@Northwind I used to use Ninja Squid ages back when I played with the Octobrush but the swim speed loss is really noticeable and takes a lot of Swim Speed Up to negate it. I'd say it's probably more suited to weapons that kill really quickly like the Splat Roller and better in the ranked modes than Turf War where there's more time to play stealthily but it's definitely something you could play around with and see if it helps you. Quick Respawn only activates if you're dying multiple times in a row so in general it's not something I'd use but it definitely could be handy while you're still learning the game and getting splatted a lot.
My set for Inkbrush is two full pieces of Ink Saver (Sub) which lets me throw two Splat Bombs from a full tank and then my shoes have Object Shredder just to help with dealing with things like Ink Armour, Splash Wall, Baller, etc. and three subs of Ink Recovery Up. Swim Speed Up, Special Charge Up and maybe even Special Power Up are the other abilities I'd consider with the Inkbrush if I wasn't using most of my slots for Ink Saver (Sub).
@BenAV Man, when some rascal splats me with an umbrella, I love putting on Object Shredder with Splattershot Pro. It's so fun if they come back to the next match with that umbrella 😁 Although, its funny how often the umbrella is gone before I get to use Object Shredder.
@Northwind I can see the value of Quick Respawn in Ranked where everything's highly contested so the risk of getting splatted multiple times increases and getting back in quickly can be the difference between winning and losing. It probably loses a bit of value in Turf War where your primary objective is to ink the most turf and your less likely to get splatted over and over again unless your whole team is locked in which case you're probably stuffed no matter what abilities you have. Ninja Squid similarly is really valuable in Ranked where you're mostly going for splats and have time to stop and play it stealthy and sneak around but a bit less valuable in Turf War where you generally need to stay mobile and continue to cover as much ground as possible. End of the day though I think the Inkbrush functions pretty well by itself without any specific abilities so you should be fine to build it however.
@Northwind As someone who has been in the position of the experienced player, I have to admit that it can be pretty satisfying to pick up like 20 splats and keep an entire team trapped in their spawn.
@Northwind The fact that there is no SBMM is a big issue, there is a level 38 STAR vs level 6-13, They have added patches to this game so idk why they wont add SBMM, Nintendo is a freaky company some times.
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@Snatcher There is SBMM. That's why there's seven low level players in that lobby at the same time. But there are other factors that go into matchmaking so it's not always that simple to always get a room with completely even levels. For all we know the level 38* might have joined the lobby through the friend list. And keep in mind that this is the just for fun Turf War mode. In the more competitive ranked mode, you get matched against players of the same rank.
@Snatcher The game tries to match you against players of a similar level if it can. I'm level 53* so when I play turf war it's mostly other players with stars or at least 50+.
@Northwind The fact that you're not able to consistently find players near your level is probably just an indication of there not being a ton of low level players looking for matches at the same time these days compared to higher level players. Can't start a game without eight players so can't have all low level players if there aren't enough searching. If there was no SBMM then you'd be seeing a lot more higher level players than you are now.
Turf war is meant to be the casual just for fun mode so I don't think there's anything wrong with being able to jump in with your friends regardless of level. A lot of my friends are like level 40 or lower and it'd suck if I had no way to casually play with them outside of private lobbies.
@Northwind Private lobbies aren't viable when you only have 2-3 players. Taking away the ability to play with friends would be screwing over long-time players just for the sake of new players potentially having a slightly better experience for the first few dozen hours but even that's not guaranteed. Can always hone skills in the single player which is basically a glorified tutorial or the Octo Expansion which is really fun and has a bit of challenge to it. Or in Salmon Run which is PvE. Or just tough it out against the stronger players, try to learn what you're doing wrong and figure out what you can do better. They're more experience but they're not unbeatable.
@Northwind You're running into the same issues I've had with the game. Games with players scoring 0p happen WAY too often.
I don't mind opponents camping (it's to be expected in turf war), I just dislike the respawn delay time. Spending half a game respawning over and over is the opposite of fun.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
@gcunit If a player scores 0p then that's an indication that they dropped connection or rage quit half way through. It sucks when it happens as it's almost impossible to win 3v4 most of the time but that's online play for you I guess.
I get the frustration about the respawn time but it's a necessary evil as without it there wouldn't be enough penalty for getting splatted.
@BenAV, I can tell you’ve never tried to hone PvP skills in PvE modes. To a very large extent, they’re not comparable (in basically any game). The opposition you face in PvE modes generally translates almost zero to PvP modes, and this game is no exception.
@Northwind Umm, yeah I have. In Splatoon 2. I played a ton of Salmon Run early on and I think it's actually extremely valuable in learning a lot of the fundamentals of the game. It won't help much when it comes at aiming at human players but it's great for honing your movement, ink management and situational awareness as Salmon Run on the higher difficulties gets super hectic and staying alive requires you to get pretty good at a lot of the basics. Plus it's the best way to earn food tickets, drink tickets and chunks to use towards creating your perfect gear so two birds with one stone.
@Northwind If you're using an Inkbrush or even something like the Splattershot Jr then aiming is hardly a factor in the first place. Skills like being able to read the situation well, being able to move around comfortably while avoiding attacks and being able to react quickly are a lot more important to escaping from that situation than being able to aim is. If you were using a long range weapon like a Charger or Splatling then that'd be a different story.
I think what it boils down to is that Splatoon, like pretty much all online shooters, doesn't really cater for casual players. If you wanna play online matches, you've just got to accept the nature of the beast - it's competitive and predominantly populated by players who have played it a lot, which makes it tough for casual players and latecomers.
This is why I don't really play online shooters. I don't have the time or inclination to commit to them enough. Splatoon looks like it's going to be different enough to the mainstream, because it's a Nintendo product, but it isn't. It could do with bots in turf war match making so that you can insist on only playing against opponents that are within a number (of your choosing) of levels either side of yours. Guess that's easier said than done with the turf war system.
@gcunit I'd like them to incorporate bots in the next game if they can, at least to replace players who drop. Some of the AI opponents in the Octo Expansion aren't half bad so it should be possible for them to implement I'd imagine.
I'm surprised there wasn't a bot option in the original game just incase it wasn't successful (which was a real possibility considering it was new IP and on an underselling console) thus lacking players but it's popularity proved it didn't need to do that.
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