Went and fully upgraded the wild set , it took long...too bad I don't care it much, now to upgrade other stuff I suppose, if only I had the hero of time set and fierce deity.
@Undead_terror I know you can get the Hero of time set, but how are you supposed to get the fierce deity set? It's not via amiibo is it?
I like Smash Wii U over Melee. FIGHT ME.
I'm addicted to amiibo. Full collection of the Smash series....help me....please...
Also, I like to go fast, really fast.
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If Breath of the Wild was like Skyrim and Dragon's Dogma it would have like three times the enemies it does now. Let alone Monster Hunter, which is what I want if the series is going to abandon good level design and storytelling. It has to excel at something, and that something oughta be a bunch of different creatures living in different biomes that Link has to actually seek out to upgrade his gear.
@Octane
I wasn't trying to debate you on BotW's "empty" areas (and as others have said, literally no 10 square feet in this game is actually empty). I just thought your oddly personal jab at @BraveSonic was strange. I think you're laboring under some kind of "I need to defend everything not Nintendo" mindset lately and I don't know why. The sensible people on here know that other companies make great games, too.
@BraveSonic The amiibo will probably come out soon as Best Buy leaked it along the skyward sword and twilight princess amiibos, if you can't wait that long, people online are selling NFC chips containing the data, however I wouldn't recommend it unless you NEED that content.
It speaks to subtlety of Breath's design and the deft hand of its developers that the game can wield such a heavy sense of desolation and simultaneously feel so rich and vibrantly organic.
Breath is as empty as it is full; as full as it is empty; as ying as it is yang, and as rhubarb as it is custard. Or something.
Almost never has there been nowhere I've wanted to go, and on almost no journey have I not found a myriad of small delights along the way.
Arguably the Korok seeds could occasionally have had more variety (for example, I feel there's more that could be done with the metal cubes than just matching structures, and even just a few more inventive shapes than rock circles would have been nice), but they still do their job exceptionally well.
Korok seeds are not the most engaging puzzles ever after you find your first 50 or so, and if they were removed, then yes, the world would be pretty empty per square mile. But it's still got the most engaging content out of any Zelda game.
I've been thinking about the emptiness of the world, and there's a neat (and also dangerous) thing about that. Because landmarks are far away from each other, and there are numerous sections of empty rock, it can give your brain some breathing room, such that the game doesn't get tiring. I could probably play this game 24 hours straight. If I ever get tired of thinking, or don't feel like doing a shrine puzzle, I just say "forget everything!" and run around with no particular purpose until I'm ready to tackle a problem again. I can just run around and be curious.
@shani Good thing I clicked back a few pages. For some reason I don't get alerts when I'm quoted, only when @ mentioned. Anyway, I'm not strictly against scarfing down the likes of 30 apples in the pause menu, but if I were to change some small things in the game, preventing that would be one such thing. It's definitely helpful, but the main issue I have with it is: any enemy (including bosses) in the game becomes trivial if you have an inventory full of heart restoring meals. Add that on top of me having a zillion materials, and Link basically becomes invincible; you'd only die if you were careless/lazy and didn't pause to eat (or I guess if you got one-shot). The Lynel is a perfect example. I think I dodged like, 12% of its attacks, but every time it rammed me, I just paused the game and ate some food to full health.
I like the meals that give defense up as a prep to the battle. It's you getting stocked up before fighting a big foe. Especially with the system allowing one buff at a time, it's a nice strategic choice. Do I go with the health or the defense? Eating one in the middle of battle brings me to the same problems as above.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Last night, I'd only just discovered that those tall orange towers unlock the maps in the Sheikah Slate, so now I'm gliding all over the map trying to figure out how to unlock the rest of it, and I somehow wound up in a jungle, and now a desert.
I'm so lost right now and I love it. And I only have 4 heart containers and no stamina boost, so deaths are frequent (and I can't bear to part with my fairies).
Porygon did nothing wrong.
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@meleebrawler I guess that's a bit harsh to say "you'd only die if you were careless/lazy", there are other reasons too, ha ha.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@MasterWario I make a point of not restoring any health during a battle.Whatever health I have when the fight begins is what I have to defeat all the enemies.If I get the game over screen then I will restore my health before I go back in to fight again but I won't use anything else until the fight is over.Same with the dungeon bosses,I'll make sure I'm at full health and use an attack or defense boost but once the fight starts,it's just me and my weapons.I do think it would be better if the option to restore health once engaged with an enemy wasn't there at all though.
@BLP_Software I wasn't talking about the map display though! That's a difference. I think it works in BOTW, but I'm not sure if it would work in any open world game. If they removed the markers in TW3? I'd get hopelessly lost I think, finding your destination could become tedious. I think this is where BOTW's 'emptiness' comes into play, as it focuses the player to the more interesting parts on the map automatically. Therefore, it can do away with the map icons and still be joy to discover where you need to go.
Did a little bit: reached and entered Gerudo Town. Really beatiful and fantastic music. Reached 110 Shrines and did Snow Boots and Sand Boots quests. I also bought all possible jewels and finished upgrading all to 3 stars. Now i have to solve the secret club mistery and do a Shrine quest, then i'll do the last Divine Beast and explore all the zone.
A question for who reached Gerudo Town: was it me, or jewels are pointless if you have proper set?
@FGPackers I think they're pointless, apart from being another handful of gear to collect. Full sets are more beneficial (although the diamond one is pretty strong, I already got it somewhere else though).
@Nicolaison Oooooo, I have to try that! So far the only thing I've really done with a Lynel is to use one to kill a Hinox. It was quite amusing seeing the Hinox being constantly set on fire by the Lynel! XD
@Undead_terror I think you meant "..add EVEN more to the world!"
Right now, I'm trying to use the most creative ways to defeat enemies. It isn't always efficient, but it's really fun. In one camp I sneaked my way throughout the camp, used arrows to lure away monsters and kept dropping metallic crates on them. It was a slow but rewarding process, seeing them crushed by metal boxes is very satisfying. I also kinda turned evil and went a bit overkill when fighting a bunch of bokoblins in another camp. I cut the drop holding the lantern to cause an explosion and then I immediately used bomb arrows with a lynel bow x 5 shot and shot constantly into the base. I shot so many that the game lagged a bit! I think I may have let my inner crazy, destructive and villainous side come out! XD
@FGPackers I think the accessories are mostly there if you want to have combination sets or just don't like the head piece of another set. I sometimes wear the topaz earrings just cause I don't want to constantly wear my hoodie. It's also good for interactions cause it's easier to see link's expressions.
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Topic: The Legend of Zelda: Breath of the Wild
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