amount of stick third parties get for not using 32GB carts it's pretty hilarious to see Nintendo not use a 32GB cart for bayonetta 1&2
The 64gb carts need to happen. It'll only drive prices down for the 32gb carts, which we desperately need.
I started buying digital in addition to physical, so it makes no difference to me now anyways. But I can't bear to think about how many quality, quality games have released running full 720p in handheld mode with special features for the system... The people have skipped over such a trivial reason as the cartridge it's being sold on.
I was playing LA Noire this morning on the handheld and I was just in awe of how good it looked. And when you touch the screen it causes this amazing ripple effact, and you can play the entire game on the touchscreen if you wanted to I think. Turning the camera and selecting options... all that. And then I think how many people haven't experienced this fantastic port... it saddens me.
So yeah they need to get on this as soon as possible. If they made the 32gb carts cheaper, I think the majority of games would no longer have an issue. Because very few of them would need downloads beyond 30 gigs. And maybe a few of them would, but it wouldn't be much.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
I think the developers who need the 64GB cart would probably be like Rockstar (e.g. GTAV, RDR2) and Bethesda (e.g. Fallout 4). We know the LA Noire mess was not because of Switch carts because the same thing happened for the other platforms so if something like GTAV came to Switch there may not be a large download.
Tbh the only developer I would see using all the space honestly without passing the cost onto the consumer would be monolith and any future switch game they make. Nintendo themselves are so good at compression they probably won't ever need more than 32gigs I'd say
I don't think releasing the 64GB cart would necessarily drive down prices of smaller carts. It's just another size to consider when porting or creating games for the system. Thing is, even Nintendo themselves don't use 32GB carts so it's probably not in their interest to bother with bigger ones any time soon. Bayonetta 1 & 2 should be on the same cart but only in Japan is that happening.
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Yea, I have to think that 64gig carts aren't necessary if the dev is willing to put in time to compress (USUALLY - not always). 32gigs is still more than enough for even AAA games if the time is taken with maybe a few exceptions.
Nintendo's great at it as are Blizzard. Overwatch shows as under 13 gigs on my PC, and even World of Warcraft after 10+ years of expansions is sitting around 45 gigs. 45 gigs! That's insane, and if that's not a signal of how a dedicated dev can really shave file bloat, I don't know what is.
(Heck, even Destiny 2 is "only" 42 gigs on PC, and I believe it launched under 32gigs on Xbox.)
But going back to my first paragraph, it's really time vs. money for the dev and publisher. Sure, most games can be compressed, but that can take a looooong time to do and possibly create issues along the way.
Odd that some western devs want 64gb cards to use....but wont use 32gb anyway instead opting for the cheap option...or seemingly the most expensive? What logic is that?
On that note "western partners" well thats not EA, Activision or WB so...
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Now Streaming: The Legend of Zelda: Echoes of Wisdom
Who says they're the same devs? And they only said they need the storage, that doesn't mean they agree the pricing of the cards. In fact, the very same Tweet also mentions that they're hoping the prices drop for the smaller storage cards.
@Octane If they "need" the storage then that means they will be uding 64gb cards.
Need indicates a necessity. As in "without this it wont happen".
That means they are going to pay for it.
They dont want 32gb because it costs too much and wont use it. But their games could do with it couldnt they? Now we have 64gb cards becoming a point...suddenly all that money is worth spending?
And really how big are these damn Switch games? Like really. Rarely do you see a PS4 game over 50GB so on what earth would a game with Switch quality assets be that size
And the reason its kinda obvious its the same devs is because what western third parties do we have?
Bethesda, 2K, Ubisoft.
No EA, no Activision, no WB.
Which companies cut costs on the cards (and blurays on other systems) - 2K.
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