@Meowpheel Woah, you're right! It even looks appropriate to which parts of the joy-cons spend the most time with the sweatiest parts of your hand! This theory has roots!
Geddit? Roots? Cuz its a fungus?
EDIT: Upon further inspection, it looks like he just put a case over it. That's seems kinda silly. Look, you wouldn't be able to use the joy-cons properly.
That mod looks too sexy to even use anyways. Looks more like a show piece and I would buy a second system to actually play games on lol. Or just leave it in docked mode and use other controllers to play with.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
Actually got around to beating the sword trials, didn't even die once in the final trials, but boy it was tough, now I can roam around with the best version of the master sword....but I still question does this master sword still have the sols from twilight princess, the ore from a link between worlds, any any other upgrade?
@Undead_terror Well it's not an ugly shade of red or gold. It's difficult to tell with Twilight Princess because the Master Sword's glow was done a lot differently in that game using a low of bloom and reflection effects. The only time it was outright glowing though was after it absorbed the Sols and only within the Twilight Palace.
And more importantly, the way the Zelda team handles the continuity a lot of these power ups are ignored. The only thing it's really safe to assume is that the Breath Master Sword is the Goddess Sword tempered by the three sacred flames and blessed by Zelda.
@Meowpheel That's almost as many adjectives as the cooking system. Salted.
There's people that got Master Mode finished and beaten the trial of the sword on it as well, while I was still trying to work up energy to finish trials....still don't know how many people are playing all the way through master mode currently.
The problem is that Breath of the Wild isn't better than most open world games to the degree where I can actually enjoy it after like 50 hours. Not to mention it's greatly inferior to The Elder Scrolls in terms of narrative, quest, and level design.
Breath of the Wild just has so many limits placed upon its sandbox. You get more stamina, but never enough to climb taller spans like the Dueling Peaks they showed Link climbing in the trailer. You get better weapons, but silver enemies and Lynels are always going to be hit point walls. You can lure the clouds of 100 keese into lightning and explosive effects like that, but only four of them are actually physically present in the environment at any time so you can't kill all of them despite the AoE effect clearly striking half of the cloud. You can fight guardians in open spaces — I tried this today — but they have invisible boundaries around their spawn zones that they won't chase you past so they don't have to interact with difficult terrain like water and cliffs that they don't have animations for despite being shown scaling buildings in that one cutscene. I can farm arrows or try to pile up objects with physics on them to create some strange interaction, but if I run around the pond to grab another crate the item's I've collected will despawn — something unthinkable in another Zelda game.
In Skyrim I can use the Aetherial Crown exploit with the Ritual Stone that resurrects all nearby bodies (you could just kite or drag enemies into a pile but it's easier with the crown) and sweep through dungeons like I'm playing an RTS, watching the 360 frame rate tank as they chew through bosses and others.
That game doesn't despawn any items for a few in-game days and renders every single item in 3D, with physics applied when it's dropped in the environment (quiet reminiscent of Breath if it didn't start deleting crap the second you dared to pile more than 15 items on the ground). The simulation is so robust that you can look up a video of someone firing an arrow from a hilltop up into the sky, watch them fast travel to a certain spot down on the nearby docks before being killed by the arrow they just fired a few seconds before. Skyrim also has tens of player houses and guild halls that you can decorate with the unique items and equipment you've found and save them permanently. Perhaps most hilarious; Skyrim which has more than 130 dungeons all derived from the same general archetypes of castle, cave, lush forested cave, Nordic crypt, and steampunk dwarven ruin; has more unique and diverse dungeons than Breath', which tried to do the same "100+ dungeons thing" in its marketing but failed with a bunch of repeated puzzles, the same boss fight 20 times over, and 30 shrines with nothing in them at all — all of which have the same cheap Sacred Realm + what Americans thought computers looked like in the early 2000s aesthetic.
So Zelda's got some ground to make up in the emergent open world department. Besides a potential Breath of the Mask sequel in 2 or 3 years, I think it would make more sense for Zelda to dial back the scale and return to the careful puzzle and dungeon design. If they've any relevant talent left amongst them at all, the Zelda team could make a smaller game with a respectable number of dungeons that's 10 times shorter and 100 times more entertaining per man hour spent with more unique content as opposed to reskinned enemies, a substantial number of fetch quests, and giant barren spaces like a lot of cliffsides and remote mountaintops, the entire Gerudo Highlands region, and the Great Sea in The Wind Waker.
@Nicolai They're two different design aesthetics. If Breath of the Wild wanted to be this open world explorative things that reviewers moan on about the freedom of, then I expected to be able to use that freedom in interesting ways and not just to choose the direction I walk between killing the same Bokoblins again.
I enjoy Skyrim in a very different way than I enjoy Zelda games, but obviously I would prefer Zelda to go back to what it does best — metroidvania games with a linear story and intelligent level design.
Since when has Zelda been a metroidvania?! I really missed the RPG elements there, @Haru17.
Last time I checked, Zelda is either action adventure or its own genre if we consider how people often ask for "Zelda-esque" games on other consoles or Steam.
He probably means the "go back to w place to solve the x puzzle with the y item you got in z place to advance in the story" element the series is known for.
If you think about it, it's very similar to the metroidvania style... Just from a different perspective.
@Meowpheel Yes, that's why people compare Zelda and Metroid. I realized I enjoy Metroid Prime games in exactly the same manner as I do Zelda ones. The item progression and puzzle design is core to that enjoyment.
I think Zelda and games like Okami would best be placed in the metroidvania genre, or some version of puzzle/action/adventure.
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