Though, I think his only big role ever (besides being the final boss in 2) was as a recurrent villain in FSA. So it would be nice to see they use the character for something other than "cool mini boss".
Though, I think his only big role ever (besides being the final boss in 2) was as a recurrent villain in FSA. So it would be nice to see they use the character for something other than "cool mini boss".
(Or witch's assistant, as he's been used twice)
I dunno, I think Ocarina of Time's 'cool miniboss' route was the perfect role for him. He's not really a character, so it's not like he can be the main antagonist in 2016+
Oracle of Ages is absolutely main series canon. I just did a playthrough of that timeline last year, actually. Link to the Past -> Oracle of Ages/Seasons -> Link's Awakening -> Link Between Worlds... and then I stopped because I'm not overly fond of Zelda 1/2.
And Hyrule Warriors can be considered canon in a weird Warriors Orochi alternate dimension sort of place. Maybe admissible, because post-OoT is already a big jumble of alternate dimensions anyway.
Oracle of Ages is absolutely main series canon. I just did a playthrough of that timeline last year, actually. Link to the Past -> Oracle of Ages/Seasons -> Link's Awakening -> Link Between Worlds... and then I stopped because I'm not overly fond of Zelda 1/2.
And Hyrule Warriors can be considered canon in a weird Warriors Orochi alternate dimension sort of place. Maybe admissible, because post-OoT is already a big jumble of alternate dimensions anyway.
No, they're not in the 'main' series because the main series is and obviously has been the 3D games. That's where all of the attention falls. That's why we're in the ZU thread, not the ALBW thread discussing this; because big, amazing showpiece console titles are what it's all about.
And really, as your poster indicates no one even grasps Zelda canon.
Portable games have been spinoffs for every crossplatform franchise except Pokemon and now Monster Hunter.
You're calling handheld Zelda games spin-offs now? Come on LOL.
Also,
Pokemon
Monster Hunter Zelda
Smash
Mario
Mario Kart
Fire Emblem
Dragon Quest
Shin Megami Tensei
Castlevania
Mega Man
Metroid
All of the above had had main series entries on handheld, and all but the last 3 on current gen handheld. I'm probably missing quite a few, just going over my DS/3DS collection right now.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
Portable games have been spinoffs for every crossplatform franchise except Pokemon and now Monster Hunter.
You're calling handheld Zelda games spin-offs now? Come on LOL.
Also,
Zelda
Smash
Mario
Mario Kart
Fire Emblem
Dragon Quest
Shin Megami Tensei
Castlevania
Mega Man
Metroid
All of the above had had main series entries on handheld, and all but the last 3 on current gen handheld. I'm probably missing quite a few, just going over my DS/3DS collection right now.
Look at all of that evidence! Thanks for going to the effort of proving my point for me.
Zelda - The last 3 portable entries have only had one well received game, which was a product of self-plagiarism of A Link to the Past, a console game.
Smash - It is universally said that the portable version is a mere distraction from the nice-looking console version and, more importantly, the star of the show; local multiplayer.
Mario - Better versions of the latest 2D and 3D games released on console.
Mario Kart - People have forgotten the number 7 exists.
Fire Emblem - Nintendo switched the franchise to handheld.
Dragon Quest - A Japan-based audience so they're doing portable stuff with it, naturally.
Shin Megami Tensei - The latest and greatest Persona, 5, is coming to Playstation home consoles only. Persona 4 Golden was just an enhanced port of a PS2 game, like the 3DS Zelda remakes, basically.
Castlevania - Dead franchise?
Mega Man - Dead franchise?
Metroid - Dead franchise? The last 4 games were released on console, there was only one actual portable game, Fusion, a remake of the first game, Hunters, and a pinball game on handheld.
Anyway, I didn't mean handheld Zelda games are 'spinoffs,' just not part of the 'main series.' Plenty of franchises have different series and sub-series within them, for most AAA games the console releases are the focal points. Both audience attention and developer effort fixate on console releases for almost every franchise. Talk to anyone and they liked ALBW, but they're still waiting for the next big Zelda game; a console game, obviously.
Though, you have to admit, the latest years of handheld Zelda games haven't been events, have they? The games just aren't made to be as noteworthy as they once were on handheld.
Zelda - The last 3 portable entries have only had one well received game, which was a product of self-plagiarism of A Link to the Past, a console game.
They look pretty well received to me. Also I don't know why you bother playing any game sequels, wouldn't they all be "a product of self-plagiarism?"
Also I don't see how Castlevania is a dead franchise, there was a game released last year, or do you require a series to have yearly releases to be considered alive?
