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Topic: The Legend of Zelda: Breath of the Wild

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Haruki_NLI

@Tsurii The answer is always at ground level, or requires a jump. There is always a path through down there.

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Haruki_NLI

@Tsurii There is another way to do it then? huh. Cool.

Seriously. Yiga Hideout. No idea here.

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Haruki_NLI

@Tsurii Ill give a rundown of what I see

Ive done the shrine, and going up the hill is loads of frog statues with their faces covered. There is clearly a door here, but there is nothing about these statues that gives any hint. Just some Yiga Soliders who drop bananas and rupees like every other one in the game.

On the other side is a huge pit with another door, and lanterns in oriental mounts of the cliffs, also covered.

That's it. There is nothing to say what opens the doors. No unique object. Nothing.

Only thing is far further down the canyon is baskets by statues that take apples for Koroks, only there were no Koroks nor any fruit at all in any of them. So I assume, having done what the game has taught me to do wit those puzzles, filled them all with apples, and nothing, so I assume just decoration.

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Haruki_NLI

@Tsurii Ive been to the big circular room with the huge ass pit in the middle of it, yes. Nothing of significance there either.

Id think, since there are Yiga archers spawning in numbers that increase on the way up to the frog statue area, that THAT is the entrance, because game logic dictates that enemies increasing in numbers is a hint to the player that its a goal just ahead of them.

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jump

BLP_Software wrote:

Tsurii Ill give a rundown of what I see

Ive done the shrine, and going up the hill is loads of frog statues with their faces covered. There is clearly a door here, but there is nothing about these statues that gives any hint. Just some Yiga Soliders who drop bananas and rupees like every other one in the game.

On the other side is a huge pit with another door, and lanterns in oriental mounts of the cliffs, also covered.

That's it. There is nothing to say what opens the doors. No unique object. Nothing.

Only thing is far further down the canyon is baskets by statues that take apples for Koroks, only there were no Koroks nor any fruit at all in any of them. So I assume, having done what the game has taught me to do wit those puzzles, filled them all with apples, and nothing, so I assume just decoration.

That's the back door, you need to use the front door when you're doing the pre-Gerudo dungeon quest.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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jump

BLP_Software wrote:

@Tsurii Ive been to the big circular room with the huge ass pit in the middle of it, yes. Nothing of significance there either.

Id think, since there are Yiga archers spawning in numbers that increase on the way up to the frog statue area, that THAT is the entrance, because game logic dictates that enemies increasing in numbers is a hint to the player that its a goal just ahead of them.

Those are two different things, there's a circular hill thing in the middle of the desert you need to go into first.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Haruki_NLI

@jump So its for the dungeon then? Well thats awkward.

And Nintendo said theyd ignore logic and put gradually increasing enemies leading to the BACK door? Why?

Alright. If its to do with the dungeon ill just do it later.

Nintendo I want to like this game but even here its got confusinh decisions.

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Haruki_NLI

@Tsurii Theres no wall banners!

Apparently theres a third room I have to find thats the actual entrance because why.

Nintendo knows how to infuriate me sometimes. XD

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Haruki_NLI

@Tsurii Okay here we go

This is the location.

At this point I am in the frog statue area. This is where the archers spawn leading to the door. I see this:

At the other end is this location:

Where there are no Archers, and I see this:

No wall banners. No curtains. Archers leading to what is apparently the back door with the frog statues, and an alleged third area. What am I missing?

[Edited by Haruki_NLI]

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Haruki_NLI

@Tsurii The door past the frog statues is closed though. Is that not an entrance? Ive been up on the cliffs past that area between the two points I showed and cant see anything.

At least Nintendo keeps the tradition of bad guys having a back door...

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GoronBrudda

Tsurii wrote:

@GoronBrudda You can't beat them if you only stay on the ground. They expect you to climb on top of the things.

BLP_Software wrote:

@GoronBrudda Its a path you must find in each labyrinth.

And they are Lomei Labyrinth here in the UK too. Not sure on the pun.

Octane wrote:

@Tsurii You don't need to beat them though. Just don't use the map to find your way through the maze.

Thanks guys! (kinda glad you don't actually have to beat them to be honest. -Those guys are a pain in the ...let's just say it rhymes with grass) lol.

Out of interest though, for any of you who have actually successfully beaten some though, what would you recommend as the most effective methods? (obviously if anything is going to work, the ancient arrows are likely going to be the most obvious choice. But those things are kind of expensive, so what I'm trying to find out is if there are any other successful methods aswell? (as you can't really get near then so well with hand weapons like you can with regular guardians, due to them being in the sky. But I'm wondering if there are anything like rune items that might do the trick? (and if so, which methods each of you have tried?)

GoronBrudda

Haruki_NLI

@Tsurii Oh. Well theres the mystery then. Go anywhere at any time. Almost. XD

Need to get into the Gerudo town and do stuff. Wonderful. I hate deserts XD

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Haruki_NLI

@GoronBrudda Master Sword/Guardian Spears/Axes/Swords can break their legs and get you parts.

Arrows to the eye can stun them briefly. Ancient arrows do work, and can one shot if you get them in the eye.

