@Meowpheel: What if they don't have pots this time around? It's odd that we haven't seen any yet. If we don't have pots, that shortens the variety of felonies we can commit in game. @arronishere: Oh wow, YouTube would be full of slow-mo grass cutting action sequences. Especially in the unlikely event that we get a replay/upload feature in this game like Mario Kart
@Meowpheel: What if they don't have pots this time around? It's odd that we haven't seen any yet. If we don't have pots, that shortens the variety of felonies we can commit in game.
OR! What if we don't play as Link this time. The delay of the game was decided to incorporate a new perspective. Instead of us playing Link who smashes pots, we play as... THE POT. WHAT IF THAT BIG THING LINK IS SHOOTING ARROWS AT IN THE E3 TRAILER IS A HUGE POT MONSTER?!?!
But really, we're sure there'll be horse racing, right? There hasn't been horse racing since Majora's Mask, but there has been boat, snowboard, and loftwing racing in every game since.
Y'know? That actually could be exciting. Imagine going through air currents in the upper branches of a great tree or up in the mountains, speeding up for some breakneck hang gliding. They could have you race against a group of flying squirrels, or whatever Zelda / Okami-style stuff they dream up.
Talking about ooccas, since it seems this one is being "based" around Twilight Princess, with the HD remake apparently offering little details and hints to make the player go "oooohhh so that's what that was about!"... The new wall decorations in Hyrule's Castle Town featuring what seems to be Ritos, might actually be ancient Ooccas (you know, from before they went from " Marvelous god-like creatures" to "bleh").
The book Link carries around might even be related to the sky book from TP.
Anyway, we'll have to see, but I think it can only be based around TP so much because it is an open world. And that places it much, much closer to the Wind Waker in a very substantive design / user experience sense.
I'd like to think they meant it in a "we will use some of the same lore"-way instead of "it plays like it".
Either way, I'd just like them to expand on the Oocca, the Dominion Rod and their story a bit. Its basically my favorite bit from TP, but their overall impact on the series is like... "Oh yeah, they're very important, but let's not talk about them or mention the subject again".
Although this being Zelda, I guess it's just what they usually do. Hyrule has like ten thousand origin stories and they always come with a new race of ancient beings.
Anyway, as far as horses go ZU is probably building off of the OoT / TP base. I wonder if they won't change the bow gameplay completely, though. Maybe we'll get some hints of Splatoon in third person shooter gameplay.
It was just an example of how the series introduces new lore to fit the needs of each individual game let's see the lore of the series up until now.
The goddesses created a place. It got filled with monsters and they resetted the project. A fourth goddess named Hylia lifted a bunch of privileged people to the sky and left her favorite sword and her soul with them.
Hyrule was founded when the skyloftians went to live in the kingdom built by the Oocca where the Minish lived and the four/minish sword is involved somewhere there.
The oocca went to live in the sky, which was a lively neighborhood with the wind tribe and the remnants of skyloft living nearby.
Sometime after that a Minish called Vaati went evil because reasons. He became an eyeball and quickly became irrelevant.
Something about interlopers being banished to a different dimension. Meanwhile a mask gets used in hexing rituals.
Somewhere else a whale created an island in his dreams while a different whale created a sea with multiple islands. May or may not be a dream, too.
Four giants in a parallel universe abandon their friend and he takes it the wrong way.
Then a completely unrelated demon was imprisoned with chains that conveniently doubled as train tracks. Those lokomo gods and their ideas, huh.
The oocca / rito / skyloft thing does seem really inconsistent, but it's not meant to be consistent. Zelda isn't continuity-based, and that's what I like about it.
And was there ever an explanation of the Goddess in Skyward Sword relating her to the three Goddesses? The three Goddesses / Triforce origin story is as close to universal canon as you can come in Zelda, being in Ocarina of Time and then Twilight Princess. It's not like they even have to scrap that or anything...
Well, from what I remember from SS the three goddesses entrusted Hylia with the task of protecting their creation/the triforce. Or something like that.
Then she kind of failed and became Zelda.
Though I'm not sure what's the overall relationship between the four of them.
Anyway, no one is talking about replacing that bit of the lore. That's clearly very consistent across the series. I was referring to Hyrule (the kingdom), not the overall setting.
No, but I'm curious. Three Goddess and one Goddess—their stories require they be separate entities. I honestly forget if the OoT three were ever mentioned in the text exposition in Skyward Sword.
Sorry if that's not what you meant, but I'm just really curious now...
A game about the franchise origins sounds pretty cool, but I prefer if they made a game where all Links and Ganondorfs from different time lines join together to defeat a mysterious enemy that is messing with the timeline.
My current N3DSXL FC: 2165-9800-0902
I'm not what to post, but something should pop up here eventually.
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