@sjmartin Thank you! I played two of your levels, Captain Toad's Adventure and the Mole Hill one. They were both awesome! I followed you as a designer. Great levels!!
Some of my favorite games:
Ghost Trick, StarFox 64, WarioLand: Shake It, Kid Icarus, The Legendary Starfy, Endless Ocean: Blue World, Zelda: Minish Cap, Pokemon Snap, Diamond Trust of London, Gyromite, Katamari Damacy, EarthBound, Mario Kart 7, and Sonic Generations(PS3).
Q5P-8B0-6VG
its called bowsers amazingly evil castle
maker name juniperdog
zoom on your monty car to the castle and jump inside! then rush through the floors and defeat the guard at the top to win!
@photofool83 - Thank you very much! I truly appreciate that. You may really enjoy Toadette's Speedrun Sprint. (And I clicked last night to follow you as well)
Mario goes Upside Down
7VH-L11-RMF
Inside the Pyramid
VMF-31W-31G
What's wrong World 1-4??
HDV-GNL-NDG
Temple of Illusions
5HX-P2D-3XF
These are all classic levels with a few twists. Apparently the last one is too tough, only 5% clears. Good luck trying
Feel free to try my older levels too.
feedback would be nice.
I usually do SMB style levels, but here's my first SMB3 level:
Spring Breeze 634-6QQ-BLG
Even though the name is an homage to Kirby Super Star, it's very much a traditional SMB3 level, with optional challenges, secrets, different possible play styles (including speedrunning), etc. - typical Mario stuff. Like my level Old School Super Mario (Plains), there's actually two levels in one since you can use the above or under ground levels, going freely from one to the other.
@Simbabbad - Beat both “Escape from Another Castle” and “Dream Convoy”. Convoy was definitely the harder of the two. Loved the theme and design of it. Another Castle was unique and fun. Neat twist at the end!
I've finally got Bowsers Retro Kingdom 3 up and running KTQ-PDN-NXF
I beat and liked it! There are some rough parts, but none stands out or causes much trouble. Maybe it's not obvious enough the winged Boo has the key (I didn't understand it right away, the room is a bit busy and the Boo gets lost in the crowd)?
I especially liked the Castle/Mansion transitions through the pipes.
New Course ID: GRL-W99-RKF
I've changed the koopa setup, I realize now, that was not the best of ideas.
The goomba isn't necessary for any reason, just an obstacle.
Ultimately I'll be keeping the spike setup and goomba, I like the extra difficulty tbh.
I tried the new version, there are some great ideas, but I maintain that sort of puzzle level gets a bit tedious when you can die a bit too often. When you die, you don't feel like redoing the steps you already know and may quit.
Presentation is excellent, but gameplay-wise it's a little light for me. It's still extremely pleasant, and I liked both your levels, they're like visiting pretty drawings!
I played two levels of your series and really enjoyed them. Your levels are very detailed and feel like their own world, they're visually rich but clear, and gameplay is pleasant.
Switch Blade ID:8XH-N25-SMG is my most popular and probably best level. It’s a quick level with semi precise jumps.
I followed the level, then got to a point where there were no apparent platform, only a row of coins at the bottom. I thought maybe there were platforms there I couldn't see, I went down and died. I didn't persevere.
@MurphysLol I tried Switch blade and Swingas (there's a typo in your code for that one). Switch blade I couldn't work out what to do when you reach the long gap with just coins. Swingas was quirky but fun
@LockAndLuke I got the first clear! I get the impression that both under water and dark levels aren't so popular, so combining the two might be a little bit niche. I liked the combination of calm but deadly!
@Simbabbad thanks for the feedback, I went back and fourth about whether to keep the key on the boo but ultimately settled for the clue in the description. I'm quite proud of the transitions on that one and will probably go back to tidy up the rest.
Played and liked your Spring Breeze, the over world feels like it could have been on the original game and I like the optional sub world idea, its something I'd did with my 2nd Bowsers Retro stage where I had an optional red coin hunt in a secret warp zone. Good stuff
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Switch Friend Code: SW-5967-3221-9309 | My Nintendo: Carlos
Hello everyone! I have a new level and a retooled level following feedback from this wonderful community! I hope you enjoy!
Gizmo Cave - 00V-9D0-LPG
This is the retooled level that went under some major and minor revisions. I slightly shortened up the second half of Beat-Block section, shortened the Snake Block section, added a shortcut that requires the use of a certain power up, expanded on the ON/OFF Block Conveyor Belt section, added a Tree platforming section, removed the Great Tower, added three 50 coins and three hidden 1-Ups. Can you find all three? Thanks to @Simbabbad and @apolking for their feedback on my original level! I hope you enjoy my final revision of Gizmo Cave!
The Great Mystery Box Tower - KF8-WF4-1YG
This is a new level based off the Mystery Boxes/Houses in 3D World where you would clear a challenge in a room to proceed onto the next or receive an item. Most of the challenges are stomping on the enemy with the key to open the Locked Door/Warp Box. There are a few exceptions though. Note that Power Ups are limited so try not to loose any! There are also three 1-Ups hidden throughout the course so I hope you can find them all. I hope you all will enjoy my course!
As always, I am open to constructive criticism of my courses. I ask for criticism so I can become a better Mario Maker and level designer. Hope you have a great day!
Mario Maker 2 ID: 99C-3DN-SVG
Smash Mains: Toon Link, Chrom, Inkling, Joker, Robin, Pyra/Mythra, and Sora.
"May the light illuminate your path."
I have a revamped version of Bowsers Retro Kingdom 2 DN1-F4M-45G
I've cut out an area I didn't feel added anything and made the red coin hunt warp zone areas flow into one another for a clear alternative path. Also change back to Mario Bros 3 theme to fit in with the idea of Bowser messing with original Super Mario Bros levels
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