The Legend of Zelda: Nintendo Fans Riot as Hype Train Destruction Break Them
I'll be Captain Obvious here: it's clear you aren't interested in the game.
And I'll brace for silly, stupid, and sarcastic remarks when I say the following: we'll finally be getting our first REAL glimpse of Zelda U... so many pages of speculating about grass, voice acting, grass, open worlds, more grass, names, and much more grass will finally end come Tuesday.
@Vee_Flames The hate for western RPGs are strong in this thread though. If by "western flavour", Aonuma means Fallout/Witcher/Skyrim, etc. this thread will explode similarly to how people reacted to Federation Force and Color Splash.
Well, we know there's a big world to explore... But we don't exactly know if the game will be open world in practice.
We'll find out soon enough, I guess.
Don't worry, this time they'll include two NPCs that follow you around and tell you where to go. You will never get lost! They're called NaFi and NaFi 2.0.
Well, we know there's a big world to explore... But we don't exactly know if the game will be open world in practice.
We'll find out soon enough, I guess.
Don't worry, this time they'll include two NPCs that follow you around and tell you where to go. You will never get lost! They're called NaFi and NaFi 2.0.
And don't forget that they'll constantly be breaking the fourth wall telling you that your batteries are depleted. XD That was my biggest issue with Fi.
Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)
Well, if it's true they want to make the game open world and let you things in any order, then having fewer main dungeons opens the possibility to create different versions of each to make them feel harder or easier depending on the order you decide to do them.
Unlike in ALBW where all the dungeons were equally easy.
Or the first game, were the difficulty was all over the place.
@Vee_Flames: True, but the fact that it happened at all was still quite bothersome. XD I would have rather the console itself alert you, similar to what my Wii U does when the Gamepad battery is low. Having a character do it in the game you were playing was just...irritating.
Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)
Dungeons that reorder themselves to adjust for difficulty sound horrible. That's like admitting "our world doesn't matter, it's just so much Minecraft." The rumor itself sounds fine, but that interpretation makes me gag.
@Vee_Flames The hate for western RPGs are strong in this thread though. If by "western flavour", Aonuma means Fallout/Witcher/Skyrim, etc. this thread will explode similarly to how people reacted to Federation Force and Color Splash.
There's a reason why I don't listen to very Nintendo dominant YouTube channels for discussions on games like GameXplain and Nintendo Enthusisast anymore. There's definitely a werid diehard casual (I hate to say that) mentality that some Nintendo fans have.
As if the world in Zelda games was an important constant
It would help with balancing and replayability.
But it's just something I said, not part of the rumor.
What type of balancing goes on in a Zelda game, pray tell? Did you mean Tri Force Heroes and all of its patch notes galore?
Let's not overlook level design. You can't just swap around a room or puzzle to make it more difficult without taking consequences to that. The best puzzle games, I find, are those that are intuitive enough that you figure out the puzzle yourself, without staring at it for hours on end. That's what level design does and making that variable... sounds rough.
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