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Topic: The Legend of Zelda: Breath of the Wild

Posts 10,681 to 10,700 of 15,161

Octane

@Nicolai It took me a while to realise what to do, but I'm glad I discovered it myself. I wish there was an option to turn stuff like that off in Nintendo's games. I don't mind being stuck for a couple of minutes on something (heck, I love the Witness, and that game is all about that!). I wish they didn't just straight up tell you what to do if you can't figure it out within x amount of minutes.

@Tsurii Looking forward to it!

Octane

Nicolai

@-Green-
This spoiler tells you how to beat a boss on death mountain, so be warned! Halfway through the fight Windblight Ganon kept shielding up and none of my attacks were doing anything. Daruk says "Maybe he'd like a bomb snack." And as it turned out, a bomb from my Sheikah Slate was exactly what broke the shield. Granted, I did take a very long time up until that point. Other things were said before I was given that hint.

[Edited by Nicolai]

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

Switch Friend Code: SW-7850-8250-1626 | My Nintendo: nicolai8bit

StuTwo

I'm about 10 hours into the game. My thoughts so far are that the following things stand out:

1 - World gated by environmental hazards like extremely cold and hot environments.

2 - Wide range of abilities available from the start with some allowing you to shortcut the "designed" path.

3 - Lack of emphasis on segmented self contained dungeons in favour of a sprawling world.

4 - Sense of a devastated world in the ashes of an ancient advanced civilisation who wield technology that seems like magic.

It all screams something to me and that something is: Metroid. Metroid. Metroid. Metroid. BoTW might well be the best "Metroid" game since Super Metroid - it certainly feels like the logical place for that franchise to go if Nintendo were willing to give it the time and investment.

So far I think it's a masterful game and a landmark of design. It's the first time in a long time I've played a game and felt a little sad every time I complete a shrine or find something new because I'll only experience this for the first time once and every bit that passes I'm a bit nearer to the finish.

Honest I feel a bit sorry for any company that has open world games in process at the moment that are too far in development to change in reflection of the lessons that BoTW has to teach. They'll launch adhering to an old template that BoTW has in so many ways shown to be broken and, even worse, everyone knows now how it should be done.

StuTwo

Switch Friend Code: SW-6338-4534-2507

OneBagTravel

@StuTwo BotW took a big chance at changing what one would expect out of an open world game and I think it paid off extremely well. They could have done the Ubisoft approach with a cluttered map, way points, and point of interests but their minimalist open world approach was really forward thinking. Many have said this already but this game feels more like the original NES version than any in the series.

While playing I thought "wow they could have taken the easy way and just made this another Ubisoft open world game" but I'm so glad they didn't.

I love traveling light through Europe and run a blog about it at OneBagTravel.com
Hardware: Wii U, New 3DS, Super Famicom & Super GameBoy, Game Boy Pocket

X:

Eel

So I while I was hopelessly lost in Hyrule Castle trying to find that one memory that's supposed to be there, I decided to take a quick peek at Ganon. I knew I wouldn't win because I was grossly unprepared for any serious boss battle...

And...

HOLY MOTHER OF HYLIA! Gany boi what the goron happened to you, do you need someone to talk with??

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

FGPackers

Explored Zora Village and did the main quest to the Elephant Beast, and beat it. IT WAS INCREDIBLE AND AWESOME! Really nice dungeon, even considering that spaces were not that big. Had just some little problems reaching last terminal, the one on the trunk. Final Boss was challenging but not so much, beat it at first try and it was quite satisfying. Bought 7th Hearth and got 8th from the dungeon. Now i'll return to the Zora King and then i'll explore all of the Zora Domain. Only complaint i have is that i was kind of forced to do the Beast from the first moment to remove the "eternal rain" since game is so much focused on climbing. But that's really not much of a problem. It's just that i prefer to explore a new place before doing any important quest. Now i can't wait to return to Hyrule and continue my trip!

FGPackers

Ryu_Niiyama

Figured out the Guardian's weak point after I got boxed in Hyrule Castle Town. I was not going to leave Epona there. I'll be hunting them now heheheh. Still wandering around completing shrines and looking for memories.

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

NEStalgia

One thing about this game that shocks me is just how DIFFICULT it is. As a gamer it's kind of a treat, but after how "accessible" they were going with SS, there's nothing remotely accessible about BotW. If you're not already a hardcore gamer I can't imagine how you could possibly even play the game. It seems to rely on already knowing things to look for to figure out how to do anything, and especially cook or fight, etc. I'm kind of amazed the critics didn't ding it more for that aspect. Having fought my first actual "boss", it was easy enough after a few tries to cheese through it with meals and using my more powerful weapons I was hording, but I tried thinking about that process if I was someone who just bought a switch and wasn't previously a gamer, and that would have been impossible (and even getting there would have been impossible.) For me, the game is perfect, but I'm amazed there's no easy mode or something for new gamers (despite the internet rage that would create for some reason ) Parts of this game play like a Souls game.

