Forums

Topic: Pokémon Let's Go Pikachu/Eevee!

Posts 81 to 100 of 2,832

rallydefault

@SKTTR
I'm not afraid of that at all. I actually think it makes the most sense for them to basically take the existing formula, upscale the resolution, and craft a new storyline for their first effort on the Switch. In all honesty, Nintendo is probably pushing for this simplistic approach in order to get this thing out by the end of 2018, which would be fantastic for the new console from a business perspective. People who play Pokemon play it because they love the formula - it's going to sell insanely well on the Switch even if it's a carbon copy of Sun/Moon.

If the game does well, then maybe the devs set out on a second project that DOES go back to the core of the gameplay, strip it away, and make some major changes. But aside from a graphics boost and the usual small assortment of additions, I don't expect to see much different, but I also think it's the best choice to get us playing the game and get people on the console.

rallydefault

Bolt_Strike

SKTTR wrote:

With them confirming it for 2018, I'm afraid the Pokémon game on Switch will be just a HD/deluxe version of Sun/Moon, basically a 3DS port instead of something that uses the Switch's power in any meaningful way to bring the franchise forward.

I might buy it still, now that it's coming to a home/hybrid console.
I bought a couple of Pokémon main series games on the handhelds ages ago, but for me gameplay got stale around Pokémon Ruby/Sapphire (3rd gen). However, I picked up most of the Pokémon home console spin-offs for N64, Gamecube, and Wii. I just like the (old) Pokémon world and the characters, but I'm not into most of the games anymore, especially not the core games. That can turn around if they put some high-end effort into the newest game with all the money they made.

The point is, there are Pokémon games that look great visually, but those that look great visually are unfortunately never the main series.

Do they really think they can get away with selling SM a third time? Third versions already sell half as much as the original versions, sometimes less. A Switch port of SM would probably sell terribly. That would be a huge mistake, they know they have to have something new for Switch if they want to make the big bucks.

As far as I'm concerned, if this game isn't a console quality experience, I'm skipping it. I've had enough of Game Freak's attitude of "strip everything down and don't give anyone any freedom because casuals" and if they're not going to bother making this game the high quality experience it deserves to be, I'm not throwing my money at it. For that matter, I might not buy another Pokemon game altogether until they start reversing this philosophy (except DP remakes, provide they don't screw it up THAT badly. But even then DP is the antithesis of pretty much everything Game Freak currently stands for which has me worried). Game Freak seriously needs to learn that the entire fanbase doesn't need their hand held.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

RR529

On the topic of level scaling, in Little Battlers Experience, random encounters & story/quest battles were at set levels, however optional NPC battles scaled to your level (there are a bunch of these NPCs too, even in areas that also have random encounters, and you can battle them as many times as you want).

Maybe something like that could work for Pokémon as well? Wild Pokémon & Gym Leaders/Elite Four/Rival would be at set levels, while Trainers would scale to your level & you can re battle them at any time.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Bolt_Strike

RR529 wrote:

On the topic of level scaling, in Little Battlers Experience, random encounters & story/quest battles were at set levels, however optional NPC battles scaled to your level (there are a bunch of these NPCs too, even in areas that also have random encounters, and you can battle them as many times as you want).

Maybe something like that could work for Pokémon as well? Wild Pokémon & Gym Leaders/Elite Four/Rival would be at set levels, while Trainers would scale to your level & you can re battle them at any time.

That doesn't really serve the purpose of facilitating open progression though. The major battles are the ones that would most need to scale for the purpose of difficulty. Random trainers scaling would only really be good for grinding.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Canadian_Ronin

Octane wrote:

Considering Pokemon is pretty much an annual franchise...

DarthNocturnal wrote:

.... it's not illogical.

I wonder if that will change with the move to switch.

Making a big, HD RPG is a much bigger job then a hand held one. Might make more sense (and only be workable really) to change up the formula bit. Instead of making 2 versions of the game - just make 1 but have DLC support for 2-3 years between releases

Canadian_Ronin

MarcelRguez

I've said it before and I'll say it again: GameFreak will never stop the dual version gimmick. That way, they can sell the same game twice to a decent number of people. Even disregarding other factors behind the decision, it's just makes too much business sense.

MarcelRguez

3DS Friend Code: 3308-4605-6296 | Nintendo Network ID: Marce2240 | Twitter:

Haru17

In hindsight it is so weird that this wasn't announced in the Pokemon Direct. I was sure that there wouldn't be an announcement at E3 after there wasn't one in that video — do you guys think they threw together that video in the less-than-a week between the Direct and Spotlight after everyone got mad at Pokemon for no reason?

Edited on by Haru17

Don't hate me because I'm bnahabulous.

Bolt_Strike

Haru17 wrote:

In hindsight it is so weird that this wasn't announced in the Pokemon Direct. I was sure that there wouldn't be an announcement at E3 after there wasn't one in that video — do you guys think they threw together that video in the less-than-a week between the Direct and Spotlight after everyone got mad at Pokemon for no reason?

I think that's exactly what happened. The Pokemon Direct was such a disappointment for a large portion of the fanbase and so many people were expecting Stars that Game Freak had to announce the Switch game earlier than they normally would as damage control.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

GrailUK

@Bolt_Strike But that announcement would do nothing for the Pokémon company in a Pokémon direct whereas it would certainly cement long term support in a Switch focused presentation. There are not too many instances of anger and frustration dictating what Nintendo does.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Haru17

Hmm. This has to be the fall 2018 game right?

