@Dezzy
I disagree, I don't think it's "wrong" at all, and I'd like to have a dialogue about it.
Music is probably the closest thing to video games if you want to talk about buying "digital copies," and music tracks essentially cost the same as they always have for most mainstream pieces. Thirty years ago I could buy a cassette and then a CD for anywhere from 10-20 bucks at MSRP, and roughly the same price for albums today even through Apple or digital storefronts (roughly a buck per song). And that's even after the music industry has gone through all sorts of convulsions over piracy and streaming services (also pretty similar to gaming now that I type that out).
True on the paintings, as @Octane also said, but then why do reproductions and digital forms of paintings (especially famous ones) still sell for pretty stable prices as they always have? Even something kitschy like a Thomas Kinkade print (I'm a sucker for his stuff lol) is always gonna cost you certain prices based on the size, and you're not getting anywhere near an original.
@Octane
I think you have the strongest point that companies themselves have started lines like Selects or whatever that lower the prices themselves
Yeah when you're dealing with the purely digital online stores, all the rules go out the window, because they have that infinite supply of the product. I think each store just kinda invents an arbitrary pricing standard in those situations. Like when Nintendo did Wii games on the Wii U eshop, they sold them more or less at a similar price each. So Mario Galaxy that you could buy for like $10 on ebay was sold at the same price as Xenoblade Chronicles, which was going for like $100 on ebay. There was no logic to it at all.
@Bunkerneath I've got the Game edition pre ordered but will likely sell the steel case and Tshirt to offset the cost of the game. Will keep the keyring though as its useful and pretty cool.
Fi is not as annoying as the internet implies (as always) but she was significantly worse than Navi. Honestly with how bad tutorials and reminders and everything could be with games in general around that time, it seems absurd in hindsight that anyone could've found Navi that annoying.
I think a lot of it was just the Wii console era. Nintendo knew they had a lot of families buying this console, so a lot of people who are not really dedicated "gamers" buying those games. (although the quite poor sales numbers of Skyward Sword probably suggests none of those people actually bought the game in the end. But nintendo can't have known that ahead of time)
I do remember finding it annoying how she would always comment on the fact I'm low on hearts, like I can't hear the beeping.
Reminds me of this. It takes Fi up to 11 and REALLY exaggerates everything, but I still find it hilarious. XD
The internet does have a tendency to conflate how annoying she is; most of the time, I didn't mind her very much. But there is a kernel of truth to the complaints. Besides the "low on hearts" comment, the "Master, your batteries are depleted" is probably the worst way to break the 4th wall and, thus, one's immersion in the game that I've come across to date.
Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)
It's strange how I like everything in Skyward Sword, aside from the gameplay. I love the art style, the lore, the characters, and the music.. but the shield crafting, extremely linear level design (even for Zelda standards), motion controls, and underbaked Stamina mechanic kind of feel.. not great in my opinion.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight I agree with most of your comments except motion controls. When the game releases I’ll appreciate the alternate control scheme, and I’ll try it out but I’ll absolutely stick to Joy-Cons, it adds so much immersion. For swordplay at least, some items feel hilariously contrived...
@TheJGG I remember it sort of bugging me when I played the original as a kid. You had to recalibrate the Wii Motion Plus constantly just in order to really play the game accurately.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight That was certainly an inconvenience when I played too. But I’m very certain that any possible issues’ll be ironed out for this release. But to elaborate on gimmicky mechanics, things like using motor controls for menus... that’s a gimmick. I wanted to mention an item but that’s the thing, you can take motion controls away and none of the items would work.
@TheJGG Yeah, the motion controls will probably be handled better on switch, due to the tech being better. I personally don't think I'm gonna get it though, since I have the Wii version if I want to play it, and the original didn't really sell me on it, unlike how the other Zelda games had.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
extremely linear level design (even for Zelda standards)
I really don't remember this being any more linear than most other Zelda games. Maybe the lack of a "world-map" type area is the main difference? The sky is too empty to compare.
@Dezzy@VoidofLight When I played the game back then I was very confused by the level design. I always got lost. There are many paths to various destinations and such...
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Topic: The Legend of Zelda: Skyward Sword HD
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