@Nicolai This is one argument for the often slated habit of 'just looking at the scores and avoiding the review itself'. I mean, in Zelda, it's kind of void because we're presumably all buying it no matter what the scores are (unless dire). However, there are cases in which I just want to know whether a game is worth getting, and almost nothing more than that. Having another person's opinion bounding around your head during playthrough definitely impacts the experience. It's like you're arguing with them all the time rather than enjoying it yourself.
Novigrad and Beauclair were absolutely gigantic. Wouldn't surprise me if those two cities contained more buildings than all the other towns combined.
I suspect Novigrad is probably the biggest town in any video game ever. When you include all of the explorable interiors and underground locations, it seems very likely.
@Nicolai I'd say ALBW biggest flaw is that all the dungeons were too easy due to them being non-linear, you cant ramp up their difficulty stage by stage when there's no way of knowing which ones will be played first. I disagree about the art style tho, I really liked it.
I thought PH and ST had some of the tightest art directions of any game on the DS. Yes, they were chunky and polygonal, but I thought they got the message across brilliantly. Linebeck's image is forever burnt into my cortex. Some might argue that's a bad thing - which is... fair - but it wouldn't be memorable at all without a strong art direction.
What is the general consensus on PH vs ST? I'm in the camp that found the first title a fantastic little pocket sized Zelda, but the second a largely monotonous, overly restrictive trudge. But I don't know how big that camp is, and my insecurity wants to know.
Also, I'm slightly concerned about my new avatar. It now feels that alongside @Tsurii and @Haru17, everyone's decked out with some arrogant anime dude as their so-called spirit animal. I already slightly miss being in the lovable chunky pixel club with @jump ...
But this arrogant anime dude is my spirit animal. In fairness, I use sad anime gurls as my avatar elsewhere. Fully-clothed ones, least you get any ideas.
@Tsurii I quite like the Zelda-Phantom mechanic in ST, that's it's major selling point to me although it does seem to be a very by the numbers Zelda.
As far as I'm concerned the only thrash canon Zelda game (yes, this stupid thing is in the timeline!) is Tri-Force Heroes. I still occasionally trying slugging it out only to complete for the sake of completing it.
@Nicolai I often wonder what the point is in reading just the positive reviews, I get that you don't want to be spoiled, but just don't read any review at all in that case! It's the reason why I don't go to GameXplain for reviews, they're generally more positive towards Nintendo games, a bit biased in a way. I prefer more general reviews in that case. Anyway, I won't be looking at reviews at all when the game comes out, I'll read them at a later point. I've avoided most of the news regarding Zelda during the past couple of weeks, so I'd like to keep myself ''spoiler''-free, for what it's still worth. In a way I'm glad that the embargo won't lift until the day before release, that means just one day of avoiding spoilers.
I know they're not popular, but I loved both PH and ST. Even the boat and train parts. and the Temple of the Ocean King, which was the best example of how Zelda games show how much more capable you've become with the acquisition of new items. I loved completing the sidequests that unlocked new tracks to new areas, and I loved that you could see the Tower of Spirits wherever you were, and how Zelda was with you the whole adventure in ST. And the Arrow minigame in PH is the best minigame hands down. And how you could actually discover new islands in PH, as opposed to WW where there is very obviously one island per grid space. And I loved being able to draw on your map, and I don't know why that feature didn't return in WWHD.
Boy, the dungeons were disappointingly easy, though.
Phantom Hourglass is a masterpiece. I'm playing Spirit Tracks and it's looking to be an excellent game. Not quite masterpiece-ish like its predecessor, but excellent nonetheless.
Also, yeah. Linebeck needs to be in first in consideration for a Zelda NPC Hall of Fame. No, not Tingle. Nope, not Groose. And no, not that Beadle guy or whatever who sells stuff in WW and PH.
Spirit Tracks' dungeons were okay but screw all of the filler in-between, and the stuff in ST that isn't a dungeon literally is just filler. The train sucked. PH's islands almost all felt pretty distinct, customizing the ship was neat and a lot of the characters were pretty memorable like the romance guy, the guard who thought he's the hero of the game, Jolyne(?) or the blacksmith...and I only don't mention all their names because I can't remember names very well for the heck of me
I agree with basically all of that, though I don't remember those characters save for Jolene (who I thought was a Gerudo at the time, given the cutlass fights and everything), so perhaps I can't agree with the last part. But I liked the stupid Inuit-penguin-reindeer things, and the Goron island, and the golem boss fight. I think Phantom Hourglass has a lot more interest to it than Spirit Tracks, but I still wouldn't classify either of them as a 'Zelda game.' Not in the neighborhood of the 3D games, anyway. I think it comes down to the fact that top-down dungeons just aren't acceptable to me outside of a Mystery Dungeon-type game.
@Nicolai I thought the dungeons in PH were hard (the Temple of the Ocean King was pretty annoying, that's for sure), but maybe that's just because I was young when I played the game.
ST dungeons, on the other hand... I spent like, what, 10 minutes to clear the first dungeon of the game? Thank goodness that Zelda charm is abundant in the game in spades...
@Octane, just cuz its soo hard to stay away from this stuff, you know? @Vee_Flames I just though that, in comparison to other Zelda games, it's a lot harder to get lost. Fewer room in general, and fewer paths to get lost in. Maybe there were a few rooms that were tricky.
Spirit tracks gets an unfair reputation among Zelda fans. I also feel that way about skyward sword. I don't remember many specifics but sprit tracks had some amazingly designed puzzles, with the added fun of a sort of playable Zelda.
Also the music is top notch, one of my favorites of the franchise, and the story is pretty dark. Wish we could have more smaller games like ph and St
Haha, okay, so apparently everyone in the Zelda fandom hates them. Apart from seemingly every Zelda fan in this thread, who all seem to have a soft spot for one of them (usually the first).
Well, I'm if anything more confused, but it's been nice reading people's thoughts. They obviously weren't full scale 3D Zelda titles, but given this was the original DS, from like, a bazillion years ago (remember the DS Phat?), I think Phantom Hourglass at least captured of a lot of the charm of Wind Waker (mixed with a fair amount of the top down 2D games).
The train was a wreck though. Or at least, monotonous and claustrophobic.
But I'd seriously rather have a Zora and Wolf Link & Midna in Smash Switch. What's everyone's bet on the time to Amiibo quasi-DLC for the Goron, Zora, and Rito character? Those have to be coming, right?
I can't understand the love for Spirit Tracks. Blowing into the mic every 5 minutes isn't fun at all. Blowing into the mic while trying to swipe the screen? Agh!
Probably bigger in physical size. Same with various Assassin's Creed places.
I should've said in terms of RPG content, or something like that. The amount of people to talk to, quests to do, exploring the housing interiors etc etc.
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