It's a red coin level with six themed levels. After each boss you'll acquire their powers that can be helpful in other stages. Each boss has a weakness, but they don't make much sense - just like in Mega Man games.
It's kind of hard searching for zelda levels,So if anyone has some good ones they want to toss my way, please do. I dont mind regular levels, but I absolutely adore zelda ones.
I made my first ever Mario level. (Please be kind!)
If anyone wants to give it a try, it's called "Raiders of the Lost Arcade" and it's a series of areas inspired by classic arcade games (Space Invaders, Ice Climber, Pac-Man, Mario Bros and Donkey Kong). I'm sure it's probably not the most original idea in the world, but it was a lot of fun to make and I learned a lot about making levels for next time.
Please give it a go!
Level ID: 0TN-KTM-00G
Style: Super Mario Bros
Tags: Standard, Themed
Difficulty level - I haven't assigned one because I'm not entirely sure - I was worried it might be too easy, but it currently has an 11% clear rate after 27 plays. I didn't think it was particularly challenging, but maybe that's because I'm so familiar with it.
Hi guys! I've been playing Super Mario Maker 2 for less than a month, but I've created 2 levels. They are both quick and pleasant to play. For everyone.
Hi Guys Try out my new speedjumping maps ...... you will love them
Speedjumping basics ---- M03-PRS-X1H
SPeedjumping very easy ---- RBR-FK7-GHG
Speedjumping medium ---- 7X6-QR2-DMG
Speedjumping hard --- 175-V71-BDG
Speedjumping Expert --- FFW-PFD-TTF
Just got Mario Maker 2 and uploaded my first level, it is a platforming stage that is a little challenging at first but I would say is around normal/expert difficulty.
Please give it a go and let me know any feedback on the stage
55H-4KY-3SG
Hello everyone! Been a while since I've posted any levels here but now that I've pretty much cleared out my backlog I've made a couple courses that I'd like to share with you! One is an original course and one is a remake.
Ascending the Desert Mountain
Course ID: Q2P-8B3-RWF
Game Style: Super Mario World
Difficulty: Standard to Expert
Description: Climb your way up the Desert Mountain.
Super Mario Challenge W2-4 3D
Course ID: NRD-6GN-Y0G
Game Style: Super Mario 3D World
Difficulty: Standard
Description: W2-4 from Super Mario Maker 3DS Super Mario Challenge remade in the 3D World style.
I hope you enjoy my levels and any feedback is greatly appreciated. Have a great day and may the Light illuminate your path.
Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."
My Nintendo: Thundrtron | Nintendo Network ID: Thundertron55
I wanted to post a few challenging but classic style Mario levels.
This level is called "Mario's NightMare in Dreamland. 9CC-TMG-PVF" Super Mario World Style
The next is "Desert Nightmare 0KG-GSY-TMF" a classic Mario 3 level
and the most challenging out of the three, "The Great Journey S39-4HJ-6GG" Super Mario World Style
I hope everyone enjoys them. I try to keep true to the original games styles and I make them as long as possible. I hope everyone has a blast playing it!
My next level will be Mega Man Jumpman Dr. Kamek's Castle, a conclusion for my previous level. I have all the content done and am currently in the playtest process. I hope to be able to upload it soon.
Just got Mario Maker 2 and uploaded my first level, it is a platforming stage that is a little challenging at first but I would say is around normal/expert difficulty.
Please give it a go and let me know any feedback on the stage
55H-4KY-3SG
The beginning is a rough one. Not only do you have to balance on top of the bullet bills, you also need to keep the momentum going to reach the flying koopas. The pacing is quite good. Checkpoints are frequent and the level does not needlessly drag on.
Ascending the Desert Mountain
Course ID: Q2P-8B3-RWF
Game Style: Super Mario World
Difficulty: Standard to Expert
Description: Climb your way up the Desert Mountain.
Solid level with a bit too high enemy density. I'd suggest trying to remove them one by one. When you're not sure if this makes the level worse, cutting is the right decision.
The next is "Desert Nightmare 0KG-GSY-TMF" a classic Mario 3 level
and the most challenging out of the three,
Fun altough chaotic level. You're using way too many enemy types and gimmicks, which make the level feel like a mess. The desert boss room can be cheesed with spikeball destroying the walls. Bowser is a tricky enemy to use, and fireball spam definately is not the way to do it.
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Topic: Super Mario Maker 2 Level Sharing
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