Forums

Topic: The Legend of Zelda: Breath of the Wild

Posts 13,441 to 13,460 of 15,157

Octane

@rjejr Yeah, I meant PushSquare. Since the NL forums are more active, it's easier to spam nonsense over here. Tasuki would've kicked me out if did the same in the PS forums.

Never really thought about it, maybe the kids have their own PlayStation forum? But I don't really know of any other PS focused forum.

Octane

Monkey_Balls

Octane wrote:

Limit Link's climbing to a certain amount of time instead of his stamina (+ ladders can be climbed forever).

Can you elaborate? I'm struggling to think of any difference (the stamina meter is sort of a timer).

Octane wrote:

Two of the springs in BOTW were completely ruined for me since I approached them from the wrong side, I hopped down a ledge, discovered a spring and got the reward shrine. Only later I discovered the dozens of Lizalfos that were supposed to guard the entrance to the spring...

But... wasn't that the shrine the Treehouse team used to demonstrate how areas could be approached by any side?

Haru17 wrote:

I hope the next Zelda takes some of the new functionality, gives back all of the old items, and crafts the world with the intentionality past games had. What I mean is, if you keep all of Breath of the Wild's uses for trees and then place those trees intentionally instead of randomly, you can use trees to ford rivers or to float down inaccessible canyons.

I was disappointed the tree mechanic wasn't expanded upon. I can think of just three places in the entire map where a tree could be chopped and used as a bridge, and none of them specifically required the player to do so. I was expecting all manner of interesting tree-based puzzles. Nope, mere scenery for the most part.

And that could sum up BotW: loads of potential, most of it wasted. Exploration seldom led to anything worth finding; I completed it a few months ago and already forgotten most of the experience. It's certainly not as memorable as most of the other Zelda games.

I am of course looking forward to BotW2.

Monkey_Balls

Octane

@Monkey_Balls Gliding, swimming, and running would still be bound by the stamina meter, in case you want to upgrade that one. Climbing would have its own fixed (small) stamina meter. That way you can't cheat your way over mountains with enough food, and they can also implement real physical barriers. Yes, there were some walls you couldn't climb, but mountains and castle walls can now also be used as actual barriers. You can still climb stuff, but your range is limited. I think that would help narrow the ''freedom'' down in some areas, and they can have actual level design in some areas, linearity can be a good thing.

Octane

Monkey_Balls

@Octane Ah, that makes sense; thanks. Yeah, I'd welcome something like that, especially if they fixed the climbing glitch/trick (that ruined the game for me; I can't recall using many food buffs to climb. Didn't need to).

The idea of a truly open world was good in theory I suppose but (as mentioned in my last post) the sense of discovery was lacking somewhat. That probably wouldn't have mattered as much if they had included a bit more linearity (actual level design, as you say). Rather than spot something and merely need to climb endless mountains to reach it (only to discover it was nothing great), having a few challenges or set-pieces along the way would have at least made the trek seem worthwhile.

One could argue that the shrines provided the set-pieces/discovery. While a welcome distraction they were too short-lived and isolated to really make a dent on the experience. I struggle to recall any of the 120 shrines with much enthusiasm (if at all), which is rare for a Zelda game. I hope Nintendo ditch the "open-air" aspect in the next installment.

Monkey_Balls

Haru17

Monkey_Balls wrote:

Haru17 wrote:

I hope the next Zelda takes some of the new functionality, gives back all of the old items, and crafts the world with the intentionality past games had. What I mean is, if you keep all of Breath of the Wild's uses for trees and then place those trees intentionally instead of randomly, you can use trees to ford rivers or to float down inaccessible canyons.

I was disappointed the tree mechanic wasn't expanded upon. I can think of just three places in the entire map where a tree could be chopped and used as a bridge, and none of them specifically required the player to do so. I was expecting all manner of interesting tree-based puzzles. Nope, mere scenery for the most part.

Right!? The Great Plateau and two platforms in Tabantha! Of course there were reasons to use trees as things other than bridges here and there, but few felt like intentional Zelda puzzles.

Don't hate me because I'm bnahabulous.

Nicolai

Octane wrote:

Though I wish the forums got more traffic...

Sounds like a request for more gif-spamming!

Untitled

[Edited by Nicolai]

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

Switch Friend Code: SW-7850-8250-1626 | My Nintendo: nicolai8bit

GameOtaku

Isn't there a store that sells weapons not just arrows or armor?

GameOtaku

Haru17

@GameOtaku Nope, there are no blacksmiths left in the whole kingdom. Weird, I never noticed that when playing.

Don't hate me because I'm bnahabulous.

gcunit

Monkey_Balls wrote:

... that could sum up BotW: loads of potential, most of it wasted. Exploration seldom led to anything worth finding; I completed it a few months ago and already forgotten most of the experience. It's certainly not as memorable as most of the other Zelda games.

