@DarthNocturnal That would be unusual for an online service to be officially recorded on the physical system. I assume most companies keep track of such things on their servers so that payments can be made through other platforms, but also so users don't try to hack into the console and manipulate it for free service.
@Vee_Flames Maybe the download just has to check in to the internet every month? In such a way as to not be exploitable via changing the internal clock? Who knows?
It shouldn't be too hard to work out and it'd probably do something along those lines. Having some kind of check that keeps note of how long until your subscription renewal. Then when it ends or someone changes the clock assume that the subscription has expired until they check in.
Someone mentioned Netflix earlier, you can download movies from Netflix. You can also download music if you're subscribed to something like Google Play or Spotify. So it's not like Nintendo would be the only service that had to get around that hurdle.
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Just want to say that the $20 yearly fee took me by genuine surprise, given that Nintendo are very, very rarely known to use direct currency exchange conversions, especially here in the UK and in Europe.
I was originally expecting $30 at the least and $40 at the most so, I was thankfully wrong about that!
Curious to see how the game rotation works though, and am equally curious to see what improvements shall be made towards the online infrastructure given that Mario Kart 8 has a fairly steady online mode, as well as the ARMS and Splatoon global test being a success story too.
2018 is still a ways off so, there's plenty of time for Nintendo to get the ball rolling.
I'm pretty excited about the online sub actually. They will likely use the money to establish more dedicated servers, which is great for online play (even though that isn't my bag) and the price is low enough that I don't mind paying it considering how sparingly (and now how terribad my internet is) that I go online.
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That Euro pricing is likely because of Brexit and with the service being so far away that they don't want to take a chance on a Sterling price should things be drastically different by then.
@Tsurii Yep, it is indeed £20/€20/$20 across the board.
Even though $20 converts to £15 in today's markets, I don't think too many folks will grumble about that price.
As for the games that will be part of their new online service, I hope it isn't going to be just NES games. Outside of the likes of Castlevania II: Simon's Quest, the original Contra, Kirby's Adventure, Mega Man 2, Punch-Out!! and Super Mario Bros. 3 to name but a select few, a lot of them are not that much fun to play these days.
Perhaps SNES games will be introduced somewhere down the line?
@SLIGEACH_EIRE I am not surprised in the slightest about the lack of party chat. It is Nintendo being Nintendo.
@Peek-a-boo Nintendo may hold SNES games back until late 2018 so they can repeat what they did with the NES Classic for a SNES Classic (including the stock issues).
Nintendo are seen as a bit of a joke to some people when it comes to online. They could write a book on how to botch things, be vague, delay and lie. Apart from the price being reasonable, they've messed up everything else. It's not coming out when they said it would. Next year? That's a farce. So what else? Promise to have NES and SNES games at the launch. Not happening. Where are the Gamecube games? Getting connected is going to be unnecessarily convoluted. That announcement yesterday of the headset with 3 wires is so not needed. They make an announcement again today and there's still yet a tonne of questions left unanswered.
@Grumblevolcano Oh yeah, I had totally forgotten about the SNES Classic!
Would I be right in thinking that one of the handful of reasons why Nintendo ceased selling the NES Classic a couple of months ago is due to foreseeing this new upcoming online service for the Switch?
In other words, the value perception of playing 30+ NES games on a tiny dedicated product (for $60) would make the way they deliver the NES games selection on their new online service relatively ho-hum in comparison?
@Grumblevolcano Oh yeah, I had totally forgotten about the SNES Classic!
Would I be right in thinking that one of the handful of reasons why Nintendo ceased selling the NES Classic a couple of months ago is due to foreseeing this new upcoming online service for the Switch?
NES Classic was only meant to be sold for a short period of time. It was also difficult for Nintendo to keep up with demand since they thought only people in the 30-40 age range would buy it. Of course that changed once people seen how easy it was to hack it.
@SLIGEACH_EIRE Well, something happened to force them delay the service launch. Promises are hard to be kept nowadays, especially when it comes to video games. Technology is getting more expensive with every year, and you can't keep up with the consumer's demands. The $20 fee is a gamble from Nintendo's part, and it may not pay off.
You are right about questions not being answered yet, but these will likely be at E3.
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@Lethal The way Nintendo handled the NES Classic was not their finest hour.
The number of people I personally know who wanted it not just for Christmas, but to be able to gift it to another friend or family member was pretty staggering to be honest! Paying £49/$59 for something as compelling as that is both surprisingly generous and borderline impulsive buy territory.
A shame really, but let's hope they learnt a lesson and took the criticism to heart in preparation for the SNES Classic.
But yes I did theorise that since the NES Classic Controllers work on Wii and Wii U, and the Classic Controllers work on the NES Classic, because its the same proprietary Wii port, that it's simply using leftover Classic Controller inventory that wasn't shifted due to the failure of the Wii U, given the decision to discontinue the system would've been around the same time as production on NES Classic began.
And why would you order more stock of a failure?
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@DarthNocturnal The Toshiba story might be related too. If Nintendo's getting limited shipments of NAND, they have to choose where it goes. Even though the Minis are using pretty small modules it could interfere with orders that are needed for Switch. And the Minis, though popular were likely making next to zero money. I'd be a little surprised if they pulled out an SNES Mini this year given the Switch push, but then Microsoft seems to see the SNES as a threat to Scorpio so who knows....
I usually find Tassi's articles to be a mixed bag but I think he's right to be sceptical here. The information Nintendo has put out sounds generally more positive than it did before but there's an ocean between what they've said and the "NESflix" that Eurogamer and others have jumped on.
I think it's another example of Nintendo not correctly projecting their marketing message. Which is a shame because they've been doing so well of late on that score (by their own standards over the past 20 years they've done amazingly well since the launch of the Switch).
If "NESflix" is how it'll work though then I think it'll be incredibly successful and would be the best way to keep second or third tier NES games (that hardly anyone would ever actually pay for) in "circulation". It would actually be a really forward thinking approach.
It's just frustrating that, either way, Nintendo has failed to properly communicate and in doing so they cede control of the narrative.
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