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Topic: The Legend of Zelda: Breath of the Wild

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EOTW

^The trees, bushes, and probably the grass sway in the breeze in the same direction the clouds are moving.

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LzWinky

Bomb arrows explode? That's too traditional

Current games: Everything on Switch

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EOTW

I'm a little concerned about how densely populated the world will be. We've been promised 100+ shrines but there are already like, four? Four of them in the demo. Unless they change a lot of things in the final build, which is entirely plausible, that is a pretty densely packed area at the beginning. 4/100 so only 96+ shrines for the rest of the map. I mean a desert being light would make sense but on mountains? Forests? Given the size of the map it just feels like the shrines are stretched a bit thin. Now, the map could be populated by other interesting things like towns or dungeons, so I guess everything should level out, I just don't want them to make the same mistake so many open worlds make: boring empty space.

@Lzeon You're right, we need imploding arrows. How awesome would it be if we could make mini black holes?

[Edited by EOTW]

3DS FC: 3222-5568-3578
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Haru17

Black holes in games still function as area of effect, damage over time spells—exactly like explosions which set you on fire.

Anyway, there are 4 shrines on the Plateau not because they wanted to pack them around the beginning, but because they want you to have bombs, freezing, different freezing, and Magneto powers in your Batman symbol-emblazoned tool belt. They're mandatory. Plus, every shot we've gotten of the game has at least had a shrine in view. Frankly, I'm more worried that the shrines will be too plentiful, rather than too far apart. Will we really want to enter that 30th shrine? 50th? 80th? And, even if we do, will it feel compelling and fun, or just like another dull challenge mission required to get a rune or rune upgrade?

Don't hate me because I'm bnahabulous.

Dezzy

Lzeon wrote:

Bomb arrows explode? That's too traditional

Everyone knows they were originally intended to make you sneeze on the gunpowder they sprinkled down as they flew overhead.

It's dangerous to go alone! Stay at home.

EOTW

Since sound is now a game mechanic I'd like to see an area that utilizes it as its theme. So, a sort of silent place that has guardians that will attack if you make too much noise. Basically the Silent Realm in SS done right. Figuring out how to use noise to your advantage would be a neat puzzle element. I actually really like the aesthetic that the Silent Realm had, so seeing an actual good version of that would be fantastic.

3DS FC: 3222-5568-3578
NNID: EOTW93
NX HYPE

Haru17

Apparently one of the loading screen messages talks about flocks of birds signaling that something is beneath them, similar to how you found the big octos in Wind Waker.

Don't hate me because I'm bnahabulous.

-Green-

Curse you Haru...

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
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Haru17

@-Red- You know you love me

Untitled

Don't hate me because I'm bnahabulous.

Blast

Haru17 wrote:

So, I've been secretly updating my Breath of the Wild list from time to time, because I'm not-so-secretly a psychopath. I'm wondering if you guys have any more confirmed info to add.

World
-Cold, windy, rainy, and stormy weather so far. It's pretty clear that the desert and volcano will have some sort of heat effect as well (the desert may also become cold at night).
-Dress up or take damage in colder climes.
-There is word that lightning is attracted to Link's metallic weapons. It will set grass and bushes on fire.
-The terrain is very mountainous.
-There are different named areas on the map.
-There's a minimap. (Ew.)
-100+ puzzle-y 'shrines,' so the rumor was right.
-Towers, along with shrines, serve as fast travel points.
-Grass burns, creates updrafts that boost Link while gliding.
-Most trees can be cut down with bladed weapons. As well as reliably yielding korok leaves (think deku leaf + wooden sword), felled trees will turn into logs that can float in water, span gaps, or be cut up further to yield bundles of wood (saplings also yield firewood).
-Climbing to the top of a tree or spire causes Link to cling to the top, granting a vantage point and place to recover stamina.
-Rafts out in the world can be used to cross bodies of water. Their sails can be filled by swinging the korok leaf at them (probably also by wind).
-Different enemies will appear during the night while others go to sleep.
-Bokoblins sleep at camps. If a lookout spots you they will wake up their comrades with a horn.
-Clouds cast shadows down upon the world in real time.
-Shooting stars fall during the night, shine like treasure in the Wind Waker, and disappear at dawn like in Terraria. (I bet we can make sweet space swords outta 'dat stuff!)
-Ocarina-Style stone circles return. It is unclear if they can be bombed to reveal grottos or not.