I think the main reason for that is just the sheer size of the game - any individual memory becomes more diluted. My abiding memory of the game will likely be just the joy of wild exploration and experiencing it all. But I've enjoyed a lot of the dialogue - surprisingly well written IMO; the first time I discovered a labyrinth; first time I went to Eventide; the seductive charms of the great fairies and the Gerudo leader; the shrine search with torches in the dark with the Hinox; my first time atop the twin peaks; finding my first recovered memory and the Lanaryu Road; happening upon a less obvious entrance to the castle; meeting Kass for the first time atop a tower and getting down to his phat beats.... so many happy moments.

But I do agree the game could be improved with some more unique enemies spread around the kingdom, and instead of rupees for side quests there should be unique gear items that have enhanced qualities. And I'd like NPCs to take a bit more interest in Link's quest if it's such dark times. But it's still the best adventure game I've ever played.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Haru17

Untitled

Core gameplay loop. Also this is such a weird, out of time meme. Obviously Call Me Maybe didn't come out until years after Twilight Princess, and yet the image capture quality is still so low XD.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Krull

GameOtaku wrote:

Isn't there a store that sells weapons not just arrows or armor?

Actually, there is one store that sells weapons - and they're some of the best weapons in the game. You just need to scrounge together lots of ancient, ahem, parts.

Switch ID: 5948-6652-1589
3DS ID: 2492-5142-7789

Old_Goat_Ninja

Krillin_ wrote:

GameOtaku wrote:

Isn't there a store that sells weapons not just arrows or armor?

Actually, there is one store that sells weapons - and they're some of the best weapons in the game. You just need to scrounge together lots of ancient, ahem, parts.

My dumba$$ sold most of the ancient stuff early in the game when I needed funding to buy the armor necessary for certain areas. I didn't figure out/find the ancient place until pretty late into the game. Oh well. Never needed the Ancient stuff anyways, but still, wish I had known beforehand.

Switch: SW-8029-5307-6701
PSN: Old_Goat_Ninja
XBL: Old Goat Ninja
Facebook: https://www.facebook.com/OldGoatNinja

rjejr

@Octane Tasuki would've kicked me out

Tasuki - 'nuff said.

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

sr_388

@Haru17 There is a Korok that requires you to chop down a tree to bring a rock to it. At least I couldn't figure any other way to bring it over. So four!

Personally, I liked that the game was built more organically and less like a video game. I've never been a big fan of video game logic, especially in games that are supposed to be "realistic." My favorite was in Assassin's Creed 2 when Ezio would accidentally knock some pillar over and say "Good. Now I can get back up if I fall." lol

sr_388

Monkey_Balls

gcunit wrote:

Monkey_Balls wrote:

It's certainly not as memorable as most of the other Zelda games.

I think the main reason for that is just the sheer size of the game - any individual memory becomes more diluted. My abiding memory of the game will likely be just the joy of wild exploration and experiencing it all.

I suppose, but I've never played a game (particularly a Zelda one) where everything blurs into each other so much that it mostly becomes a forgetful haze. I loved exploring at first ("Wow, what's out there?"), but it soon became apparent that I wasn't going to be finding much, in which case exploration started to become a chore. I enjoyed the game overall (sunk over 300 hours into it) but there were a lot of disappointments throughout. It was almost cruel at times to see something of interest in the distance only to find, after much travelling, nothing very noteworthy. And that happened time and time again: the tease often didn't provide a reward. I wouldn't say the map was empty as such, but it was blander than expected (and hinted at).

gcunit wrote:

But I've enjoyed a lot of [...] so many happy moments.

I enjoyed those moments too but unfortunately they were few and far between. It wasn't just that the sheer size of the game diluted them (although, agreed, that was a contributing factor) - quite often such experiences were too short-lived to be fully appreciated, and I was often left wanting more. A good example would be the Yiga hideout: it was way too short. When the mission started I was looking forward to a lengthy, stealthy jaunt through enemy territory. A few rooms later and it was over (the boss fight was decent though).

I think that's my biggest issue with this game overall: not enough epic set-pieces, or epic anything really (apart from the initial wonder on the Plateau). The good stuff was delivered in bite-sized tasty morsels which were finished almost as soon as they were started. I wouldn't have minded a few feasts. Okay, now I'm hungry.

Oh, another gripe with the Yiga hideout: completion triggers random Yiga Warrior attacks throughout the world. Those guys are annoying.

Monkey_Balls

Haru17

@sr_388 You're gonna have to be more specific I only did that like 900 times.

Don't hate me because I'm bnahabulous.

sr_388

@Haru17 You cut down a tree and carried a rock across it for a Korok 900 times? I think you made finding Koroks harder than you needed to.

sr_388

Please login or sign up to reply to this topic