Xenoblade 2, Yoshi, Kirby, Fire Emblem, and Pokemon (none of which are titled ffs) would give them a decent year, if nothing I'm very interested in.

Don't hate me because I'm bnahabulous.

MarcelRguez

@Haru17 For what's worth, Joe Merrick (the Serebii guy) is adamant on this game being a 2019 release due to a number of factors, namely that the anime is planned according to GameFreak's release schedule. It seems to be too soon for it to finish its current arc since Ash has only visited one or two islands.

Personally, I believe him. The Switch game has to be a new gen and not something 7th gen-related, and 2018 is too soon for gen 8.

MarcelRguez

3DS Friend Code: 3308-4605-6296 | Nintendo Network ID: Marce2240 | Twitter:

Haru17

@MarcelRguez Well there goes like half of the Switch's 2018, lol. Nintendo better drum something up, because this system ain't selling after Mario on Xenoblade's back.

So is there just going to be no Pokemon game in 2018, are they going to remake a generation, or will GF take this opportunity to release a lazy Ultra Sun and Ultra Moon port on Switch?

Don't hate me because I'm bnahabulous.

MarcelRguez

@Haru17 First option. Can't see their first game on the Switch being a remake, it won't sell as much as an entirely new game to cover the expenses of HD development. They could release a gen 7 port, but they'd be selling us the same game three years in a row.

MarcelRguez

3DS Friend Code: 3308-4605-6296 | Nintendo Network ID: Marce2240 | Twitter:

Haru17

@MarcelRguez Hmm. I guess Animal Crossing is next year then? Maybe? Surely The Pokemon Company and Nintendo talk about these things. It'll be sort of a strange shift, going from a launch year filled with two big core singleplayer and multiplayer games to a year with a lot of casual games and RPGs, out of which only Kirby has and sort of direct multiplayer component.

Don't hate me because I'm bnahabulous.

MarcelRguez

@Haru17 I hope Animal Crossing is next year and I don't see why it wouldn't be. They already made tons of HD assets for Amiibo Festival and I doubt the entire team was working on Splatoon 2. The AC mobile game releases this year, supposedly, so they have a perfect chance to reveal both games at once.

I think it's wise of them to release their big multiplayer guns early on in the Switch's lifespan. Pokkén didn't have much chance to shine the first time around because it was released on the Wii U so late, for example. They wouldn't want to repeat that mistake.

Besides, there's the inevitable Smash port.

MarcelRguez

3DS Friend Code: 3308-4605-6296 | Nintendo Network ID: Marce2240 | Twitter:

Octane

@MarcelRguez #pokemon2019 and #metroid2020

I dunno, they could be working on an Animal Crossing. Maybe a new IP, and a Smash port. Don't know what else people expect from Nintendo. The one game a month thing certainly won't happen. Switch droughts confirmed?

Octane

MarcelRguez

@Octane Retro's game might be a big one, and a new IP. I believe they can fill the calendar nicely if third-parties begin to jump on board seriously next year. They managed to do it this year because of the Wii U, be it porting games (Pokkén, MK8D), holding back releases (BotW and ARMS, I believe?) or reusing content (Splatoon 2).

For next year, thet have:

  • Pikmin 4
  • Retro's title
  • A new Fire Emblem
  • Smash Switch
  • Kirby
  • Cardboard Yoshi

They can cover half a year with that in terms of first-party releases, and that's assuming neither Prime 4 nor Pokémon make it.

Edit: So... What if Retro is working on Pikmin 4?

Or Yoshi

Or Kirby

Edited on by MarcelRguez

MarcelRguez

3DS Friend Code: 3308-4605-6296 | Nintendo Network ID: Marce2240 | Twitter:

Octane

@MarcelRguez Yeah I do believe Retro is working on a new IP, that has been rumoured for a while now. Pikmin 4 is handled by the Pikmin team and Good-Feel is working on Yoshi (again). Don't think I have to tell you who's working on Kirby.

If Splatoon 2 was a low effort job (since they're reusing a lot of assets), maybe the team can also finish an Animal Crossing by next year? Add FE to the list and you've got a decent output from Nintendo. I don't think they are big enough to pump out any more titles in a year. Unless they're filler amiibo Festival games. Maybe a new Mario Party?

Either way, they need at least some third party support.

Octane

MarcelRguez

Octane wrote:

If Splatoon 2 was a low effort job (since they're reusing a lot of assets), maybe the team can also finish an Animal Crossing by next year?

That's what I believe it'll happen, or at least what I hope. It's worth noting Reggie has said they still have 2017 stuff to announce, so Retro's/Pikmin/Smash might slip into the November 2017 slot (which is currently empty, isn't it?).

MarcelRguez

3DS Friend Code: 3308-4605-6296 | Nintendo Network ID: Marce2240 | Twitter:

Haru17

@MarcelRguez I don't think Retro is doing any of those games, lol. But it is an interesting thought that Retro's new IP / late in the game Donkey Kong Country threequel could be next year. Much more interesting if it's the former as opposed to the later. Pikmin 4 could also be really good. 3 looked like a bit of a holding pattern to me, so I hope 4 makes strides such as adding diversity to the level design beyond obstacles and enemies, and adding some better hidden secrets. Sorry if I've detailed this thread by the way.

I really like NoA's release infographics. They provide a great way to visualize release schedules, even if all that did was throw the Wii U's droughts into harsher relief.

Untitled

Don't hate me because I'm bnahabulous.

Please login or sign up to reply to this topic