So I hae to ask, is the Wii U version the same as the Switch. I mean will it looks just as good on the Wii U as it does the Switch, will it have stuff cut out from it? I lts just a concern of mine as I am thiking I am going to preorder the Wii U version today.
RetiredPush Square Moderator and all around retro gamer.
Aonuma again confirming that there will be larger dungeons and explaining why Breath of the Wild has 100+ smaller shrine dungeons spread throughout the world (exactly like Skyrim). Here's the interview link.
"It wasn't necessarily an original design point. At first, we were planning to include more large, labyrinth-style dungeons, the sort of things you'd expect in a Zelda title. But the reason we decided to include the smaller shrines—which isn't to say there aren't some larger dungeons in Breath of the Wild—was to strike a balance, between this extremely large (over)world that you're exploring, and these goals and objectives to explore within that. So by dotting these shrines around—a larger number of them, but with each smaller in size than the older-style dungeons—it helped bring up balance, and break up the huge world into smaller, explorable chunks."
And here's another exert about the Zelda team making the same design choice as Skyrim, WoW: Mists of Pandaria, and several other open world games I'm sure. And no, I'm not just saying Skyrim because the interviewer mentioned it:
"Actually, we did have in mind, from the start of development, that we wanted to create a large, wide, expansive world. And part of the reason for that comes from the feedback we got after Skyward Sword. The way that game word was set up was that you had kind of separate areas, separate strongholds, that you'd sort of land in and explore. But they were all self-contained, and they weren't really connected together.
We listened to a lot of opinions, from people who played Skyward Sword. And a lot of people said to us how they found the game… Not exactly unsatisfying, but they wish they could have explored the areas between the strongholds. So taking that on board, from the very start of Breath of the Wild, we wanted to, and set out to, create a world that wasn't only vast, but where everything was connected. So you really could freely explore the world, without these barriers or gaps imposed."
@Octane I mean, no. They've confirmed dungeons in the E3 Treehouse streams and again in this interview if you pay close attention to the wording. The only ambiguity is whether they consider certain areas of the open world to be dungeons, ala Skyward Sword. I remember Aonuma talking about accessing dungeons freely from without in interviews around E3 2014.
@Tsurii What do you mean? I've 100%ed every 3D Zelda game. And the only game I skipped in recent years was Tri Force Heroes and Hyrule Warriors.
And I'm talked about the 'overworld' areas on the surface which the team specifically said were dungeon-like during Skyward Sword's marketing phase. I think those might just be Breath's real dungeons. I hope not, I hope we have inside dungeons, but it is the team that made Skyward Sword making Breath.
@Operative2-0 Looks like its edited by someone. We've seen desert and snowy regions, and we even know where they are located on the map, so I can confirm that green doesn't mean grass!
Switcccccccchhhhhhhhhhhhhhhhhhhhhhhhhhh! (newish Zelda footage in the video)
A nice detail I noticed in this trailer that I don't believe was visible in the trailer was that Link surfs on his shield while he holds the reins to the desert walrus, which pulls him.
Forums
Topic: The Legend of Zelda: Breath of the Wild
Posts 8,781 to 8,800 of 15,166
Please login or sign up to reply to this topic