Forums

Topic: The Legend of Zelda: Breath of the Wild

Posts 13,441 to 13,460 of 15,166

rjejr

@shadow-wolf I know my avatar pic could be a bit spoilery, but it's small and most people are probably going to zoom right by it, and I doubt anyone can read it. And I think most people here finished the game months ago anyway. And I usually change my avatar every month or so anyway so it won't last.

Final boss fight was weird. I already knew about the half-health, both my kids finished it way before I did, though they got to Ganon about 50 hours in, I was up to 175, I play thoroughly. I've never ever liked timing compents in games so that shielded part was annoying. And my kids had warned me about it, they said the only way to beat it was jump avoid his attack. Fortuantley after breaking about 3 shields - never did find shield of Hyrule in the castle - I realized I could send back the laser, then he died right quick it maybe 3 hits. Arrow thing was a bit too weird and easy, even for me, and I hate hard, but it just didn't seem to make any sense. Why does Ganon have weak points? I think there were several similar battles in Hyrule Warriors w/ Link on horseback that were much better.

As for the after game, well I had already been playing for 175 hours so I wasn't expecting much. It was better than the end of the 4th Hunger Games movie but I suppose that isnt' saying much. If you want a really good boss battle I hated the heck out of the single player Spaltoon boss. Took me 13 tries to beat it, cursing like a madman all the way. But Ganon is Ganon, at least it made sense. I finished Ni No Kuni on the PS3 last year and the final boss, well it was just stupid and made absolutely no sense. My entire family watched me play that entire game and they were all like WTF was that?!?!

Let's just say it isn't the reason to play the game, but it didn't hurt the game any. Zelda. Link. Ganon. The end.

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

rjejr

@Octane Wow really, that long huh? Sorry I never noticed. Do you mean the PS forums? These always seem pretty active on NL but yeah it's slow over there. Even back in my 100 comments per day years I wasn't in those over there. I just assumed older crowd over there, people w/ jobs; younger fans over here, millennials own the internet. Well have fun, next time you give me a right talking to I'll pay more attention.

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

Octane

@rjejr Yeah, I meant PushSquare. Since the NL forums are more active, it's easier to spam nonsense over here. Tasuki would've kicked me out if did the same in the PS forums.

Never really thought about it, maybe the kids have their own PlayStation forum? But I don't really know of any other PS focused forum.

Octane

Monkey_Balls

Octane wrote:

Limit Link's climbing to a certain amount of time instead of his stamina (+ ladders can be climbed forever).

Can you elaborate? I'm struggling to think of any difference (the stamina meter is sort of a timer).

Octane wrote:

Two of the springs in BOTW were completely ruined for me since I approached them from the wrong side, I hopped down a ledge, discovered a spring and got the reward shrine. Only later I discovered the dozens of Lizalfos that were supposed to guard the entrance to the spring...

But... wasn't that the shrine the Treehouse team used to demonstrate how areas could be approached by any side?

Haru17 wrote:

I hope the next Zelda takes some of the new functionality, gives back all of the old items, and crafts the world with the intentionality past games had. What I mean is, if you keep all of Breath of the Wild's uses for trees and then place those trees intentionally instead of randomly, you can use trees to ford rivers or to float down inaccessible canyons.

I was disappointed the tree mechanic wasn't expanded upon. I can think of just three places in the entire map where a tree could be chopped and used as a bridge, and none of them specifically required the player to do so. I was expecting all manner of interesting tree-based puzzles. Nope, mere scenery for the most part.

And that could sum up BotW: loads of potential, most of it wasted. Exploration seldom led to anything worth finding; I completed it a few months ago and already forgotten most of the experience. It's certainly not as memorable as most of the other Zelda games.

I am of course looking forward to BotW2.

Monkey_Balls

Octane

@Monkey_Balls Gliding, swimming, and running would still be bound by the stamina meter, in case you want to upgrade that one. Climbing would have its own fixed (small) stamina meter. That way you can't cheat your way over mountains with enough food, and they can also implement real physical barriers. Yes, there were some walls you couldn't climb, but mountains and castle walls can now also be used as actual barriers. You can still climb stuff, but your range is limited. I think that would help narrow the ''freedom'' down in some areas, and they can have actual level design in some areas, linearity can be a good thing.

Octane

Monkey_Balls

@Octane Ah, that makes sense; thanks. Yeah, I'd welcome something like that, especially if they fixed the climbing glitch/trick (that ruined the game for me; I can't recall using many food buffs to climb. Didn't need to).

The idea of a truly open world was good in theory I suppose but (as mentioned in my last post) the sense of discovery was lacking somewhat. That probably wouldn't have mattered as much if they had included a bit more linearity (actual level design, as you say). Rather than spot something and merely need to climb endless mountains to reach it (only to discover it was nothing great), having a few challenges or set-pieces along the way would have at least made the trek seem worthwhile.

