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Topic: Paper Mario: The Origami King

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Quarth

@JaxonH I like the way you see it. Will try that mindset.

Friend code: SW-3941-9887-2293

Quarth

Man, the first boss fight is tough...

Friend code: SW-3941-9887-2293

TJWorks

After playing through the first few hours and destroying the Red Streamer, I appreciate the charm and humour they've tried to inject into the story and the world. But those regular battles though... I didn't think they'd be that bad, but the more I fight, the less appealing it is to play. Playing for nothing but coins is not appealing, and the lack of attack options for Mario doesn't help either. Does anyone know if Mario gains more attack options later?

At least boss fights are engaging. The fights with the Earth Vellumental and Coloured Pencils were fun, but knowing boss fights will be few and far between each chapter means I gotta run away from those annoying regular enemies to make progress (ironic for an RPG game.)

TJWorks

JaxonH

Even Arlo, the ambassador of “Not My Paper Mario” likes the game.

@TJWorks. Just hammer and boots, items like POW blocks, Vellumental attacks and using the crowd. The crux of the battle system lies in solving the puzzles, and the puzzles rely on certain attacks being in a 2x2 grid or 1x4 line. You can also kill certain enemies without even battling them after chapter 1.

Also, you’re supposed to be running away from regular enemy attacks. This isn’t an RPG. You should only be battling when you have to in order to progress, or when you need coins or confetti (which, you’ll find out soon enough, is a LOT).

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Dreamliner

JaxonH wrote:

Even Arlo, the ambassador of “Not My Paper Mario” likes the game.

Looks like the only thing he dislikes is the only thing I am concerned about. Lol. Interestingly enough, I kinds liked the different cards, at least if I was forced to do the battles I could use interesting moves. I do think this game would be way better if you could just stomp or hammer hit the baddies in the level. Leaving the battle mechanic for the level bosses only.

Its strange, it seems like the thing people usually dislike is the battle screen...I wonder why they use it at all?

TJWorks wrote:

After playing through the first few hours and destroying the Red Streamer, I appreciate the charm and humour they've tried to inject into the story and the world. But those regular battles though... I didn't think they'd be that bad, but the more I fight, the less appealing it is to play.

TJWorks wrote:

I gotta run away from those annoying regular enemies to make progress (ironic for an RPG game.)

This is my concern as well. In Paper Mario Color Splash I kept running away from regular enemies because I hated the battle screen thing. I really liked the game otherwise but couldn't get through it because the battles were too tedious for me to continue. I'm trying to decide if I should pick up Origami King or not...I just wish I could stomp the baddies within the level.

I should add I really dislike RPG games. Selecting a move then watching your character do that move seems so dumb to me. I'd rather just do the move...

Dreamliner

JaxonH

This game gets better and better. I’m at a Japanese styled theme park right now. And it just suddenly hit me- I’m head over heels in love with this game. It’s all I think about, I don’t want to stop playing it (stayed up til midnight playing last night, been playing through the day today, and when I’m not playing it I’m Google searching videos and discussions about it).

I honestly didn’t think a game would top Xenoblade Chronicles Definitive Edition or Trails of Cold Steel 3 as the game that defines 2020 for me. But I think Paper Mario just might do it. Turns out, this IS the Paper Mario game I’ve been wanting... (of course, I still love the old style too, and would love to see TTYD remastered on Switch too, offering the best of both, but frankly I feel like this game is satisfying me every bit as much as a port of TTYD would, if not more so).

So many clever puzzle elements in the game, in every facet, from combat to exploration, even to requirements for progression. And that’s what really elevates this game in the same ways Zelda and Metroid get elevated. The puzzle elements take a good adventure game and make it something much more engaging.

Btw, just got a badge that makes your confetti turn into pink and white cherry blossom petals. Just a cosmetic thing, but I love it all the same. Also, the original designs for characters in this area is some of the best I’ve seen since Thousand Year Door.

And a reminder, try setting the HD rumble to “high” in the settings and use split joycon. It makes basic actions like swinging the hammer an experience. Even jumping and landing. The higher you fall from, the more intense the feedback becomes. It was really hard to notice on the medium setting though. I love good, proper haptic feedback. So glad they put the settings for it as an option.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

I-U

Despite concerns and asinine comments made by Mr. Tanabe just before Origami King's release, I did end up buying this game after some contemplation while at work. Around 2 hours in, I don't have much to complain about and I'm enjoying the experience so far. The biggest issue I have had is that the tutorial overstayed for me personally and it would have been nice if there was an option to skip those moments or speed them up. I've at least played every Paper Mario game and watched an Origami King stream for a few hours the night before the official release. Developers making games that are a part of series shouldn't assume that everyone is a newcomer and have options available for more seasoned players.

