@Spanjard Hehe, if I had a little more if the creative freedom, I'd do the same. I've always had trouble visualizing something before its on the page, so I usually just look at references and make a whole ton of pixel-perfect edits. Oh. the things I would make if I could freestyle! Oh well, we're all creative in our own way, right?
@Nicolai That is glorious! It'll certainly get a Fresh! from me if it turns up in my plaza.
@OorWullie I've just had a similar issue in League Battle being matched with some absolutely potatoes for teammates. In probably around 16 of the 20 matches played, my brother and I took both the top slots (and neither of us are Snipers or go particularly singlemindedly for kills). In one game we had 15 and 14 kills between us, while our teammates both had achieved 0 kills and used 0 specials, which are scores I usually associate with disconnects. We got matched with them on multiple occasions, too. Anyway, there's only so much grumbling about bad luck and poor teammates you can do until it becomes bad manners, so I'll shut up now. At least my luck was confined to a two hour period of League Battles.
Can someone sell me on the Nozzlenoses? They just seem like very button intensive versions of standard shooters with an intermittent fire rate. I haven't seen many online, which leads me to believe they're either very under appreciated or... as awkward and lacking in redeeming features as I think they are.
@Maxz I'm not sure. I say just go with the Umbrella. It's the same thing, but with a cleaner ink trail and more options. The Nozzlenose does have a certain technical charm to it, but I don't want to spend the time getting good at it if it doesn't offer any benefit.
@Maxz In exchange for the semi-automatic nature of the weapon, the L-3 Nozzlenose has good range for a shooter, does decent damage, has excellent strafing speed, and a great sub. The H-3 Nozzlenose is a bit more of a hard sell, but it's basically just more of an extreme L-3. It can kill very easily and has amazing range, but has a worse fire rate and horrible strafing.
I'd recommend the L-3. It is really much better than it sounds, but it is a necessity to run Run Speed Up with it. I'd stay away from the H-3. It was good in Splatoon 1 with the Berry H-3 Nozzlenose's sub and special helping it so much, but without them it's pretty bad.
@Maxz If you let the weapon settle between shots (which happens very quickly compared to most), you can use Run Speed Up's increased mobility to strafe more effectively or keep optimal spacing. Especially effective when short-range weapons like the Tri-Slosher are bearing down on you.
Range is kind of interesting in Splatoon 2, due to there being in actuality two different ranges for most weapons. An inking range and a kill range.
The game seems to usually just display the inking range and leaves it up to the player to discover the actual kill range, or essentially what range the weapon begins to deal damage.
A really helpful video I watched recently demonstrated this, with an original comparison between the Splattershot and Tri-Slosher. The Splattershot has notably longer range, but only in terms of inking, but it's actual kill range is nearly the same of the Tri-Slosher.
I reached S+ in Rainmaker and am really struggling to find matches when it is the chosen Ranked Battle mode now. Was there this kind of problem in the first game or is it maybe the issue with the matchmaking process?
@-Green- Well, it's actually fairly simple. For shooters, once a shot starts falling down, is when it loses potency, or more specifically when gravity takes it's toll on the shots. Same deal with Sloshers and rollers/brushes, though it takes a bit longer for them to feel it. Blasters and charger's damage are unaffected by distance, instead being determined by proximity to the explosion and charge time respectively.
^Actually I think drop-off works differently for most Sloshers, not including the Sloshing Machine. I believe they only experience drop-off when sloshing at you from a higher elevation.
Really dig all those stats in the app.
Before, I could only assume. Now I can actually look up (and confirm my suspicions in terms of) which map/mode combinations I'm good/bad at.
I have several combinations with a win rate of 60-80%.
But what really stands out as a negative is 17% 14% on Humpback/Rainmaker.
Which concurrs with my feelings about that combo. Is it just me or is that combo really 'broken'?
EDIT: Ok it's probably just me. I mean, statistically, I'm the one constant during my losses there and others are winning there against me. ^^
I'll refrain from playing that stage for now, I think.
I reached S+ in Rainmaker and am really struggling to find matches when it is the chosen Ranked Battle mode now. Was there this kind of problem in the first game or is it maybe the issue with the matchmaking process?
I was only S in the original but I'm pretty sure it's due to regional matchmaking. There are just millions less people to be matched with.
I still experience several instances where matchmaking takes longer than several matches would or where the game simply fails to gather 8 players. This by far the most frustrating thing about Splatoon 2 for me.
I had never such problems in Splatoon 1 (except during regional Splatfests).
@bluedogrulez don't think it's changed from the first game so I believe one main is between 3 and 4 subs.
And the max for abilities that can stack is a full set (3 mains and 9 subs)
Stacked abilities have diminishing returns though so it might not be worth it for all of one ability.
Although you need a lot of sub saver if you want to throw two auto bombs in a row. (Over 3 main abilities)
Oh man. I did that thing where you play too much and progressively get worse, and then keep playing because you think, "No, no, I'm not a bad player. I need to play another game to prove this to myself". And your play becomes steadily more predictable and wooden, until you're basically a frustrated robot wondering why you keep losing.
@bluedogrulez@yokokazuo It's easier to assume so, but if I recall correctly, the first game a sub ability equals exactly 3/10's of a main ability. So three of them would actually equal 9/10's. It hardly matters, though.
@Maxz
Well you're having a ''bad splat day''. Happens to me too once in a while. You made the right decision to take a break. It's better to get out of the frustrating losing spiral because at the end it might do a number on your confidence.
Today I'm kinda having the opposite though. I had no problem staying max profreshional while collecting the daily bonuses. My team just collected 77 golden eggs which is my best run yet. Also I'm getting close to rank S.
A piece of the Triforce appeared before you! (>'.')> ▲ Touch it now!
So I'm convinced the drink ticket curse is real. I lost so much yesterday trying to farm super jump chunks... plus I made the mistake of doing it with the splatfest tee, though I'm needing to farm ink resistance anyway.
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