Oh man, I've just done the wettest section of the game and jeezy flipping crumpets that Divine Beast is something else. That probably the whackest puzzling I've ever seen in a Zelda game. I walked in, and I was like "pah, a big room with a mini enemy in it, nothing new here" and then left screaming "this is an indescribable marvel of puzzle design aaah!". It's on another level. You're in the elephant, but you can control the trunk outside of the elephant, which blasts a stream of water back into the element, which allows you get get high enough to get out of the elephant onto the trunk, which can is then bent to allow you to get back into the elephant at a higher point, from within which you can open up the surface of the elephant, and allow more water into it and... Aah!.
I've always thought of Zelda games as almost being their own genre. Yes, you could call them 'action-adventure' games or similar, but there's never been anything that feels quite the same.
Anyway, if past titles fell into the genre of 'Zelda', this is "prog-Zelda". It really is something else. I think there's a hefty dosage of 'Zack and Wiki' that make most of them experiences feel more cerebral. But you don't have to play like that if you don't want; you're very welcome to just charge everything like a Viking with mad cow disease. Zack and Wiki just spat on you if you played it like anything other than the way Zack and Wiki wanted. Which is... fair enough really - it is a puzzle game - but I still didn't really like it.
The video clips are the only disappointment for me. Past Zelda games has left enough to the imagination that you can fill the characters up with your own interpretation. I find it somewhat breaks the illusion of fantasy if you start pinning characters down to voices you would never have associated with them. It's ultimately a minor gripe, and largely fixed by turning down the volume, but it's there.
Anyway, I'm glad to have hit such a landmark. I feel I can play the game in a more normal manner now. As in, not losing stupid amounts of sleep because I want to play it all the time.
Might as well be staring at a completely black screen since for the last couple of pages all I've been seeing is those black spoiler tags everywhere.
Yes, I'm sulking. I wanna use spoiler tags too lel
The only disappointing thing so far in terms of gameplay is how many times they've reused the "battle a mini guardian" shrine.
Anyone know how many of those they are? Guess I could've just unluckily stumbled upon all of them very early on. Seems unlikely though.
I think they've been about 1/4 of all the shrines I've done so far. Please god don't let there be 25 of those things.
So I went and got all flash backs, a epic quest happened earlier.
I'm no where near ready for the end of the game, got the master sword, but only one beast finished, but I wanted to get a flashback, I literally was knocking on Ganons door, pizza order is here, but that was not where the flashback location was, so I was able to dodge and avoid a lot of super hard enemies, it was nuts, I really dunno why a flashback location would be at the end of the game, you need all 12 to be able to get the last flashback which Impa shows.
Unfortunately joy-cons don't charge while attached to the dock when Switch is off or in sleep mode. Now i'm charging them with Switch on (i have because the right one was almost without charge and i didn't buy a charging grip), in the afternoon i'll start Zelda!
Oh, you seem to be right. The descriptions for already found stuff, they stopped.
I must say I also like the towns. The way you enter them, the way they feel, it all feels so natural. I can only imagine creating such a big world with so many people, and it all works, must have been a pain. But so far, really impressive!!
@Joeynator3000 I got jump-scared because of lightning too! The thing is, it was my first thunderstorm in the game and I just stood there for a while. I really wanted to see the lightning and get some screenshots, so I waited. I guess I got so excited and so immersed that I kinda jumped out of my bean bag when it actually happened! I've also gotten jump-scared simply by turning around to find an enemy behind me. I'd be so focused on gathering materials and exploring that I'd forget about the skeleton things that can just pop out of the ground. Seriously, I hate those things! XD
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The game is absolutely fantastic but I do have 2 issues that aren't the common open world FPS drop thing. The horses don't really add much to the game since I find myself preferring gliding for fast travel or walking to check things out and death is now acceptable to the gameplay which is a major turn in the series where before you'd do your best to avoid it.
@jump I agree with the horse. 20 hours in I just finally got my own and find myself climbing and gliding.
The whole death thing, I have actually been talking to my roommate about this as he has his own switch and about double my play time. His initial impression was that this game is extremely unforgiving. I actually think the game is pretty forgiving, but its also fairly difficult. And personally, I think it works really well. If it was difficult and unforgiving this would either be more annoying than enjoyable or just asnother dark souls.
P.S. it would also be pretty crappy to to punish people for exploring.
"Explores, Get one shot by enemy, Cries"
This information was outdated.
So Now I got to think what to add here!
After playing this for a while I have my own views and I have to admit is really fantastic. Albeit very tough. Hard but fair.
However, it is not without issues. For the most part, the game is pretty easy puzzle wise. Nothing that makes your head hurt but more a "ah so that is how you do it". But for me the worst part are the Statis rock throwing puzzles. They to me seem to be purely pot luck and I spent 3 hours last night on a really hard one. Most of them take 10 minutes. It's not a big flaw but the difficulty can swerve very easily. I solved the puzzle today by using all my Amiibo for the chests to act as a net to catch the rock
Also the rain. The rain might be the most frustrating part of the game. Especially in a game that promotes rock climbing.
But overall I love this game and it is definitely my best Zelda of all time (currently). Oh and the music for Divine Beast Ruta...wowsa.
I solved the puzzle today by using all my Amiibo for the chests to act as a net to catch the rock
That is the dirtiest sentence I have ever read in my entire life XD. To be fair, Nintendo is being pretty dirty themselves with the amiibo and the expensive and expansive collection of cosmetic gear they unlock.
@Maxz@Operative2-0 The water dungeon is absolutely amazing, right? I can only imagine what the others will be like. They don't feel like traditional dungeons, their design is a lot more open, but in a way they're just as good. And maybe even better in the context of this game. I love the idea of controlling those giant automata. At first I thought the idea of a giant elephant was a bit silly, but it looks pretty awesome now he stands on that rock firing a laser at Hyrule Castle.
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