I'm waiting until I'm further into the game to give an opinion on the game's turn-based battles; however, I do enjoy the game's live battles. Those battles to me have a better chance of working really well for the action adventure genre assigned to this game. Turn-based battles usually are only ideal for a RPG game, so I will say it is an odd decision to have them in this game. As I move further away from the tutorial portion of the game, I should have a better idea on the game's battle system.

[Edited by I-U]

"The secret to ultimate power lies in the Alimbic Cluster."

-Green-

Yeah it does strike as odd that they used turn based combat for the game.

I don’t have the game myself, but from what I’ve been able to gather from the handful of reviews and people I’ve seen play it, the turn based combat starts off mediocre but gets noticeably better later on. seems like an odd decision to pace it that way

[Edited by -Green-]

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

1UP_MARIO

Once you get more hp. You don’t need to battle all Goombas, you can just hammer them. It gets better but I shouldn’t spoil it

We don't stop playing because we grow old; we grow old because we stop playing.

JaxonH

Just found out you can get tanooki tails, Fire hammers and ice hammers in addition to POW blocks. That’s rad.

@status-204.
That’s an incredibly unfounded accusation. I literally just made a post within the last 12 hours in the PC gaming thread about a game I don’t like (in fact, THREE GAMES I didn’t like). But given people typically buy games that they are interested in before they buy, it makes sense that the majority of games a person plays are in fact games they like. And that will vary by degree. Some games I like more than others. You don’t see me raging about Clubhouse Games being GotY. Neither do you see me raging about Animal Crossing, neither do you see me raging about Tokyo Mirage Sessions. All games I like but to a much lesser extent (clearly not enough to keep playing them). You don’t hear me raging about Bloodstained Curse of the Moon 2, or Mr. Driller Land, or Cross Code. Because these are games I played for 30 minutes and decided they weren’t for me. You don’t hear me saying Catherine Full Body is one of the best games released all year, that’s a game I genuinely like. And those are all games released just in the last few weeks that I don’t like, or like but to a much lesser extent.

In fact, I made it crystal clear there’s only TWO other games I’ve played this year that are on the same level as this game. Just two. You know how many games I’ve played this year? Well over 50. And yet, only two of them I deem on the same level as this one. So the idea that I love every game as much as this one is absolutely preposterous.

Furthermore, I literally just made a post 3 days ago saying I felt it was a 7.5/10 when I started playing, and that has changed as I’ve played more because the game has earned it, because it’s just that good. I love it now, and I make no apology for it.

I’m tired of people trying to marginalize, discredit and suppress the opinions of others just because it’s inconvenient or goes against the narrative they want others to believe.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Zeldafan79

So what's the verdict on color splash Vs Origami king specifically? I enjoyed color spash mostly but the battle system with the cards i found to be rather boring. No complaints about anything else though.

"Freedom is the right of all sentient beings" Optimus Prime

JaxonH

Never played Color Splash (well, not enough to form any kind of opinion) so I can’t say.

But from what I’ve heard, not having a card system or inventory based attacks is a huge improvement. Core attacks are permanent, but you can buy special, stronger attacks at item shops. These are also better than one time use attacks. You can pay the battle audience to help out- you hold the Y button to pay coins and the longer you hold it, the more coins you pay and the better their help will be. There are also Vellumental attacks you can do sometimes. The battle system is fun, IMO. Lining the enemies up engages you mentally, so that damage is earned through wit. The better you line them up within the time allotted the more enemies you’ll do damage to, up to 4 per round.

I don’t know whether you’ll end up liking or not and I don’t think anyone has a crystal ball that can predict whether another person will like something. But if you’re asking whether it’s better than the battle system in CS, the general consensus is yes. The battle system is actually entertaining, your HP/strength increases as you progress to where you can also kill lower leveled enemies on the field without battling, and there are also paper mache enemies that are battled in real time on the field. You fight for coins, which later in the game, battling becomes the overwhelming source of. In the beginning they shower you with coins outside of battle, but chapter 2 onwards you‘ll need to battle to afford everything. Also confetti gets more scarce later on so it’s always nice getting a refill when you can. Overall it’s a pretty good system, I think.

