@Octane I think there's just a lot of pop in and objects aren't loaded in the distance. This is a 3D Zelda game, after all. Even the bad ones have been relatively rich in unique mechanics and locations. I'm not worried about that as much as how it all comes together.
@Octane Well if it is the hardware reason then we'll probably see a cancellation of the Wii U version next week along with new stuff in the Switch presentation.
I think cancelling the Wii U version of their biggest game during their make-or-break limelight that will largely dictate the company's fortunes for the next few years would be the biggest PR mistake Nintendo has ever made.
@Haru17 It's just weird, because we've seen environments that do look good, Hyrule Field, or whatever that vast grassy plain is called. Or the forest from the Great Plateau. Then compare that to the surroundings of the image you posted or this gameplay section from that live Switch demo from December. I know, I know, different environments and all, but some parts just look absolutely barren. Textures are not great to begin with, and when there's no grass to cover the ground, it all looks really empty, a few rocks here and there and some bushes and plants wouldn't hurt those areas. We know it's not a rendering issue, because the draw distance is pretty decent in the areas that do have a lot of objects.
@Grumblevolcano It's not a Wii U exclusive issue. If the Wii U hardware is the issue, then I don't think the Switch will fare much better. It's not that much powerful in the end. And no, I don't expect the Wii U version to get cancelled.
I was going to comment how his backpack looked like a beetle, but now I see the close-up image, it's definitely beetle-shaped, complete with the secondary horn on its thorax. I liked the bug catching from SS, so I hope it's making a return, along with fishing. Give me those collectible time wasters.
I'm really hoping Nintendo didn't fall into the open world trap of copy pasting stuff over a mostly empty map. I like to think they knew that was am issue they'd work to avoid. I'm still hyped as heck, but I do kind of hope they continue having smaller handheld games that aren't open world for fans like me to enjoy.
@Octane I don't know what to tell you, man. I think the empty, exposed dirt and rock areas of the game are just going to look real bad. For what it's worth, the snowy mountainside and sand dunes looked really nice, with real time shadows on each rippling band of sand. Those looked smoother, at least. Less chaotic.
Skyrim was a pretty game too, but not if you looked at the cave walls. I think Breath will be fine as lone as unique points of interest are relatively close between. Skyrim got a lot of mileage out of its varied different dungeons and ruined castles, though I think Breath's shrines are already more visually monotonous than that 'underworld.'
The Xenoblade team are working on this, you'll remember. They made a single player MMO with lots and lots and lots of featureless walking and rough ground textures. At least the walking in this game isn't painfully slow and glued to the ground like certain MMOs from 2005 I could name.
¯(ツ)/¯
For what it's worth, the grass in Breath is prettier and easier to read than 100% of other games. With something like Skyrim's diverse plant foraging and alchemy like system, which adds interest. So there's that.
C'mon, the Xeno team is working on this! If there's empty space, they'll just place a tyrant - ups, guardian - to fill the place, and kill you while they are at it.
Speaking a bit more seriouly, I think the dev team must be aware of the open world trap, a pretty place filled with nothing. I thing many of the screenshots and demos have purposedly left stuff out, so as to not ruin the surprise when you first play.
Plus, they are concentrating on the plains - For example, I've yet to see a proper forest in details, and in 3D Zeldas we always have a forest.
The people who worked on Xenoblade are nowhere near Zelda...that's the team in Tokyo.
Zelda is Kyoto
I have I have literally no concept of Nintendo's organization after the reforming. Could you tell me which part of Monolith is working on Zelda? I heard it was 100 staffers + some engine trickery.
@Octane Well, hopefully there's a good balance between the teams. Most successful open world games are built upon the forumula of 1/2 empty space, 1/2 an actual good game.
Basically, it's a launch title in Japan and NA, Europe is still unclear, because apparently they're asking for longer testing and localisation period..
Also, for what it's worth, Link was wearing the woolen shirt in the desert at night as well on at Snowpeak. So I imagine the desert will get freezing cold at night like in Monster Hunter.
In the Nintendo Switch announcement video, after the camera turns back to look at the dead bokoblins at 18 seconds, a storm cloud shows on the upper left of the screen. In its short duration, one can even see lightning illuminating the dark gray clouds. While it is unclear if this is a set event like the solid cloud banks covering certain mountain tops, the lightning does resemble the weather timelapse from the Japanese website. This suggests that Link will be able to see storms represented in real time as he rides into them. That the storms won't just suddenly come over all of the map, but rather pass by like the clouds themselves. Finally, it should be noted that, due to the angle and hill in front of it, the elevation of the storm is unclear. One assumes it would float in the air like dark clouds IRL, but we haven't seen what rain falling from afar looks like yet.
@Haru17 You spend way too much time looking at those trailers...
That's why I need Haru to analyze the trailers so that I don't need to.
With the Treehouse event next week, I wonder how much time will be spent on Breath of the Wild? Maybe we'll finally get at least a shred of back story? I mean, why is Hyrule in ruin? Did the guardians go beserk? Why was Link effectively in stasis? What all threatens the world now (besides Calamity Ganon or whatever)?
Currently playing: Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy (Switch)
I assume if it's a launch game, they'll spend a bit of time promoting Zelda. It'll be one of the main selling points of the Switch. They know it's got a lot of people interested what with that 10 million views on the E3 trailer and all. Which is probably as big a splash as any Zelda trailer's ever made.
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