@Haru17 That's some neat stuff (although I don't understand the Game Over font change..). Seems like it's relatively easy to kill a Guardian after all, provided you know what you're doing.
Also that sound is just a Bokoblin, isn't it? You meant that pig-like grunt?
@Haru17@Octane I'm pretty sure it's the same sound effect used for the eagle at the start of Twilight Princess; just listened to both multiple times and they sound almost (if not) identical. Can we control birds in this game, or is it merely background noise and reusing of old effects? We've already heard samples from Twilight, Skyward and Waker in BotW so probably the latter.
Naw, I think that's a different sound file (it differentiates toward the end), but GAWD would I love it if we could embark on eagle shenanigans in this game. The effect certainly sounds like the same type of bird.
Sounds pretty similar to me, maybe they played around with the pitch a bit; the BOTW version seems to have some sort of echo effect going on. Wouldn't surprise me either if they reused the sound files. Anyway, it's a pretty standard eagle sound, and I'm no ornithologist, so who know?
@Haru17 They're still using the same Korok model they made all the way back in 2002. Anyway, it would be pretty rad if bird-mind-control came back in this game, even if it's just a pointless thing you could do. I loved messing around with the seagulls in Wind Waker, so I'd love if that came back. Eagles seem a perfect substitute for this game.
Thinking about it, we could control seagulls in Wind Waker, a more limited version of that returned in TP with the eagle, and Skyward Sword had the beetle, which acted somewhat similar. If we get eagle control in BOTW that works like something in between the seagulls from Wind Waker and the beetle from Skyward Sword? Count me in.
It would make sense given BOTW's emphasis on nature that a living creature would take over the role of the beetle, and we've had a similar mechanic before in WW, so it's definitely not an outlandish idea. It would restrict the use of the eagle to indoor environments only, but I presume that most of the gameplay takes place outside anyway, so I could live with that.
Knowing this, I'm probably setting myself up for disappointment, because chances are that such a feature won't be present in the game at all. Too bad if it isn't then..
@Octane Agreed; the beginning sounds almost identical but the BotW version seems more drawn out at the end. Although, as you've pointed out, eagles pretty much sound eagle-y, so it's hard to tell if it's the same sample or not. The important question though: is it relevant or just background noise? It certainly makes sense to include some kind of animal mind-control in this game.
I wish they'd show us some footage of towns and NPCs though, if only to prove they exist. I'm starting to wonder if what we've seen is mostly what we're going to get. I hope not.
[...] I really doubt they would use a soundtrack from '06.
Nintendo would repackage their 30-year-old games in a plastic box resembling one of their consoles if they could get away with it. They'd probably call it "Classic" or "Mini" or something...
Yes, Wilhelm, we know you get around. However, I'm not sure you all remember just how the Gamecube Zeldas sounded... The compositions were great, the sound quality wasn't.
@Octane Anyway, yeah: it would be great if bird control made it through the first four hours of a Zelda game without becoming redund—
(SCRAAAAAAWWW!!!)
NO! Down, loftwing, down! Bad birb — BAD!
Hehe, anyway I don't think the falconry in Twilight Princess was any more limited than the weird seagull voodoo in TWW. Rather, it was just used in particular spots and kept the player in Link's perspective. Zelda games have played around with giving players control of other characters (Majora's Mask in one sequence, but The Wind Waker most notably), but I don't think those were too successful. Although I did like flying as Medli (also birb 2K16). In terms of Breath, if they include hawks I think the double clawshot would become largely redundant (climbing taking the wall-scaling role while hawks fulfill the glorified boomerang role). It might be fun to scale cliffs with, but how many of Breath's mountains actually have opposing surfaces?
Lastly, despite the "environmental theming" of Breath, a lot of Link's arsenal has actually drawn back from nature. The deku leaf went from a lush, very alive implement with a mechanic that made the player actively care for it, to a simple linen sailcloth, to a manmade glider of unknown origin (granted you can still find korok leaves to blow on stuff with). The bombs, ice arrows, and various items that let you interface with metal have all been digitized, where they before had an element of handcrafted-ness to them. And, while Link can pick up all sorts of roots, twigs, and berries, they are all significantly useless without the introduction of fire, from a cooking pot or otherwise.
Don't be surprised if Breath sees the introduction of the digi-beetle while hawks play the role of dinner, is all I'm saying.
Lastly, despite the "environmental theming" of Breath, a lot of Link's arsenal has actually drawn back from nature. The deku leaf went from a lush, very alive implement with a mechanic that made the player actively care for it, to a simple linen sailcloth, to a manmade glider of unknown origin (granted you can still find korok leaves to blow on stuff with). The bombs, ice arrows, and various items that let you interface with metal have all been digitized, where they before had an element of handcrafted-ness to them. And, while Link can pick up all sorts of roots, twigs, and berries, they are all significantly useless without the introduction of fire, from a cooking pot or otherwise.
It's actually kinda nice. Rather than feeling out of place, the presence of technology creates a nice contrast to the natural roughing-it-in-the-woods vibe.
@Nicolai Depending on how crafting, the horse, and storage works, I would agree. I am always a fan of that kind of incremental, detailed primitivism — it gives you a greater sense of progression than just being handed a sword or a gun (see: Minecraft, Skyrim).
However, I also love games with druidic themes (animal & nature magic). That's one of the big reasons why I love Zelda games — the environmental interaction is just so strong. I hope Breath isn't casting us solely in the role of the hunter-gatherer, is all.
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