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Topic: The Nintendo Switch Thread

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MFD

@IceClimbers There is the Octopath thread for that I'd reckon, but I paid that part no mind at all. Just enjoyed the experience.

MFD

SKTTR

My first Switch games.

I own the three games on the top, and have the other three pre-ordered so they'll be next when they are shipping.

My trio of games after that is also set in stone: Skyrim, Xenoblade Chronicles 2, and Doom all before the end of the year. Couldn't find final boxart for them so left them out.

So, these along with Thimbleweed Park will make 10 amazing Switch games for me this year (I wouldn't have time for more). I know I'm different now in my buying habits. I don't buy a ton of games anymore like I did on Wii U, Wii, Gamecube, N64, all the way back to the SNES. I always collected games as long as they were good, with the goal being a massive collection covering all genres with some of the best games of all time. Now that collection is huge enough. The goal is reached. This gen I switched as well. I'm not picking up anything that is remotely good. I'm just picking up what I think is the most interesting and fun to play for me personally.

Also, I'm back into physical games as I love those tiny cards. Back, because on Wii U I went digital-only. And I missed robbing the bargain bins from overlooked gems and getting rare second hand games in the stores. It was a pain waiting for an eShop sale that never happened, when you could get the physical copy much cheaper. Digital-only is not an option for me anymore. It was practical but it doesn't hold long term value.

[Edited by SKTTR]

Switch fc: 6705-1518-0990

EvilLucario

@UmniKnight Two major, major problems with the game I have though:

  • Running away from is an absolute pain in the neck. Even if you're hiding away from them for over 2 minutes, the game won't automatically make them turn tail and leave, making some missions where you have to talk to people or collect something more effort than it should be.
  • The first 10ish hours of the game can be extremely unfair with enemies easily 10-20 levels over you in the story missions, so you're always on the run. If you get spotted by them, the above issue also kicks into play and you get annihilated. Pray to god you were near a landmark/deposit at the time.

At first I didn't like the main story (still don't really, XC1's was way better), but the sidequests easily help carry the plot to be way better and easily beats XC1's boring fetchquests (though they still exist in XCX, but more plot-driven). They're way more personal and you get a bit more attached to those characters and what happens around them. It's less about finding the Lifehold and more about humanity struggling to find a place in a new world, and THAT was the real story that was pretty good for my tastes. (Kinda the same for BotW - basic main story, but the "real" story was your adventure in what you did and how you did them and what you discovered, etc.)

Combat, though, is so good in XCX, easily being better and more polished than XC1's (though XC1 has the advantage of being more simple and easy to pick up). Overdrive is just better than Chain Attacks. That said, the lack of morale and personality mid-fights was something I missed. Soul Voices just aren't the same.

With that said, having played both XC games, I am absolutely excited and ecstatic for XC2. It looks to be a really great followup to XC1 and I sincerely hope XC gets even more recognition and attention. I hope they include some stuff from XCX like mechs, but we'll have to see.

I'm calling it now, but here's my (sort of wishful) prediction: XC2 will sell like 1.5m+ copies. I really want that game to succeed and see more games.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Please let me know before you send me a FC request, thanks.

Switch Friend Code: SW-4023-8648-9313 | X:

Paraka

@Ralizah - SF2HD was probably targeting a potentially game-hungry market fresh on it's warpath for more games, and it looks like Capcom got more than they hoped out of it. I mean, there is hardcore SF fans among them, like me, who bought it because they love those games. But mostly... They were probably a lot more who just wanted to think SF2HD will lead them to make Megaman at least on Switch.

And yet, here I am hoping for a Maximo game at some point.

Paraka

MFD

@EvilLucario That enemies far higher level thing is something Monolith soft does all the time, so expect it in XC2 as well.

MFD

EvilLucario

@UmniKnight If it were to be in XC2, then it would most likely be like in XC1 where it was handled much better due to the benefits of more linear exploration. In XC1 they were mostly unaggressive, like those level 90 guys in Gaur Plain. The level 80+ enemies in Makar Forest at night (when you're only at like level 30 or something) was also able to be evaded by simply turning the time to day. Other than that, everything else wasn't so over your level like it is in XCX where they can just suddenly drop multiple level 20-30 things at the first 5 hours of the game in a required story mission.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Please let me know before you send me a FC request, thanks.

Switch Friend Code: SW-4023-8648-9313 | X:

Wichtel

Just stumbled over some Switch related numbers for the german market. Maybe interesting for some.
Zelda Breath of the Wild has sold more than 200k units in germany so far. This was for August. They received an award for that number from the BIU (Bundesverband Interaktive Unterhaltungssoftware), which is something like a lobby group for the whole videogame industry in germany.
Also the Switch sold more than 100k units in its first month in germany.

source is http://www.gamersglobal.de/news/134784/zelda-breath-of-the-wi...

[Edited by Wichtel]

Wichtel

FragRed

@Wichtel Are these good numbers for a country like Germany?

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Wichtel

@FragRed I agree with Tsurii. Numbers are good for germany i think.
The 100k Switches don't really say that much, since it was the first month. It was still difficult to find them in stores, so the demand was propably higher.

Wichtel

kobashi100

With NBA 2K18 save file being 3GB in size, Nintendo really do need to introduce save files to SD card.

kobashi100

Samus7Killer

I Wonder how big DOOM will take for the MP download. Im using a 64GB card i found laying around for now...

Samus7Killer

Grumblevolcano

Looks like NBA 2K18 uses an 8GB Switch cartridge:
Initial download = 6.8GB
Software update = 16.1GB
Save file = 5GB each

Grumblevolcano

Samus7Killer

So my 64GB card might be too small for DOOM; Even if i buy it physical? OMG!

Samus7Killer

Ralizah

The NBA2K devs really cheaped out. Compare with DOOM: just the main game, sans MP updates, is 45+ GB on PS4. So it's not unreasonable to think that they're using higher capacity cards to store just the single-player content.

I really, really hope people reward Bethesda for the amazing effort they appear to be putting into this port.

Currently Playing: Mewgenics (PC)

Octane

I'll make sure I personally award them with my "Best Supporting Third Party on Switch" award later this year.

Octane

Octane

@UmniKnight I can't guarantee a statue or a medal, but a forum post will also be sufficient I think!

Octane

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