After a while you've seen it all. Going to a new area, I know exactly what to expect; Bokoblins, Moblins, Lizalfos and an elemental variety of Keese and Chuchu...
Where are the Deku Baba or the Peahats? A Zelda forest with Deku Baba doesn't really feel like a Zelda forest.. I think this was the game to double down on the enemy variety, since it's so big. But it's all more of the same. Too bad though..
@GoronBrudda Thank you so much! Big help, I'll try and have good stamina for this one!
No worries! -Anytime! I've nowhere near gotten through the whole game yet either, but the game's so big that we're likely to all be experiencing different parts of the game at different times in different places, and in a whole multitude of different ways! So when each of us gets stuck on something, it's good to know that there's enough of us here that someone is likely to have gotten past the part we happen to be stuck on! While I'm sure many people will already have completed the game, and have gotten through lots of it, I'm willing to bet that there's still tonnes of stuff that are still left to discover and explore for even the most seasoned zelda addict! (whether they realize it or not). So no worries, mate! -I'm sure at some point you'll have come across something that I've not gotten to yet that you can help me out on too! (and now we know how to do the spolier tags on here, we'll be able to share this stuff without having to ruin it for anyone).
Ahhh guess ill go back there later. Got some nice weapons out of it so it was not to much of a wasted trip. Plus when I do decide to go back. I have a fast travel right outside.
After a while you've seen it all. Going to a new area, I know exactly what to expect; Bokoblins, Moblins, Lizalfos and an elemental variety of Keese and Chuchu...
Where are the Deku Baba or the Peahats? A Zelda forest with Deku Baba doesn't really feel like a Zelda forest.. I think this was the game to double down on the enemy variety, since it's so big. But it's all more of the same. Too bad though..
I know what you mean! Probably just took too long to add all the extra stuff in due to how long it took to make what we already have!
...That said, we may even get some of that extra stuff in one of the DLC expansion packs, as they did say they would be adding completely new gameplay elements in one of them. Aside from certain enemies and characters that I miss from most Zelda games, what I find I miss most though is the amount of catchy Zelda music we're used to hearing being played throughout the game, instead of just in certain places. But perhaps that's just me!
Other than that though, I'm still loving it so far!
@GoronBrudda Don't expect much of the DLC, it's not going to change the game. They never said anything about changing gameplay mechanics. Besides, I'm not talking about a lot, but I feel that only 3 or 4 region specific enemies would've added a lot more. Wolfos, Deku Baba, peahats and a different water type enemy for example.
I'm barely anywhere near where you all are and this may actually dethrone LttP as my favorite Zelda. At this point I'm just reacting to the environment. How the people react when the weather changes, how the enemies are actually dangerous for once. Usually in zelda games the jump attack is a source of fear to baddies...they either avoid it or get hit by it. Now? I literately watched a bokoblin step back and skewer me as I came down. And he starts laughing as I crumple. Also I was climbing a mountain and next thing I know a guardian is climbing after me... I have never had this sense of on the edge of your seat excitement with a Zelda game. They have always been like reading a book...enthralling but comfortable. I'm having moments where I'm trying to look for something or gather materials and then all of a sudden I'm getting attacked on all sides. I'm having to run AWAY from battles or risk being killed.
The best part is the world is stuffed with things to pick up/do. Because you have to craft and rupees are rare, you are looking at every nook and cranny for materials or secret items. Unlike most other open world games where they are either barren or the materials are almost an afterthought because you get items elsewhere (skyrim/far cry/fallout...why mine/hunt/gather when I can just raid a re-spawning dungeon or my health regenerates?) This is the first open world game where I don't WANT to use fast travel (although I am grateful for it because I'm just discovering shrines and I'll go back to them this weekend when I can actually play for more than half an hour); i just want to walk around and talk to the travelers and hunt and fish and find koroks.
Seriously the Zelda team just dropped the mic.
EDIT: Also ...F the goats/rams/whatever. Had one knock me off a mountain from behind. Look, Lambchop I wasn't even after you! Must be karma for all the bears I FUS ROH DAH'ed off of mountains.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
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I'm in the same boat as @Ryu_Niiyama. I've had the game since day 1 but I haven't progressed the story much at all because whenever I start doing something towards it I get distracted by finding a new shrine or discovering a new area that turns into an hours long exploration.
@Ryu_Niiyama Haha you opened it! Suspense was getting to you huh? ALBW already dethroned ALttP for me...same overall game, but modernized without the annoying outdated design issues. But yeah, this game is something special for the ages.... I haven't even done any shrines outside the mandatory intro ones....I keep activating them, then wandering off into the wilderness. It reminds me so much of playing the original, I rarely went into the dungeons, just explored the overworld, found the dungeons, then went back to the overworld for most of my play time! First time for that experience since those days!
You make a good point about fast travel. I've been playing daily a few hours since Friday, and have used fast travel maybe 3 times, after I knowingly went off in a direction I knew I'd have no realistic way to get back up and intended to fast travel, or to get a quick view from a tower. I, too, rarely want to fast travel when walking manually is both more scenic, fun, AND can lead me to discover new items/places.
Battles, I'm still pretty much at the point of running away or sneaking past almost everything. Red and blue bokoblins and red moblins (I miss them being pig-like) I can handle. Almost everything else destroys me in seconds.
@Arcamenel I was just trying to access a few more towers trying to reveal more map yesterday, got to one area and saw....a thing....in the air....and thought "what the HECK is that? No way I'm going there!" Then proceeded to wander that way anyway. Couldn't find any shrine to unlock despite the beeping. And it's ALWAYS raining...so I couldn't climb to get a good view. I'll have to go back another day. Then I got to the tower over there.....figured I'd unlock that, only to discover there's no way I have the stamina to climb it without enough handholds.....and an enemy was circling around it blasting me every time I even tried. And I could barely dent him. So I explored onward...
There's this realism in exploration that makes me feel like that world is really the world I'm in. Genuine exploration in a game like this is just unheard of. I have no mission objectives short of some vague save the world quests that I presume are end-game. Nothing to do but explore. It's as groundbreaking in 2017 as the original was in '87
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