@BLP_Software
I think they're hoping to get lucky and see the series become the next western sensation but, we're not like Japan. The masses want Destiny and Overwatch, not Monster Hunter.
Even so, the game will be sold at $60 rather than $40 so, 4m sales will be the same as 6m on 3DS. And, they're playing the long game. Even if it makes no more money than past entries, if they can build a base of 3 mil+ in the west, they can stop milking Japan so much and use their Team A/Team B split to release games for both markets.
I also think 3DS is in it's twilight and we likely won't see another MH game on it. Luckily for Capcom, Switch will be there to take it's place.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
Don't forget Capcom loves to set extremely high expectations on the games they release in the West. Sometimes believing they'll hit double figures! And then seeing it fail to reach anywhere near these numbers.
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Okami HD would be hugely welcome. Release it at the same time as the others then it sells well and passes the Capcom test. Release it, if it all months later then it sells poorly. They said they're assessing what games to bring to Switch. If Okami HD, Disney and Megaman Collection don't fit then what does?
Bandai Namco Entertainment have promised future Nintendo Switch support to investors stating that âWe will continue to introduce Nintendo Switch titles from July one after anotherâ.
It's not really saying a lot but it's something. Nintendo have given them a lot of business over the years and we've not got a huge amount in return. I at least think they're working on an expanded version of Smash Bros. Wii U.
I left that line dangling because I thought someone might bite. I didn't expect it'd be you though!
Regardless there was a point to me saying it - most people will see it as a PS4 exclusive. Like you point out it makes selling AAA third party games on Switch much harder and it wouldn't be easy to begin with because of differences in the demographics of the Switch userbase.
People talk a lot about Nintendo not understanding 'online' but I don't think that's held them back. They definitely did not however understand the way that marketing support and exclusivity would become increasingly important. Either that or they understood and they just decided they didn't want to pay in to that game when it was really taking off during the Wii years.
I'd go so far as to say that failing to understand and spend the money to nurture meaningful relationships was perhaps the biggest single reason that the Wii U failed (as part of a much broader marketing facepalm). It had the third party games it needed but they didn't sell and Nintendo was powerless to help them sell because exclusivity deals didn't allow them to advertise (short of selling a lot more Wii U's quickly on the strength of their own first party games).
In other words - Nintendo thought games consoles sold on the strengths of their games because that's always been commonly received wisdom but Sony (correctly and astutely) realised that the marketing of those games was much more important.
@kkslider5552000 I've said the same thing in the past. Sony doesn't really have any like-for-like competition any more so paying the amounts they must for 'marketing exclusivity' may be just a waste of money since Microsoft aren't playing the game any more.
At some point Sony executives will probably stop their management from paying out such large amounts and it'll blow a hole in the 3rd parties that are currently very cosy with them because they have no where else to turn to replace that money.
@Grumblevolcano WHAT??? I missed out on the original Okami and was really wishing for a Switch port. Why Capcom why??? AARGGH I'M SO PISSED. I THOUGHT THE SWITCH WAS GONNA SOLVE THRID PARTIES!!
Or so. I'm still heavily disappointed though. If anything else happens like this then that's it, I'm calling it quits...
Look at a game like Street Fighter V. Sony probay paid enough to offset that but it didnt hit its audience. Its focus was limited to a small subset of two systems.
Then look at the upcoming FIFA. Great on a portable but Sony wont allow them to talk about it, and rightfully so because it has a selling point.
And is anyone willing to take bets that isnt what is happening with DQXI? Switch would trump the PS4 version in Japan but its not under threat from the 3DS edition.
Im looking at Sony and I see them being paranoid. There stance on cross platform play came off as very disingenuous and lord those the whole "EU is Fortress PlayStation and we wont allow anyone to get a single piece of it" shows at least something is threatening them.
Watch. They'll do something when Mario Odyssey lands.
Thing is one day Sony will have to stop paying third parties either through shareholder insistence or legal action (Because with each passing day its getting ever so slightly more monopolising) at which point what do they do? They already shedded most of their IP they made in the PS1-3 era and even their dev teams are slower cheuning out admittedly great games but that first party library of theirs simply isnt strong enough. The games are great but lack oomph.
And thats the thing. The brand is the house built by third parties and moneyhatting. The PS4 has been a legitimate epitomy of that and it worries me, because Sony is in a position to just bully everyone else out and silence things that might impact their share.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@BLP_Software I think Sony's plan will be drop the PS4 Slim and Pro prices as well as having more bundles with big 3rd party games (e.g. Crash, CoD WWII, Destiny 2, FIFA 18). So something like this for the base consoles:
500GB = ÂŖ175
1TB = ÂŖ225
1TB Pro = ÂŖ275
The sale starting on Super Mario Odyssey's launch date for about a week and then return during Black Friday and Christmas sales but not mentioned until after the initial sale is over.
Did you know? The DS4 still uses the same button mechanics as the 80's! Nobody had a problem with the Wii U rumble, but now it's suddenly an issue when Sony used that same tech?
Rumble has evolved. Even the jump to Gamecube and Wii had minute differences in intensity. The DS4 is very much still like it was in the DS2 while both Microsoft (allegedly) and Nintendo just took it to new places.
Im not slamming the DS4 rumble features. Nor does it really bother me. Its just interesting to note that Sony has just kind of stagnated that aspects of their controllers.
Hey, maybe they still use 90s batteries too huh?
You know that sounds believable.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@BLP_Software Yeah, but it wasn't an issue last year, so why should it be now? If the Switch never had any form of HD rumble, that entire article wouldn't probably even exist.
I'm sure the next DS will have some form of advanced rumble too.
@Octane Im not saying its an issue! XD Im simply posting an article that made an observation and my only concern is actual intrigue that Sony hasnt changed it since it became a thing.
And Im sure it will have advanced rumble in future. But its just an interesting thing to see noted.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
I've come around somewhat on the HD rumble (it's impressive in Tumbleseed), although I don't think its absence is anything concerning. Maybe the joycons would cost less if they had late 90s rumble tech in them?
Then again, at least the HD rumble is cool from time to time: not something I can say for the DS4's unresponsive touchpad and annoying lightbar.
The only game to have semi interesting HD rumble was Fast Racing Neo for me. Any other game that has used it, I regard it the same as regular rumble. That said, similar to regular rumble, I'd notice if it disappeared
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