Look at all of that evidence! Thanks for going to the effort of proving my point for me.
You're welcome. For posterity, your point was that portable platforms don't get main series games. Let's see how that holds up.
Zelda - The last 3 portable entries have only had one well received game, which was a product of self-plagiarism of A Link to the Past, a console game.
Demonstrably wrong. All three were well-received and commercially successful. All three were mainline entries. A Link Between Worlds is what people often refer to as a sequel, and was even called Link to the Past 2 in Japan. And "self-plagiarism" isn't even a thing. Stop making up ridiculous terms.
Smash - It is universally said that the portable version is a mere distraction from the nice-looking console version and, more importantly, the star of the show; local multiplayer.
Mario - Better versions of the latest 2D and 3D games released on console.
Oh man, a better version of a recent thing is on a console. Guess that makes them not main series.
Just kidding, I'm lying. It totally doesn't.
Mario Kart - People have forgotten the number 7 exists.
Because it's an iterative series and there's a newer one out. People have forgotten MKWii exists too. And Modern Warfare 3 and Madden NFL '94 for that matter.
Fire Emblem - Nintendo switched the franchise to handheld.
And then back to console and then back to handheld again. You should totally play Path of Radiance and Radiant Dawn though. You'll thank me later for bringing their existence to your attention.
Dragon Quest - A Japan-based audience so they're doing portable stuff with it, naturally.
Naturally.
Good thing for fans in the west though, Square Enix has its mega popular Star Ocean franchise coming to PS4.
Shin Megami Tensei - The latest and greatest Persona, 5, is coming to Playstation home consoles only. Persona 4 Golden was just an enhanced port of a PS2 game, like the 3DS Zelda remakes, basically.
You've activated my trap card.
Persona is a spin-off.
Castlevania - Dead franchise?
Mega Man - Dead franchise?
Metroid - Dead franchise? The last 4 games were released on console, there was only one actual portable game, Fusion, a remake of the first game, Hunters, and a pinball game on handheld.
I disclosed that these three didn't have a main series entry on current gen. Well, I'm not sure if I want to call Lord of Shadows main series, but I guess it is. And it has an entry on 3DS, which isn't a spin-off.
Demonstrably wrong on Metroid. Metroid 2 was a Game Boy game. And 3 of the last 4 games were spin-offs (boy, you're gonna hate me calling Prime a spin-off). The fourth is being swept under the rug by everyone.
Anyway, I didn't mean handheld Zelda games are 'spinoffs,' just not part of the 'main series.' Plenty of franchises have different series and sub-series within them, for most AAA games the console releases are the focal points. Both audience attention and developer effort fixate on console releases for almost every franchise. Talk to anyone and they liked ALBW, but they're still waiting for the next big Zelda game; a console game, obviously.
Irrelevant. Link's Awakening, Oracle of Ages, Oracle of Seasons, Minish Cap, Phantom Hourglass, Spirit Tracks, and A Link Between Worlds are all main series. Seriously, you can't just jovially redefine the term "main series" to mean "things I care about." Language doesn't work like that.
Though, you have to admit, the latest years of handheld Zelda games haven't been events, have they? The games just aren't made to be as noteworthy as they once were on handheld.
How far back are you going here? Phantom Hourglass, Spirit Tracks, and A Link Between Worlds all outsold Minish Cap by a large margin, which was the second worst selling game in the series after Four Swords Adventures. Phantom Hourglass is the best selling handheld Zelda ever, outselling most of the console Zelda games, including its own prequel Wind Waker.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
Zelda - The last 3 portable entries have only had one well received game, which was a product of self-plagiarism of A Link to the Past, a console game.
They look pretty well received to me. Also I don't know why you bother playing any game sequels, wouldn't they all be "a product of self-plagiarism?"
Also I don't see how Castlevania is a dead franchise, there was a game released last year, or do you require a series to have yearly releases to be considered alive?
Konami m8. And Lords of Shadows wasn't very well received. I did put a question mark there, to be fair (which, I suppose, is a task left entirely to me.)
Anyway, ALBW is self-plagiarism above just a somewhat similar sequel, obviously, because they couldn't be bothered to ask their level designers for help. Did you even play it? It was the same world and plot points as ALttP, again, obviously.
And I don't care what metacritic, of all things, says of the ds Zeldas. How they were designed was wonky and the general consensus I've seen is that touching was in fact not good. Why else do you think ALBW was so well received? I'm sure people wouldn't have rolled out the banners for it if the last 2 2D Zeldas had been button-controlled and not rendered on the PS1 (because it wouldn't have been as special.)
