It's certainly not as memorable as most of the other Zelda games.
I think the main reason for that is just the sheer size of the game - any individual memory becomes more diluted. My abiding memory of the game will likely be just the joy of wild exploration and experiencing it all.
I suppose, but I've never played a game (particularly a Zelda one) where everything blurs into each other so much that it mostly becomes a forgetful haze. I loved exploring at first ("Wow, what's out there?"), but it soon became apparent that I wasn't going to be finding much, in which case exploration started to become a chore. I enjoyed the game overall (sunk over 300 hours into it) but there were a lot of disappointments throughout. It was almost cruel at times to see something of interest in the distance only to find, after much travelling, nothing very noteworthy. And that happened time and time again: the tease often didn't provide a reward. I wouldn't say the map was empty as such, but it was blander than expected (and hinted at).
But I've enjoyed a lot of [...] so many happy moments.
I enjoyed those moments too but unfortunately they were few and far between. It wasn't just that the sheer size of the game diluted them (although, agreed, that was a contributing factor) - quite often such experiences were too short-lived to be fully appreciated, and I was often left wanting more. A good example would be the Yiga hideout: it was way too short. When the mission started I was looking forward to a lengthy, stealthy jaunt through enemy territory. A few rooms later and it was over (the boss fight was decent though).
I think that's my biggest issue with this game overall: not enough epic set-pieces, or epic anything really (apart from the initial wonder on the Plateau). The good stuff was delivered in bite-sized tasty morsels which were finished almost as soon as they were started. I wouldn't have minded a few feasts. Okay, now I'm hungry.
Oh, another gripe with the Yiga hideout: completion triggers random Yiga Warrior attacks throughout the world. Those guys are annoying.
1: Is it normal that a bear makes strange twitching movements and strange sounds (and then dies) after you dismounted it, lol? It looks like my bear collapsed of exhaustion!
2: Nintendo does have copied certain terrains, but in a clever way. It was just recently that I noticed: Heh, this mountain and waterfall I have seen somewhere before. Somewhere else on the map, but there I collected the korok-seed! Its understandable, for such a big game you can't create unique landscapes all the time. But they masked it in a very clever way.
All open world games use repeated elements, they're just a bit more obvious in Breath of the Wild due to the spartan world design and art style and the fact that the shrines, the game's only real indoor environments outside of towns, literally all look the same. I think there are three different waterfalls; the wide ones you can swim up (+ a frost effect for cold the game's like two freezing water areas), the smaller non-vertical ones that bounce off rocks, and the little waterfalls in Zora's Domain and Gerudo Town.
You see the rock formation with two giant boulders and three paths that lead out a lot. It can be found near one of the fairy fountains and twice on Satori Mountain.
@MegaTen The character Botrick apparently directs you to Satori Mountain, and he looks a lot like our late president.
I've personally never seen him mention the mountain or its lord in the game, though.
Just beat the game. (Kinda.) I've gotten 60 shrines, all memories, 50 Korok seeds, all of the Diven Beast, all of the towers, and defeated Gabon in just under 50 hours. I think I'm going to move on until pack 2 DLC comes lol. Anyone else in my position?
@SKTTR
Wooow, is it all one purchase? That would be a pretty good deal.
EDIT: Did some research, apparently it's not confirmed, just a rumor. Probably just a fan-made thing. I can't imagine Skyward Sword would feel quite the same way on a Joycon at any rate.
@MegaTen There's really no way to tell. I think it's a stretch too, but it's certainly more likely than the Robin Williams cameo(s).
It's tempting to have a complete comprehensive library of something
The trouble with collections like this for me... they seem complete now, but they won't be once new games are made for the franchise.
@SKTTR Don't post a fake without labeling it as such. Also it's probably for the best because of those ugly golden-ified box arts, and my poor beautiful Twilight Princess cover... Not to mention the trashy Tantalus port of TP locking off fishing spots in the first place.
@Nicolai Skyward Sword could control the same since the sensor bar is built into the right Joy-Con. In fact it would probably better since the new version of the Wiimote + nunchuck setup has two analogue sticks and shoulder buttons.
@Haru17 It probably wouldn't need the sensor bar. The sensor bar was only used to orient the accelerometers, which isn't needed anymore thanks to Nintendo having been using magnetometers since the Wii U Gamepad.
I only think it would feel weird for Skyward Sword because the joy-cons are so much smaller, and harder to use as a pointer when not attached to anything. Plus, it would have the added disadvantage of not working well in handheld mode.
@SKTTR Don't post a fake without labeling it as such. Also it's probably for the best because of those ugly golden-ified box arts, and my poor beautiful Twilight Princess cover... Not to mention the trashy Tantalus port of TP locking off fishing spots in the first place.
Oh sorry, thought it was obvious enough, with no announcement whatsoever.
What did Tantalus? Locking up fishing spots in the TP HD remake??? (remake, not port.) Elaborate pls.
@SKTTR They put a giant gate in front of the Ordon fishing spot where the monkey carries the cradle. The thought of an area accessible in in the original game being blocked off in the remake is unimaginable. That, the Cave of Shadows, and the new collectables and utility item feel cheap to me. It doesn't help that the textures newly made for 2016 look like crap. I use 'port' because that's what it is. Twilight Princess was not 'remade' in any sense, it was ported, 'remastered' if you're feeling generous. It's a rush job without any care put into it, simple as that.
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