With some of these enemies you really need to know what kind of weapon is best suited. I just waisted 3 of my best weapons on one of these dudes lol. Only took 1 hit with a certain elemental weapon...
@Tsurii I'm on that island. Easier said than done, I thought you were talking about that tiny island with a shrine on it. I do love this challenge though, although that boss fight may prove to be quite difficult..
I found a shrine right before that island thing, and it had a boss battle that I was really really underpowered for. One hit was an instant death. I went through all my weapons and arrows. Eventually it just started shooting lasers when it was near death so I spent like 15 minutes running around it dropping bombs. I actually won, surprisingly
It's not just a couple of menus though. At its most basic, it would've been the same as the slate is in-game, but live all the time.
It may not seem like much, but dual screen gaming is more complex than people give it credit for. And even if it's just a small difference in performance, it's till a difference.
@Meowpheel It's just a map and an album though. What the Sheikah Slate does isn't complicated at all. The game renders a mini-map on screen, so there's no reason why that couldn't have been on the GamePad instead (talking about technical reasons).
@Spanjard@Operative2-0 Yes, you don't need another item, just think outside the box. Sometimes I'm stuck on a chest for a minute or two, but I've always found a way to get them in the end.
I do not think it would have been a problem implementing the map/icons on the GamePad if they wanted to. It worked at E3 2016 anyway...but we'll never know for sure. It's strange that the WiiU didn't even have enough power left to put a keypad on the GamePad to type in your horse's name.
Anyway, hit the Lost Woods today and I'm currently tackling a shrine where it says you have to count the stars to open the way. I've done 25 shrines or so already and reconquered all the four colossi and this is the first time I'm genuinely scratching my head. I'm probably overthinking it...
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
@Tsurii Well, I spoke too early, the enemies respawn and the group of Bokoblins on the beach guard a treasure chest that contains a Traveler's Sword, so if you're still looking for one, it's still there.
@Octane Hahaha! I can't believe it's that simple. I was going to retry it when I had, like, a billion heart containers or something.
But now with Octane top tips, I might give it another go.
@Spanjard I believe you should be able to to get all the chests with the basic slate functions. There's no backtracking I'm aware of.
Sometimes the chests are much more sophisticated than the main puzzle though, and use a greater variety of runes. I just did a shrine where to finish the shrine it, you just ended magnesis, but to get the final chest, you also need cryonis and remote bombs. In this case, it involved leaving a bomb inactive next to a switch for most of the level, and then only activating it when I'd got into the final room and essentially 'finished' it. This meant I could 'hit' the switch, despite being completely closed off from it.
So yeah, some of the chests are the 'real' puzzles.
@Octane Have you found any practical uses for them yet? I haven't touched them.
Two recent discoveries I've made, that made me feel quite stupid for not realising earlier, where that you can do ice pillars under floating chests to access them, and that you can get more from those 'offering' frog statues if you have a generous spirit. Previously, I'd just been trying to push the chests to shore - by bomb, boat, or body - and stealing all the apples from the statues.
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Topic: The Legend of Zelda: Breath of the Wild
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