@Ryu_Niiyama I've not dared even approach the castle or get too far into hyrule field. The closest I've come to the castle is the tower for that area. I finally took out a rusted out guardian burried in the ground....went through two good weapons doing that, and several arrows!

NEStalgia

GoronBrudda

Tsurii wrote:

@Octane I think he's called Maronus in German lel
From the German word for chestnut I think (I'd have to actually look it up tbh) and all the Krogs/Koroks get the 'us' at the end because why not.

Also @GoronBrudda I've already saw what's up with him lel. I posted a second picture right after that first one as well.

Sorry man, this thread's getting so wild that several pages have gone by, by the time I reply to them! lol. Not complaining' though! It's certainly never boring around here! But yeah, I tend to just dive in whenever I see a post worth replying to (but still very easy to miss posts, even if they have been left straight afterwards!)

GoronBrudda

Eel

I feel like the game is only as hard as you want it to be.

I beat Ganon a few minutes ago (I'm still not done with the game though!) and to be honest I never really felt the game was too hard.

That said, I spent most of my time through Hyrule wearing monster masks, hiding behind walls, and climbing my way out of conflict. All while being basically incompetent at combat most of the time.

And the champions know I have abused their powers as much as I have been able to.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

StuTwo

NEStalgia wrote:

One thing about this game that shocks me is just how DIFFICULT it is. As a gamer it's kind of a treat, but after how "accessible" they were going with SS, there's nothing remotely accessible about BotW. If you're not already a hardcore gamer I can't imagine how you could possibly even play the game. It seems to rely on already knowing things to look for to figure out how to do anything, and especially cook or fight, etc. I'm kind of amazed the critics didn't ding it more for that aspect.

Agreed 100%. It uses every button on the controller all of the time - even the d-pad. I love it but it's not accessible or approachable in the way that A Link to The Past was or even Wind Waker.

For anyone who's played more than a few 3d adventure games in the past 15 years it's phenomenal (which is why we all love it and why the critics have gone crazy for it) but it's definitely a valid criticism of the game that it's hard for newcomers to approach.

The one positive for newcomers would be - I suppose - that the penalties for dying are so slight and you're trapped in the relatively "soft" training area until you can understand the basic concepts anyway. I loved the way that you pretty much have to learn how to cook before you can get to the "last" of the first 4 shrines. It's classic Nintendo's gameplay design philosophy but with a slightly softer touch.

StuTwo

Switch Friend Code: SW-6338-4534-2507

Octane

@NEStalgia I wish there was a more difficult mode... It's definitely no Dark Souls. The boss fights have been very easy so far, and I'm actually kinda disappointed that they don't scale with your gear, because every subsequent boss fight is even easier.. I just breezed through the third boss fight, no big deal, only took damage once.

Octane

Ryu_Niiyama

@NEStalgia Well I feel like this Zelda is like Zelda and Dragon's Dogma sat down and made a game. The difficulty is accessible so long as you know understand the combat system (stay on the plateau for a bit and you will get your timing down... plus the training shrines) but the game does punish you if you just run in haphazardly. At the same time I sorta want to kick Aonuma in the shin for Lynels...look they freaked me out in LttP, LBW and now BotW...They need a mass extinction event right about now.

I will say this game feels like a 30th anniversary game even though they didn't make the fanfare about it. Lots of references to previous games and a very engaging narrative (minus the voice acting). I haven't touched anything else since.

Also, for the Guardians You can parry the guidance beam with your shield. I killed 4 of the stalkers that way.

[Edited by Ryu_Niiyama]

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

-Green-

Guardians become a joke once you get the master sword or some of the ancient weapons. It's fun farming them for parts and destroying them.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Haru17

Breath of the Wild is also gated by over-leveled enemies and difficult dodging tasks.

They also completely ditched that talk back in 2014 of being able to approach dungeons from any angle and strictly divorced the shrines and dungeons from the overworld.

Don't hate me because I'm bnahabulous.

Eel

I'd say Lynels are definitely the scariest enemy in the game. The good thing is they're 1000% optional to fight.

Even in Hyrule Castle the game locks you into a room with one, you can escape through a window.

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

-Green-

@Haru17 Yeah. I was really hoping they would have stuck to that direction. Like how they were teasing at the Game Awards gameplay.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Eel

Well, you can certainly decide which dungeon to play and which terminal go for first and so on.

So technically they didn't lie!

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

NEStalgia

NEStalgia

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