@Grumblevolcano And people will pay anyway, just because they're used to being able to play online.
The problem is that the online for Nintendo's games is Peer 2 Peer, meaning the quality of the connection is dependent on the people playing. Nintendo can't do much of anything - if anything - to improve upon these problems, unless they create their own servers for Nintendo games. And I sincerely doubt that's going to happen. The connection issues will remain the same, you'll just be paying for it. Even though you're already paying for your internet service - which is what really runs P2P - to begin with!
Nintendo's really having you pay for cloud saves and NES games, while locking online play behind it to MAKE you pay for it. Really lovely for the company that's supposed to be better than the rest.
Yeah, I always giggle a bit to myself to people who think the Online sub is going to actually improve the online capabilities. Unless they announce dedicated servers for all their current games, it's not going to have any noticeable improvement on our ends.
@MisterPi Please no. Dedicated servers would be the worst for Mario Tennis or Smash Bros or Pokken or Mario Party or Pokemon Let's Go. Splatoon MIGHT be improved by them, big MIGHT there though. Mario Kart already has them, and... I think that's all their online games, right?
Dedicated servers improve online quality when there's lots of people by synchronizing everyone. If there's only two people, they literally serve no point other than to add additional lag. They aren't some magic lag eliminating device you can throw on any game.
If you want better online, you need better netcode, plain and simple. Smash 4's netcode was entirely delay based for example, which combined with low quality matchmaking made online awful. Same thing happened to Mario Tennis on the demo, and look how much better it's become since they updated the netcode?
@EvilLucario Exactly. That's because Brawl's netcode was absolutely awful (though, I blame Wii's lack of proper online support as well, only a couple games managed to implement it well). And Smash 4's was far more stable, but still delay based instead of predictive. Hopefully we'll see proper predictive netcode, and ping based matchmaking introduced this time around. That'd bring it in line with other fighters being released.
Nothing against Waluigi, but he’s better being an assist trophy than a playable fighter. His only relevance is being Wario’s sports partner. Other than that, not big of a superstar like the rest of Mario characters.
Making promise is easy. The hard part is keeping it.
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