It's kind of hard searching for zelda levels,So if anyone has some good ones they want to toss my way, please do. I dont mind regular levels, but I absolutely adore zelda ones.
I made my first ever Mario level. (Please be kind!)
If anyone wants to give it a try, it's called "Raiders of the Lost Arcade" and it's a series of areas inspired by classic arcade games (Space Invaders, Ice Climber, Pac-Man, Mario Bros and Donkey Kong). I'm sure it's probably not the most original idea in the world, but it was a lot of fun to make and I learned a lot about making levels for next time.
Please give it a go!
Level ID: 0TN-KTM-00G
Style: Super Mario Bros
Tags: Standard, Themed
Difficulty level - I haven't assigned one because I'm not entirely sure - I was worried it might be too easy, but it currently has an 11% clear rate after 27 plays. I didn't think it was particularly challenging, but maybe that's because I'm so familiar with it.
Hi guys! I've been playing Super Mario Maker 2 for less than a month, but I've created 2 levels. They are both quick and pleasant to play. For everyone.
Hi Guys Try out my new speedjumping maps ...... you will love them
Speedjumping basics ---- M03-PRS-X1H
SPeedjumping very easy ---- RBR-FK7-GHG
Speedjumping medium ---- 7X6-QR2-DMG
Speedjumping hard --- 175-V71-BDG
Speedjumping Expert --- FFW-PFD-TTF
Just got Mario Maker 2 and uploaded my first level, it is a platforming stage that is a little challenging at first but I would say is around normal/expert difficulty.
Please give it a go and let me know any feedback on the stage
55H-4KY-3SG
Hello everyone! Been a while since I've posted any levels here but now that I've pretty much cleared out my backlog I've made a couple courses that I'd like to share with you! One is an original course and one is a remake.
Ascending the Desert Mountain
Course ID: Q2P-8B3-RWF
Game Style: Super Mario World
Difficulty: Standard to Expert
Description: Climb your way up the Desert Mountain.
Super Mario Challenge W2-4 3D
Course ID: NRD-6GN-Y0G
Game Style: Super Mario 3D World
Difficulty: Standard
Description: W2-4 from Super Mario Maker 3DS Super Mario Challenge remade in the 3D World style.
I hope you enjoy my levels and any feedback is greatly appreciated. Have a great day and may the Light illuminate your path.
Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."
I wanted to post a few challenging but classic style Mario levels.
This level is called "Mario's NightMare in Dreamland. 9CC-TMG-PVF" Super Mario World Style
The next is "Desert Nightmare 0KG-GSY-TMF" a classic Mario 3 level
and the most challenging out of the three, "The Great Journey S39-4HJ-6GG" Super Mario World Style
I hope everyone enjoys them. I try to keep true to the original games styles and I make them as long as possible. I hope everyone has a blast playing it!
My next level will be Mega Man Jumpman Dr. Kamek's Castle, a conclusion for my previous level. I have all the content done and am currently in the playtest process. I hope to be able to upload it soon.
Just got Mario Maker 2 and uploaded my first level, it is a platforming stage that is a little challenging at first but I would say is around normal/expert difficulty.
Please give it a go and let me know any feedback on the stage
55H-4KY-3SG
The beginning is a rough one. Not only do you have to balance on top of the bullet bills, you also need to keep the momentum going to reach the flying koopas. The pacing is quite good. Checkpoints are frequent and the level does not needlessly drag on.
Ascending the Desert Mountain
Course ID: Q2P-8B3-RWF
Game Style: Super Mario World
Difficulty: Standard to Expert
Description: Climb your way up the Desert Mountain.
Solid level with a bit too high enemy density. I'd suggest trying to remove them one by one. When you're not sure if this makes the level worse, cutting is the right decision.
The next is "Desert Nightmare 0KG-GSY-TMF" a classic Mario 3 level
and the most challenging out of the three,
Fun altough chaotic level. You're using way too many enemy types and gimmicks, which make the level feel like a mess. The desert boss room can be cheesed with spikeball destroying the walls. Bowser is a tricky enemy to use, and fireball spam definately is not the way to do it.
Hi Everyone first post here.
So I've recently been feeling the kaizo world of item abuse and precision jumps becoming a bit stale and decided to return to my old favourite of standard exploration levels.
Yoshis Oasis is the level I ended up making over the course of the last 36 hours.
Its an unforgiving linear plat-former with side quests. Red coins are true ending but not required
The Rocky Road: Yoshis Oasis
C2S-VCK-6TF
I'd appreciate any feedback.
Thanks all, I look forward to hearing from the community and will get round to playing some of your levels soon.
Please try my new level for my game Super Mario Refresh: 3-2 Oil-rig Mayhem, a traditional level, difficulty easy/medium: TWH-W0B-G5G
The story is this: Mario's trip to the beach leads him to an awful oil-rig polluting the sea.
Reply to this comment and I will try yours as well. Happy making!
The focus again is traditional platforming, difficulty easy/medium. I tried to go really hard on the aesthetic this time around so I hope you enjoy that.
Though there is a water theme, there are very little water level parts, because I prefer straightforward platforming.
Here are the levels:
Name: Super Mario Refresh 3-1 Night at the Beach
Course ID: KW9-HGK-3GG
Description: Mario hears of bad things going on at the beach and decides to investigate!
Style: SMB 1 (Traditional)
Name: Super Mario Refresh 3-2 Oil-rig Mayhem
Course ID: TWH W0B G5G
Description: Mario’s trip to the beach leads him to an awful oil-rig polluting the sea!
Style: SMB 3 (Traditional)
Name: Super Mario Refresh 3-3 Poisonfish Peril
Course ID: 9CP-QC0-TQG
Description: Mario embarks on cleaning up Bowser's awful oil spill!
Style: SMW (Traditional)
Name: Super Mario Refresh 3-4 Ocean Outcry
Course ID: M8F-2GK-LRG
Description: Mario journeys to the depths of the ocean to face Bowser once again!
Style: SMW (Traditional)
Try them out and give them a like. Post a comment below and I'd be happy to try your level!
My previous (and most succesful) level was Mega Jumpman (262-TYM-V2G). Structured like a classic Mega Man game, Mega Jumpman beat six minilevels, acquiring powerups from bosses along the way. Sadly there was no room left for Dr. Wily's Castle, so I made a separate level for it. Hope you'll enjoy this finale for the duology!
Come join my live YouTube stream on Easter Sunday from 3:00pm UK time / 10:00am EDT time. I will be taking viewer level submissions and playing viewer levels live. The link to my YouTube channel is below, hope to see you there. https://www.youtube.com/c/Hanakane
Forums
Topic: Super Mario Maker 2 Level Sharing
Posts 1,701 to 1,720 of 2,209
Please login or sign up to reply to this topic