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Topic: The Legend of Zelda: Echoes of Wisdom

Posts 521 to 527 of 527

rallydefault

@Dom_31
Well, the whole game is based around always growing your arsenal of echoes, and most of them can be used in really creative ways. So in that regard, the game is always opening up and giving you more options for gameplay.

On the Link side of things, you’ll continue to grow his weapons and the time you can play as him. In a lot of boss fights, you can stay Link pretty much the whole time if you’re good about spacing out the energy chips.

The thing I love most, though, is that the game is back to dungeons that are all very different from each other and have cool puzzles. Some can be brute forced, yea, but every step of the adventure gives you something new.

rallydefault

Dom_31

@rallydefault hmm, gonna give it more time. I think there's another quest in what I assume is the Gerudo area and I usually give Zelda games until the obligatory "twist" midgame/after doing whatever the games first set up as goal.

This is of course assuming Echoes takes more after older Zeldas and not the switch duology

Dom_31

NintendoByNature

@Tasuki for sure, release on both, doesn’t matter to me. I just love that game.

NintendoByNature

rallydefault

@Dom_31
It does follow the older games where there is a pivot at the 1/3 - halfway point, yes.

rallydefault

Tasuki

I think having the echoes is what makes this game unique. Because you get so many echoes there are so many ways to tackle a puzzle or a fight. For example I didnt know about the attach feature for some echoes. There was a heart piece up high and after reading a walk-through after I finished the area (which I like to do to make sure I didnt miss anything) they said use a crawltula and attach yourself to it to climb the wall up to get the heart piece. Well instead what I did was get up to a lower point and built a bridge of beds to get to the heart piece which worked just fine. Examples like that is why I am enjoying this game so much.

As someone pointed out yeah there is the "Link mode" but like they said it feels like it was put in there to give people a feel of familiarity which is why your timed with it. They really want to to use the echoes to figure your way out of puzzles.

With that said try also using the echoes in unconventional ways. Like for example drop a bed on an enemy below you, you'd be surprised how much damage you can do to it.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Tasuki

@NintendoByNature Done some more exploring and to my delight I found the haunted grove area from ALttP. Which if I am correct the ranch is where the town is in ALttP. Seeing stuff like that just puts a smile on my face when I play this game.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

rallydefault

@Tasuki
Yea, a lot of the higher-level and speedrun tech makes heavy use of the attach feature with your echoes.

rallydefault

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