Setting
-Set in a ruined Hyrule. Apparently Ganon had something to do with that.
-There be Koroks, so it'd have to be set after the Wind Waker, no? Either in New Hyrule or a drained Old Hyrule.
-Link is a star child. Do not ask why, there are no answers.
-There are some corpse-y Sheikah dudes that look like the aliens from Indiana Jones and the Crystal Skull.
-Laser-happy "Guardians" populate the world, most of them ruined.
-The audio utilizes piano, violin, and voice acting (to some degree).
-The puzzle solved sound is done with a piano.

Features
-Climbing, jumping, running, gliding, horse riding, swimming, fishing, mining, pushing boulders, sneaking, and shield surfing.
-A stamina bar governs running, climbing, swimming, and gliding.
-RPG-style looting for weapons, armor, materials, and cooking ingredients.
-Degradable armor and weapons, including weather-specific garb and the korok leaf.
-Rare equipment has effects like increased durability or damage.
-Food restores hearts. Heart items seem to be gone.
-Flint can be laid alongside bundles of wood and struck with metallic weapons to produce a campfire. Campfires can advance time.
-Cooking herbs and meat in a cooking pot creates health-bolstering food items while insect and monster parts produce potions.
-Individual food items take only fire to cook.
-Boars, deer, squirrels, ducks, and birds can be hunted; butterflies, crickets, frogs, and lizards can all be caught by hand; and fish can be caught by dashing to them in the water.
-Gems and metals can be mined by destroying mineral veins with bombs or hammers.
-There is a nebulous crafting system. All we really know is that rubies contain the essence of fire (ice arrows?), sapphires contain the essence of ice (ice arrows?), and topaz contains the essence of lightning (lightning arrows!?).
-The UI has a temperature and sound gauge (hot to cold, quiet to loud).
-Tame wild horses, put your stuff on them.
-Link can shield surf by pressing the jump button while in the air with his shield drawn. Surfing on grass and rock consumes durability on Link's equipped shield, but the shield seems to take less damage on the snow.
-The Wolf Link & Midna amiibo summons the wolf Link partner once a day (with as many hearts as you finished the Cave of Shadows with).

Items
-All items seem to be incorporeal 'runes' in the Sheikah Slate. You acquire new runes at shrines.
-Magnet rune allows telekinetic control of metal.
-Bomb rune allow the remote detonation of spherical and cubic bombs. They don't have ammo, but rather recharge over time.
-The cube bomb doesn't roll.
-Freeze rune allows Link to create blocks of ice out of water.
-Stasis rune allows Link to freeze objects and store up momentum within them, before releasing them.
-Precious gems can be traded for rupees.
-People have looted blue and purple rupees, but only as item text boxes so far, not as 3d-rendered objects on the ground.

Combat: Weapons & Melee
-Health bars. Ew.
-Fall damage is for serious.
-Swords, shields, 2H swords (no shield), 2H hammers, spears, axes, sticks, clubs, bokoblin arms, fire rods, and korok leaves can be wielded as weapons (some weapons, like the axe and hammer, share most attack animations).
-All weapons degrade and shatter (except presumably the Master Sword).
-Link can throw melee weapons.
-If you throw a weapon with only a sliver of life left it will shatter and deal a critical hit.
-Link can jump over enemies Helm Splitter-style.
-Link can also do a flipping jump attack. The 1H sword's is just a simple jump attack, but the axe, hammer, and 2H sword's aerial attack causes Link to flip midair before striking down.
-Link can do an ending blow, SSB downward air-style stabbing attack from the glider.
-All weapons have a 3-stage charge attack that consumes more and more stamina with each level.
-The sword's is the spin attack. The fire rod's charge attack shoots fireballs in all directions. The great sword's is basically the Hurricane Spin. The spear's charge is a multi-hit stabbing attack. The axe's is a slower Hurricane Spin that last consumes Link's stamina meter for its duration. The hammer has a similar charge attack, but, when Link's stamina runs out, he lunges into an earthward strike that deals heavy damage to all enemies on the ground within a radius of the attack, bouncing them up into the air.
-Shield bashes can parry attacks, disarming enemies and reflecting projectiles (arrows, rocks, lasers) octorok-style.
-Wooden weapons can be set on fire. Flaming weapons burn wooden shields.
-The fire rod must be relit at times.

