@Simbabbad, thanks for your feedback on my Sonic & Megaman level.
The idea behind the one inch block was that I didn't want players to be able to carry the boot to the boss.
I played your "Escape from another castle" level. I really liked your spin on the traditional castle level.
I liked how you end up behind Bowser on the bridge, it really does feels like you just escaped.
Besides the theme it's a fun and challenging level. Nicely done!
EDIT:
I just updated my old Mega Man level, it's a minor change, I removed the one inch block before the boss entrance.
I had my reasons to use a one inch space before but I have come to realise those reasons were wrong and stupid.
So I (re-)present:
Mega Ma...rio? - Hammerman (there's no cutman)
Level ID: 2W5-0NM-K5G
Here's a little boss level I created, it's inspired on the final boss level of Sonic the Hedgehog and what it could be like in Mario-style. (Answer: It's not easy)
Finished a platforming level I've been working on using the propeller suit, which I haven't messed around with much. There are wigglers with really tall hats made of munchers and you have to jump over them.
Propeller-Hopping Over High Hats
These dapper wigglers have really tall hats! Fly over them with ZR!
NSMBU - 2FQ-6H4-RFG
If you want to try any of my other levels, here's a list. I have a mix of platforming levels and puzzle levels. I'd suggest The Great Icicle Escapade, The Terrible Towers, and He Thinks He's a Lemming as ones to start with. https://www.nintendolife.com/news/2019/07/community_share_you...
@zwetzel4 I just played one of your levels. The Boss rush one. I love all of your levels and I've yet to play a bad one. I'll give your new ones a go in the next day or so.
@LockAndLuke played your obstacle course. Really tough but very fun.
@simbabbad
Really liked spring breeze. Nice classic level
Hi just joined. For my first level to share with you: To Infinity and Beyond J08-BQ5-W2G
I feel like this level could be very popular, because I made it with a passion to annoy and make you have fun at the same time. I really want this level to be played by lots of people, because it is a level that is as hard as Champion's Road, or The Perfect Run. So, please give it a try, and I will post gameplay of it sometime this week.
This is a level I made with SMM1 and have since brought it over to SMM2. If you stop even slightly, you unlikely to make it, and it isn't just in one direction. You'll have to make quick adjustments to direction as you play through it.
It did get some changes from the original. Mostly aesthetic as it doesn't look empty anymore, but I did have to make some changes to the overall level design because the physics changed slightly. Some jumps that were easy before became almost impossible now, so I had to do some trimming. Some parts became easier, but some parts are now a little harder.
As of this post, only 2 out of 1032 people who played the level (besides myself) were able to complete it (and overall completion rate of 0.19%).
Hello everyone! I made a bunch of levels over the weekend and I am here to share them.
Rising Lava Tower - B1L-N1X-GCG
Style: Super Mario 3D World
Hurry! The lava is rising! Left path is harder but more rewarding and the right path is easier.
Difficulty: Hard
SSB Brawl - Rumble Falls - LP2-D9Y-WKF
Style: New Super Mario Bros. U
This level is based on the Super Smash Bros. Brawl stage Rumble Falls.
Difficulty: Normal
Infiltrating Bowser's Airships - 084-G3T-Y5G
Style: Super Mario Bros.
Infiltrate the airships of Bowser's Navy! Originally made on 3DS.
Difficulty: Easy
Super Mario Challenge - W19-12 - 6KC-STC-RKG
Style: New Super Mario Bros. U
Clear Condition: Don't touch the ground after jumping
Wall Jump Mastery! The final level from SMM3DS's Super Mario Challenge.
Difficulty: Hard
Key Castle - SSJ-R53-6SF
Style: New Super Mario Bros. U
Find the Pink Coins to escape the castle! Originally made on 3DS.
Difficulty: Normal
Cave of Ordeals - 2TV-53L-WXF
Style: New Super Mario Bros. U
Wander through the depths of the Cave of Ordeals! Originally made on 3DS.(Not Zelda related)
Difficulty: Normal
Don't Touch the Coins 1 - GR6-P55-65G
Style: Super Mario Bros. 3
Don't touch the Coins or you'll fall to your doom! Speedrun(20 sec). Originally made on 3DS.
Difficulty: Easy
NSMBW: World 9-3 - NQ0-RWN-FHG
Style: New Super Mario Bros. U
Clear Condition: Find all 3 10-Coins
A recreation of W9-3 from New Super Mario Bros. Wii.
Difficulty: Normal
Bowser's Kingdom - Samurai Moon - NSM-G4Y-0TF
Style: Super Mario Bros.
Clear Condition: Collect the 50-Coin
This level is based off the Moon in Mario Odyssey that requires the Samurai Outfit.
Difficulty: Easy
I hope you all enjoy and like my levels! Have a good day!
Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."
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Topic: Super Mario Maker 2 Level Sharing
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