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NEStalgia

@BLP_Software Haha, I never imagined while reading the threads that you had stumbled upon the hideout before actually getting the quest!

Well you could go anywhere in the world at any time, they never said every door would be open and unlocked all the time though

NEStalgia

Haruki_NLI

@NEStalgia We'll let you do the final boss but not this hideout area. Logic.

To be honest its just frustrating.

At the other side of things, it also is a fault of how I play games. Do everything as soon as possible.

I'm so nuts I'll even do the Qwarktastic Battle in Ratchet and Clank 3 as soon as it's unlocked, because I know I can go a good 75 rounds with just my Wrench and melee everything to death.

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NEStalgia

@BLP_Software LOL. Well they did lock down the 4 divine beast areas to be a little linear to give that "OoT/TP familiarity" nod in the game somewhere. But it's not too big of a logic hole in this case since you could FIND the hideout, both ends of it, any time as you did. Being able to find a locked structure, and actually finding an opportunity to enter the locked structure without talking to some people who set events in motion are real-world enough. They did a good job blending the locked areas into reasonable explanations (you can get in the castle first thing because it's been an abandoned ruin for a century....the evil aura and monsters guarding it are fair enough deterrents, but the hideout is a lived-in building built into a cave by a bunch of paranoid cultists....they might keep the door locked from random intruders, particularly while they're actively out hunting you. )

But yeah, I break games the other way around, I explore all the non-story stuff when I can trying to save the story for the end. I'd done every side quest in Oblivion I could before I even went to Kvatch or whatever city that was that started the main story I was glad I did though. That would have been irritating as anything playing the whole game with red skies and a destroyed city if I did the main story first!

NEStalgia

Ryu_Niiyama

@NEStalgia So you were what at level 50 by the time you went to stop the Oblivon Crisis?

OK I give up. I pride myself on not using guides but this game is too big.

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[Edited by Ryu_Niiyama]

Taiko is good for the soul, Hoisa!
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NEStalgia

@Ryu_Niiyama It's been so long ago (what was that, 2006? Where do 11 years go?!?) that I can't remember at all what level I was, but yeah, I was pretty loaded for bare at that point and had pretty much every worthwhile piece of fancy everything there was to find in the game. My fireballs (I play as a mage...I always play RPGs as a mage...40 hours of helpless frustration is worth playing the remainder of the game as walking Armageddon) could blow up half the monster horde by the end. Even with the scaling. I've always hated the design choice that had I started the campaign early I'd have to have visited all the cities and done all the side quests under ugly red skies. That would have killed the fun fantasy romp the game was.

I haven't used a guide MUCH save for a few very confused moments, but what I have been doing is using Fast Travel a WHOLE lot more than I used to. It was quaint walking everywhere when I'd only revealed the bottom right corner of the map. Now that I'm unlocking much of the rest of the world, there's no way I'm walking all the way back to Hatena from Gerudo on foot just to check out a shop or pick some apples. And that one place I saw from near that one shrine I wanted to paraglide to, no way I'm climbing that whole darned mountain again to get back to the shrine. I thought I'd ignore fast travel early on...but nope, too big, fast travel has reasons!

NEStalgia

Ryu_Niiyama

@NEStalgia I am abusing fast travel because I can go into areas that are above my skll set ( I have only eight hearts) looking for things and then if I get in over my head just fast travel away. Teleportation is way better than "you can not fast travel while enemies are nearby". I'm not going to make the crack about feeling old because I don't but I have a ton of stuff I need to get done...life messed up my ten year plan...got to get back on that.

Also just figured out what rune you can use on Lynels...(I try not to read the classified reports in here) all I have to say is heheheheheheheh! Have you gotten again of parries yet? I killed another 7 guardians today (so far) and now have the full set of armor.

Taiko is good for the soul, Hoisa!
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NEStalgia

@Ryu_Niiyama Yeah, I use fast travel the same way. That and "let me paraglide down here and see what's....nope, nope noooope!!" I've fast traveled mid-air and hanging from a cliff-side often! "You can not fast travel while enemies are nearby!"....ohhh geeze, that nightmare sounds so familiar....I'm hearing the voice in my head...what game is that.....Baldur's GateI/II? That's so frustrating, I forgot how infuriating that was!

A rune on Lynels? Hmmmm....I'll have to think about that....I mean Stasis+ works on everything, even bosses, but doesn't last long enough to be too useful on most things..... I've stayed far away from Lynels and Hinox's so far. But next time I see one I'll have to play with what I have available.

You know since that conversation I don't think I've seen any guardians other than drones. I went through Gerudo and am working through the Rito area, and no Stalkers to be found. Famous last words... I was doing the parry against the thunder boss (but replaced it with backflip dodges for the flurry), and he's pretty hard to time right too, so there's hope!

But...how did you afford the RUPEES for the armor? That's some expensive stuff. I haven't bought any special armor yet, and have 2500 rupees, but I also only paid for 2 fairy fountains. One armor set would mostly wipe me out. Maybe I should convince myself to do a little gambling...

NEStalgia

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