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Topic: The Legend of Zelda: Breath of the Wild

Posts 8,441 to 8,460 of 15,166

Grumblevolcano

@Haru17 I'd think they'd do it silently so like the BotW trailer only having the Switch logo at the end.

Grumblevolcano

Dezzy

So that particular location is repeated several times?

Oh god. Please not FF15s rest stops again. Which they seemed to think were reasonable substitutes for unique towns.

It's dangerous to go alone! Stay at home.

Haru17

@Octane I don't know what to tell you, man. I think the empty, exposed dirt and rock areas of the game are just going to look real bad. For what it's worth, the snowy mountainside and sand dunes looked really nice, with real time shadows on each rippling band of sand. Those looked smoother, at least. Less chaotic.

Skyrim was a pretty game too, but not if you looked at the cave walls. I think Breath will be fine as lone as unique points of interest are relatively close between. Skyrim got a lot of mileage out of its varied different dungeons and ruined castles, though I think Breath's shrines are already more visually monotonous than that 'underworld.'

The Xenoblade team are working on this, you'll remember. They made a single player MMO with lots and lots and lots of featureless walking and rough ground textures. At least the walking in this game isn't painfully slow and glued to the ground like certain MMOs from 2005 I could name.

¯(ツ)/¯

For what it's worth, the grass in Breath is prettier and easier to read than 100% of other games. With something like Skyrim's diverse plant foraging and alchemy like system, which adds interest. So there's that.

Don't hate me because I'm bnahabulous.

Dezzy

There does need to be some empty and barren areas or it'll lessen the impact of big grassy fields.

It's dangerous to go alone! Stay at home.

Luna_110

C'mon, the Xeno team is working on this! If there's empty space, they'll just place a tyrant - ups, guardian - to fill the place, and kill you while they are at it.

Speaking a bit more seriouly, I think the dev team must be aware of the open world trap, a pretty place filled with nothing. I thing many of the screenshots and demos have purposedly left stuff out, so as to not ruin the surprise when you first play.

Plus, they are concentrating on the plains - For example, I've yet to see a proper forest in details, and in 3D Zeldas we always have a forest.

I have a chronic lack of time, for everything.

Now playing: Okami HD, Mario Kart 8 Deluxe.

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Octane

If the Xenoblade team worked on this, it would literally be nothing but empty space

Octane

Haru17

Tsurii wrote:

The people who worked on Xenoblade are nowhere near Zelda...that's the team in Tokyo.

Zelda is Kyoto

I have I have literally no concept of Nintendo's organization after the reforming. Could you tell me which part of Monolith is working on Zelda? I heard it was 100 staffers + some engine trickery.

@Octane Well, hopefully there's a good balance between the teams. Most successful open world games are built upon the forumula of 1/2 empty space, 1/2 an actual good game.

Don't hate me because I'm bnahabulous.

Haru17

I'm sure this was brought up before, but there's a fish and/or Zora swimming to Link's right as he dives into the ocean in the E3 trailer.

Also, for what it's worth, Link was wearing the woolen shirt in the desert at night as well on at Snowpeak. So I imagine the desert will get freezing cold at night like in Monster Hunter.

In the Nintendo Switch announcement video, after the camera turns back to look at the dead bokoblins at 18 seconds, a storm cloud shows on the upper left of the screen. In its short duration, one can even see lightning illuminating the dark gray clouds. While it is unclear if this is a set event like the solid cloud banks covering certain mountain tops, the lightning does resemble the weather timelapse from the Japanese website. This suggests that Link will be able to see storms represented in real time as he rides into them. That the storms won't just suddenly come over all of the map, but rather pass by like the clouds themselves. Finally, it should be noted that, due to the angle and hill in front of it, the elevation of the storm is unclear. One assumes it would float in the air like dark clouds IRL, but we haven't seen what rain falling from afar looks like yet.

Don't hate me because I'm bnahabulous.

Haru17

@Octane Shush, listen to the clouds...

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Tyranexx

Octane wrote:

Octane wrote:

@Haru17 You spend way too much time looking at those trailers...

That's why I need Haru to analyze the trailers so that I don't need to.

With the Treehouse event next week, I wonder how much time will be spent on Breath of the Wild? Maybe we'll finally get at least a shred of back story? I mean, why is Hyrule in ruin? Did the guardians go beserk? Why was Link effectively in stasis? What all threatens the world now (besides Calamity Ganon or whatever)?

Currently playing: Pokemon Scarlet - The Indigo Disk, Super Mario 3D World + Bowser's Fury (Switch)

"Love your neighbor as yourself." Mark 12:31

Dezzy

I assume if it's a launch game, they'll spend a bit of time promoting Zelda. It'll be one of the main selling points of the Switch. They know it's got a lot of people interested what with that 10 million views on the E3 trailer and all. Which is probably as big a splash as any Zelda trailer's ever made.

It's dangerous to go alone! Stay at home.

Dezzy

Lol yeah looks like fish to me!

It's dangerous to go alone! Stay at home.

Haru17

I honestly can't make it out, but if you say so. I just thought it looked like the Zora's fan-finned white and blue Ocarina of Time design.

But it bears asking, will this distant bluriness from the trailers and other media tramslatw into the game as a result of its 720p resolution or unintensive hardware, or is it just an artifact of YouTube and Facebook's compression.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Dezzy

What distant bluriness?

It's dangerous to go alone! Stay at home.

ruinez

The main reason why switch is going to sell big is because of the new Zelda game...

POSSIBLE SPOILER: I remember 4 years ago on the official Nintendo site was stated that NAVI will return in the new Zelda U game (breath of the wild now)...

ruinez

Haru17

@ruinez I don't... think that's true? Or at least if it was, I think people would have been talking it up more these last few years.

The only source I can find for it is this four-year-old forum post, so I guess independent confirmation counts for something. But I really need an official link or screen grab or... something, to pick up what you're puttin' down.

Don't hate me because I'm bnahabulous.

ruinez

@Haru17 Could be that they had in mind to add that to the game, but changed their mind and removed the tought from the website quickly.

[Edited by ruinez]

ruinez

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