Look at a game like Street Fighter V. Sony probay paid enough to offset that but it didnt hit its audience. Its focus was limited to a small subset of two systems.
Then look at the upcoming FIFA. Great on a portable but Sony wont allow them to talk about it, and rightfully so because it has a selling point.
And is anyone willing to take bets that isnt what is happening with DQXI? Switch would trump the PS4 version in Japan but its not under threat from the 3DS edition.
Im looking at Sony and I see them being paranoid. There stance on cross platform play came off as very disingenuous and lord those the whole "EU is Fortress PlayStation and we wont allow anyone to get a single piece of it" shows at least something is threatening them.
Watch. They'll do something when Mario Odyssey lands.
Thing is one day Sony will have to stop paying third parties either through shareholder insistence or legal action (Because with each passing day its getting ever so slightly more monopolising) at which point what do they do? They already shedded most of their IP they made in the PS1-3 era and even their dev teams are slower cheuning out admittedly great games but that first party library of theirs simply isnt strong enough. The games are great but lack oomph.
And thats the thing. The brand is the house built by third parties and moneyhatting. The PS4 has been a legitimate epitomy of that and it worries me, because Sony is in a position to just bully everyone else out and silence things that might impact their share.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@BLP_Software I think Sony's plan will be drop the PS4 Slim and Pro prices as well as having more bundles with big 3rd party games (e.g. Crash, CoD WWII, Destiny 2, FIFA 18). So something like this for the base consoles:
500GB = £175
1TB = £225
1TB Pro = £275
The sale starting on Super Mario Odyssey's launch date for about a week and then return during Black Friday and Christmas sales but not mentioned until after the initial sale is over.
Did you know? The DS4 still uses the same button mechanics as the 80's! Nobody had a problem with the Wii U rumble, but now it's suddenly an issue when Sony used that same tech?
Rumble has evolved. Even the jump to Gamecube and Wii had minute differences in intensity. The DS4 is very much still like it was in the DS2 while both Microsoft (allegedly) and Nintendo just took it to new places.
Im not slamming the DS4 rumble features. Nor does it really bother me. Its just interesting to note that Sony has just kind of stagnated that aspects of their controllers.
Hey, maybe they still use 90s batteries too huh?
You know that sounds believable.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@BLP_Software Yeah, but it wasn't an issue last year, so why should it be now? If the Switch never had any form of HD rumble, that entire article wouldn't probably even exist.
I'm sure the next DS will have some form of advanced rumble too.
@Octane Im not saying its an issue! XD Im simply posting an article that made an observation and my only concern is actual intrigue that Sony hasnt changed it since it became a thing.
And Im sure it will have advanced rumble in future. But its just an interesting thing to see noted.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
I've come around somewhat on the HD rumble (it's impressive in Tumbleseed), although I don't think its absence is anything concerning. Maybe the joycons would cost less if they had late 90s rumble tech in them?
Then again, at least the HD rumble is cool from time to time: not something I can say for the DS4's unresponsive touchpad and annoying lightbar.
The only game to have semi interesting HD rumble was Fast Racing Neo for me. Any other game that has used it, I regard it the same as regular rumble. That said, similar to regular rumble, I'd notice if it disappeared
@BLP_Software Well, probably because the mechanism behind rumble is a very simple concept. Your phone has the same mechanism, but a lot smaller. It's like the buttons, if it ain't broke, don't fix it. And anything more than that will probably be a lot more complicated and expensive. I didn't even know the Xbox Controller had an advanced form of rumble by the way. Anway, HD rumble is a neat evolution (although I have yet to try it out myself), but like so many other innovations (touchpad comes to mind), how many games will even use it? It's like the 3D function on the 3DS, it was a big deal, but it wasn't revolutionary. Once the 3DS is done and over with, it's practically gone. I feel that these things only work if at least two out of three console manufacturers use it and the industry unanimously agrees it's here to stay. I hope that's the case for HD rumble if it's as cool as some people say...
@BLP_Software
Ah, man - I think the Xbox One controller is the best of this gen. Anyway, the One controller has the HD rumble in just the triggers, I believe.
@Grumblevolcano Seeing how the Wii U had it and the PS4 has it, the industry hasn't changed a lot since. So no, not in the foreseeable future at least.
@rallydefault You're talking about the Impulse feedback, right? It feels more like a lite but more precise version of the normal rumble of that controller. I wouldn't really classify it as HD Rumble, I think.
It's interesting how different the responses to ARMS news are to the Nintendo Versus twitter than the normal Nintendo twitters. While the latter is full on "Splatoon 2 killed ARMS", the former is filled with excitement for upcoming announcements.
I don't even understand what people mean by "Splatoon 2 killed ARMS" - have ARMS' sales fallen off a cliff or something? ..or is it literally dead, with online lobbies reduced to virtual ghost towns??
I'd have thought that they'd be two games that'd compliment each other quite nicely on the console - rather than treading on each others' toes...
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