Combat: Bow & Arrow
-The bow fires in a decaying arc.
-Arrows are considered a weapon, so they have ammo.
-Arrows can be lit by walking near a fire. These will burn enemies, but are not as powerful as fire arrows.
-Fire and ice arrows can be found out in the world. Fire arrows set enemies on fire while ice arrows freeze enemies. Fire arrows deal extra damage to ice enemies and vice versa.
-Bomb arrows. They explode.
-Saw a glimpse of the blue light arrow. Still don't know a thing about it.
-Arrows look anime as hell when you draw them.

Combat: Strategy
-Link can sneak and perform sneak attacks.
-The sound gauge displays how much noise Link is putting out to potentially alert enemies.
-Shadow of Mordor-style environmental hazards like bee hives, explosive barrels, and camp fires.
-Fall damage is for real.
-The korok leaf can blow enemies off of cliffs (fus roh dah much?).
-Flurry rush is a witch time-like slow motion effect that is triggered by dodging out of enemy attacks at the last second.
-Pulling out a bow midair initiates a flurry rush for the bow and arrow that consumes stamina the longer it goes on. This effect is probably a bad idea while gliding, but can be an asset when vaulting off a horse.
-Link can fire arrows (and attack with weapons?) while shield surfing and horse riding.
-Link can beat enemies to death with the physics engine.
-Backflipping is still the number one way to get totally wrecked by an enemy's attack.

All this cool stuff but you don't even mention fanservice from the Great Fairy or Zelda or some other sexy female character.... SHAME ON YOU, HARU. SHAME! I THOUGHT I TAUGHT YOU WELL!

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

Eel

Silly Blast, there won't be any female characters in this game.

Only a voice.

We can arrange things to get some fan service from Ganondorf though. Would you prefer Lon Lon Milk or Snowhead Hot Springs?

[Edited by Eel]

Bloop.

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Nicolai

Meowpheel wrote:

Silly Blast, there won't be any female characters in this game.

Only a voice.

We can arrange things to get some fan service from Ganondorf though. Would you prefer Lon Lon Milk or Snowhead Hot Springs?

How awful would it be, if Nintendo decided to remove all female characters in the game and sell them as DLC? They'd make plenty of money, though.

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

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Dezzy

Oi Blast! Stop trying to get Zelda banned in Australia

It's dangerous to go alone! Stay at home.

Haru17

@Dezzy lmao!

Meowpheel wrote:

Silly Blast, there won't be any female characters in this game.

Only a voice.

Back in my day, that's all we had! Women were incorporeal beings, confined to the etherial realms. If we were lucky they'd wink at us, because that was the only time they'd become visible. But you had to make sure you didn't pass through them. Oh boy, that was a bad day. It gave my friend the clap! (a disease that makes you clap really loudly all the time, but that's also tuberculosis)

Nowadays, you'd be blessed if the broads'd cover an inch of skin, the shameless youngsters! Golly gee wiz, I sure do hate girls who're visible.

Don't hate me because I'm bnahabulous.

Haru17

@Blast Well, the Bokoblins and decrepit Sheikah monks sure are showing a lot of skin. The fun part about the later is that they're so mummified, you can't even tell if they're a man or woman!

Don't hate me because I'm bnahabulous.

EOTW

Haru17 wrote:

@Dezzy lmao!

Meowpheel wrote:

Silly Blast, there won't be any female characters in this game.

Only a voice.

Back in my day, that's all we had! Women were incorporeal beings, confined to the etherial realms. If we were lucky they'd wink at us, because that was the only time they'd become visible. But you had to make sure you didn't pass through them. Oh boy, that was a bad day. It gave my friend the clap! (a disease that makes you clap really loudly all the time, but that's also tuberculosis)

Nowadays, you'd be blessed if the broads'd cover an inch of skin, the shameless youngsters! Golly gee wiz, I sure do hate girls who're visible.

Oh my god I'm dying! This made my day.

3DS FC: 3222-5568-3578
NNID: EOTW93
NX HYPE

Dezzy

I hope they release a trailer showing some of the towns and other dungeons and all that. We've seen a lot of stuff but it's mostly been just wilderness so far.

It's dangerous to go alone! Stay at home.

Haru17

@EOTW I'm glad someone laughed.

And, in terms of a trailer, I just need something that makes me excited. That means combat and cutscenes. Just show a lot of action cut really, really well to the classic Zelda theme and you're there. 2 minutes 30, in and out.

Don't hate me because I'm bnahabulous.

-Green-

A trailer on the towns would be nice. Also, some more info on how the weapon system works.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

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