Fire Emblem - Nintendo switched the franchise to handheld.
And then back to console and then back to handheld again. You should totally play Path of Radiance and Radiant Dawn though. You'll thank me later for bringing their existence to your attention.
Obviously consoles prior to the Wii U had Fire Emblem games. Nintendo has switched a lot of franchises from console to handheld this generation. Cheaper production costs are likely the reason.
Shin Megami Tensei - The latest and greatest Persona, 5, is coming to Playstation home consoles only. Persona 4 Golden was just an enhanced port of a PS2 game, like the 3DS Zelda remakes, basically.
You've activated my trap card.
Persona is a spin-off.
And yet people fawn over Persona 3, 4, & 5 and I haven't heard a word of praise about a SMT mainline game. Just like with Ocarina of Time, many series predating the 3D era have had big blockbuster 'first 3D' entries on console that have since become the focus. Buy some packs, m8, you need better trap crads!
Castlevania - Dead franchise?
Mega Man - Dead franchise?
Metroid - Dead franchise? The last 4 games were released on console, there was only one actual portable game, Fusion, a remake of the first game, Hunters, and a pinball game on handheld.
I disclosed that these three didn't have a main series entry on current gen. Well, I'm not sure if I want to call Lord of Shadows main series, but I guess it is. And it has an entry on 3DS, which isn't a spin-off.
Demonstrably wrong on Metroid. Metroid 2 was a Game Boy game. And 3 of the last 4 games were spin-offs (boy, you're gonna hate me calling Prime a spin-off). The fourth is being swept under the rug by everyone.
Same thing about a 3D spinoff becoming the big focal point happened with Prime; there hasn't been a 2D entry since Fusion. The handheld options in the last decade+ haven't been very meaty.
Anyway, do excuse me for forgetting Metroid 2; the Metroid 2 that everyone loves and remembers. Ask anyone about Metroid 2 and they're all like 'I haven't played that one, but Super Metroid sure was great.'
Anyway, I didn't mean handheld Zelda games are 'spinoffs,' just not part of the 'main series.' Plenty of franchises have different series and sub-series within them, for most AAA games the console releases are the focal points. Both audience attention and developer effort fixate on console releases for almost every franchise. Talk to anyone and they liked ALBW, but they're still waiting for the next big Zelda game; a console game, obviously.
Irrelevant. Link's Awakening, Oracle of Ages, Oracle of Seasons, Minish Cap, Phantom Hourglass, Spirit Tracks, and A Link Between Worlds are all main series. Seriously, you can't just jovially redefine the term "main series" to mean "things I care about." Language doesn't work like that.
This doesn't have anything to do with what I care about. It's to do with what the gaming zeitgeist cares about. It's obvious most franchises go all-in development-wise on consoles, sometimes regardless of sales. The only ones that don't are your Pokemons and Monster Hunters; Japanese-centric series.
Zelda - The last 3 portable entries have only had one well received game, which was a product of self-plagiarism of A Link to the Past, a console game.
They look pretty well received to me. Also I don't know why you bother playing any game sequels, wouldn't they all be "a product of self-plagiarism?"
Also I don't see how Castlevania is a dead franchise, there was a game released last year, or do you require a series to have yearly releases to be considered alive?
Konami m8. And Lords of Shadows wasn't very well received. I did put a question mark there, to be fair (which, I suppose, is a task left entirely to me.)
Anyway, ALBW is self-plagiarism above just a somewhat similar sequel, obviously, because they couldn't be bothered to ask their level designers for help. Did you even play it? It was the same world and plot points as ALttP, again, obviously.
Really? A direct sequel to a game, set in the same world, has the exact same overworld map? Amazing how lazy that is, I mean it is totally normal for an entire region to undergo radical geographical change. What's that mountain doing there? The plot points are the same across the all the games. And yes, I've played and finished both.
Both audience attention and developer effort fixate on console releases for almost every franchise. Talk to anyone and they liked ALBW, but they're still waiting for the next big Zelda game; a console game, obviously.
And I don't care what metacritic, of all things, says of the ds Zeldas. How they were designed was wonky and the general consensus I've seen is that touching was in fact not good. Why else do you think ALBW was so well received? I'm sure people wouldn't have rolled out the banners for it if the last 2 2D Zeldas had been button-controlled and not rendered on the PS1 (because it wouldn't have been as special.)
So people are only waiting for the next console instalment, and the handheld games are a happy diversion, yet they rolled out the welcome mats for ALBW? Sounds like they were waiting for it to me.
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