@Haru17Rough timeline of me reading your post:
"I remember that rumor" - Nice!
"don't think you were foolhardy" - Awe, thanks!
"could have been a great Zelda game" - I know, right?
"That forest temple sounded sick" - I know!
"like Attack on Titan's giant forest" - Exactly, man!
"Expecting just a fifth divine beast" Probably. Or worse, a remixed Vah Ruta.
"make a current gen" - Right.
"linear Zelda" - Uh huh.
"with Stories and Puzzles" Yes!
"and items" - YES!!!
"which isn't Skyward Sword" -
You and I, siiiir, are through! You hear me? Thrrrough!
@Nicolai I just haven't recognized any Zelda released after 2006. I don't think Skyward Sword is a bad game just like I don't think Breath of the Wild is a bad game. They're each good, they're just far from the kind of linear, story and puzzle-based 3D Zelda I want.
It wasn't the motion controls or the pacing so much as it was the build of the world and characters that bugged me.
Get a load of this, has anyone seen this before? Apparently, there's a small nook in the game, that when looked at in a certain angle, disables certain graphical filters on Link, making him look less cel-shaded
EDIT: Lol, Apparently this was already covered on the main site yesterday. It's been a couple days for me.
@Nicolai The cel-shaded Zeldas tend to look really bad if cast in realistic lighting (TWWHD treasure chests). I think it's to do with the simple textures on the models, but I'm not sure.
Well, considering their "textures" are solid colors... If you remove the high-contrast toon shaders, you end up with a boring, plain, shovelwarely model.
@Meowpheel Yeah, there's not a lot of detail in the assets themselves, the filter does a lot of the work in giving them definition and 'depth.' Since some people can apparently emulate Breath on Wii U you'd think we'd have seen this before. The emulation is really crap, but I know they can do screenshots.
@Nicolai Cut out the climbing. That ruined the game's progression I think. Limit Link's climbing to a certain amount of time instead of his stamina (+ ladders can be climbed forever). That way you can introduce actual physical barriers. Two of the springs in BOTW were completely ruined for me since I approached them from the wrong side, I hopped down a ledge, discovered a spring and got the reward shrine. Only later I discovered the dozens of Lizalfos that were supposed to guard the entrance to the spring...
But yes, ideally we go back to a pre-SS 3D Zelda game after this one.
Oh, and by the way guys, about The Witcher 3, I have yet to see a game with an hour long optional side quest that may or may not end up with the death of one or two major characters. That's how you do side quests. What the game lacks in combat, it makes up in every single other aspect of the game.
@Octane There's also situations like when you meet your first Lynel and Hinox, you can either go through a long snowy area to get to Hateno or just climb up and completely skip the snowy area. The game expects you to go through the snowy area and learn about cold enough weather that can't be negated by any clothing.
@Octane - Hi, you have removed my post about Donkey Kong - this is valid information, yes its my YouTube channel, but how am I supposed to spread news if not myself. That's like saying Nintendo can't advertise themselves about current news...
Do you not feel a Donkey Kong ride at Universal Studios is relevant???
@Wdk408 This is a forum, not a public billboard. Additionally, I already told you not to post your videos here. Anyway, this thread isn't the place to discuss this. Should you have any further inquiries, please contact us directly: https://www.nintendolife.com/contact
@rjejr I saw you beat BotW. What did you think of the final boss fight?
Calamity Ganon was good. I was a bit disappointed that he started out the fight with half health, but he provided a good challenge. He felt a tad bit easy, but that was probably cause of my experience and powered up armor and hearts. Overall I thought it was a good fight.
Dark Beast Ganon though was amazing. That segment is easily one of the greatest and most epic final boss fights I have ever played. Zelda's quote at the beginning (which is in your profile pic) was so great and set the mood instantly, it quite frankly is easily one of the most epic and greatest quotes in any Zelda game ever. And the music, just wow - the main theme really enhanced the boss fight. The scale of the fight is excellent as well, and I thought it fitting the fight took place in the wilds. I get the complaints that he was pretty easy, but I didn't mind because the fight was just so darn epic and fun. Had it just been harder (maybe by making Ganon move around a bit, having him launch homing in attacks like fireballs at you, and have Bokoblins with horses trying to attack you) it would've been THE best boss fight I have ever played, but as it stands it was a very memorable boss fight. (Although I recommend you change your profile pic, epic moment but it may be spoilery to people who haven't beaten the game yet.)
The ending cutscenes were a bit underwhelming though (especially with Zelda's awkward smile-grimace at the end), but the boss fight itself was great.
@Octane Hey Octane when did you get all "we" and have that star put next to your name? I know you've been here awhile but I still view you as a Pushsquare guy. (Don't ask me why, nobody knows why I think anything that I do.)
Someday we'll find it
The rainbow connection
The lovers, the dreamers and me
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Topic: The Legend of Zelda: Breath of the Wild
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