One could argue that the shrines provided the set-pieces/discovery. While a welcome distraction they were too short-lived and isolated to really make a dent on the experience. I struggle to recall any of the 120 shrines with much enthusiasm (if at all), which is rare for a Zelda game. I hope Nintendo ditch the "open-air" aspect in the next installment.

Monkey_Balls

Haru17

Monkey_Balls wrote:

Haru17 wrote:

I hope the next Zelda takes some of the new functionality, gives back all of the old items, and crafts the world with the intentionality past games had. What I mean is, if you keep all of Breath of the Wild's uses for trees and then place those trees intentionally instead of randomly, you can use trees to ford rivers or to float down inaccessible canyons.

I was disappointed the tree mechanic wasn't expanded upon. I can think of just three places in the entire map where a tree could be chopped and used as a bridge, and none of them specifically required the player to do so. I was expecting all manner of interesting tree-based puzzles. Nope, mere scenery for the most part.

Right!? The Great Plateau and two platforms in Tabantha! Of course there were reasons to use trees as things other than bridges here and there, but few felt like intentional Zelda puzzles.

Don't hate me because I'm bnahabulous.

Nicolai

Octane wrote:

Though I wish the forums got more traffic...

Sounds like a request for more gif-spamming!

Untitled

[Edited by Nicolai]

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

Switch Friend Code: SW-7850-8250-1626 | My Nintendo: nicolai8bit

GameOtaku

Isn't there a store that sells weapons not just arrows or armor?

GameOtaku

Haru17

@GameOtaku Nope, there are no blacksmiths left in the whole kingdom. Weird, I never noticed that when playing.

Don't hate me because I'm bnahabulous.

gcunit

Monkey_Balls wrote:

... that could sum up BotW: loads of potential, most of it wasted. Exploration seldom led to anything worth finding; I completed it a few months ago and already forgotten most of the experience. It's certainly not as memorable as most of the other Zelda games.

I think the main reason for that is just the sheer size of the game - any individual memory becomes more diluted. My abiding memory of the game will likely be just the joy of wild exploration and experiencing it all. But I've enjoyed a lot of the dialogue - surprisingly well written IMO; the first time I discovered a labyrinth; first time I went to Eventide; the seductive charms of the great fairies and the Gerudo leader; the shrine search with torches in the dark with the Hinox; my first time atop the twin peaks; finding my first recovered memory and the Lanaryu Road; happening upon a less obvious entrance to the castle; meeting Kass for the first time atop a tower and getting down to his phat beats.... so many happy moments.

But I do agree the game could be improved with some more unique enemies spread around the kingdom, and instead of rupees for side quests there should be unique gear items that have enhanced qualities. And I'd like NPCs to take a bit more interest in Link's quest if it's such dark times. But it's still the best adventure game I've ever played.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Haru17

Untitled

Core gameplay loop. Also this is such a weird, out of time meme. Obviously Call Me Maybe didn't come out until years after Twilight Princess, and yet the image capture quality is still so low XD.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Krull

GameOtaku wrote:

Isn't there a store that sells weapons not just arrows or armor?

Actually, there is one store that sells weapons - and they're some of the best weapons in the game. You just need to scrounge together lots of ancient, ahem, parts.

Switch ID: 5948-6652-1589
3DS ID: 2492-5142-7789

Old_Goat_Ninja

Krillin_ wrote:

GameOtaku wrote:

Isn't there a store that sells weapons not just arrows or armor?

Actually, there is one store that sells weapons - and they're some of the best weapons in the game. You just need to scrounge together lots of ancient, ahem, parts.

My dumba$$ sold most of the ancient stuff early in the game when I needed funding to buy the armor necessary for certain areas. I didn't figure out/find the ancient place until pretty late into the game. Oh well. Never needed the Ancient stuff anyways, but still, wish I had known beforehand.

Switch: SW-8029-5307-6701
PSN: Old_Goat_Ninja
XBL: Old Goat Ninja
Facebook: https://www.facebook.com/OldGoatNinja

rjejr

@Octane Tasuki would've kicked me out

Tasuki - 'nuff said.

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

sr_388

@Haru17 There is a Korok that requires you to chop down a tree to bring a rock to it. At least I couldn't figure any other way to bring it over. So four!

Personally, I liked that the game was built more organically and less like a video game. I've never been a big fan of video game logic, especially in games that are supposed to be "realistic." My favorite was in Assassin's Creed 2 when Ezio would accidentally knock some pillar over and say "Good. Now I can get back up if I fall." lol

sr_388

Please login or sign up to reply to this topic