And, the game is otherwise good enough that, even those who aren’t fond of the battle system still generally feel like the game is worth playing regardless and give a hearty recommendation, such as stated in the NintendoLife review. I disagree with them about the battle system, which I myself have grown to love (that could change over time- we’ll see if I’ve grown tired of it by the end of the game, but so far, I’m 3 streamers in and still loving it), but the fact they still recommend the game even despite not being head over heels for the battle system is a compelling statement, I think.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Zeldafan79

Sounds like I'll still enjoy it. It doesn't look like we'll ever be going back to the battle system of the first two games but i can always replay those. In fact i got all nostalgic and decided to play the original again. Still as classic and fun as ever but i remember even that first game got criticized for being too simple. People were calling it Baby's first RPG. I Think i only ever died on the secret bosses like the giant koopa or the one at the Dojo in the first town.

"Freedom is the right of all sentient beings" Optimus Prime

JaxonH

Ya, the RPG mechanics were simple. But it was still fun- I really enjoyed it. I’ve only played a bit of the first game, and while it seemed fine it was more... dated. Thousand Year Door is where it’s at. I love that game. But I do want to go back and play the first one at some point. None of the games are too hard, but they’ve all had enough challenge to remain engaging. At least the ones I’ve played.

If I’m being perfectly honest though, by comparison I don’t like TTYD battle system any more than TOK. Yes, it had XP for basic progression like HP (Origami King takes a Zelda/Metroid approach and hides those upgrades behind exploration, some are scripted but some are hidden and can easily be missed), but in totality, I think they’re about equally engaging. I seek battles out about the same in both games. I don’t see battles as being as much of a chore in either game. I mean, they kinda are, but I never really mind much in TTYD because you gain XP, and I never really mind much in TOK because it’s just fun to solve the puzzle. I also didn’t like how the audience could damage you in TTYD. It meant having to constantly keep your eye on the audience and that became tiresome. Was a great idea and a lot of people seem to praise it, but if I’m being honest, I just didn’t like that aspect.

One of the things TOK has really nailed in bringing the series back to form, IMO, is the characters. Now, it’s not as good as TTYD in that respect. It’s just not. But it’s such an improvement over the last couple entries. The partner characters are fantastic, Olivia is possibly the best character in the entire series, and there’s a lot more unique character designs than I expected. Shotgun Studios has 3 amazing characters, as did Autumn Mountain, and even Whispering Woods had those talking trees and Grandsappy. I’m sure there’s even more in store as well. And the Toad designs can get super cute sometimes. Most are just different colors but sometimes you’ll see one with a napsack or google eye glasses or what have you. It’s enough to spice things up and make them stand out here and there. And the dialog is amazing.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

rallydefault

@JaxonH
Ignore him, he's been trolling this thread for some reason.

rallydefault

the8thark

Zeldafan79 wrote:

So what's the verdict on color splash Vs Origami king specifically?

In my opinion Oragami King is the best post SPM game. Ie better than SS and CS. It doesn't hold a candle up to PM64 and TYD though.

In relation to specific CC vs OK comparisions.

Both games look amazing. Asthetically very colourful. In both the battles don't have a real purpose, however there is no limited amount of attacks in OK like there was in CS. Your bought hammers and boots in OK can break but that's a minor issue as you can easily buy more and you only use them when you really need to.

The boss battles in OK are much better. They take come real thought to win. They are more pozzle and less raw combat.

Finding a million cloned toads exists in both games.

If you liked CS outside of battle (I did also), you'll like OK also. The battle system for general enemies in OK is very repetative and very different. Ie having to rush to win phase one so you can one shot phase 2 does get old kind of quick. However doing the battles is still kind of fun. You are not strategically avoiding battles like in CS to save attack cards for specific tougher battles.

TLDR - if you liked CS, you'll also like OK.

the8thark

Ralizah

[Edited by Ralizah]

Currently Playing: Mewgenics (PC)

JaxonH

@Ralizah
Really enjoyed the “Ralizah’s Review” post. I almost entirely agree. And one of the more controversial statements, that I also happen to agree with, is “so far I'm liking this ring system a lot more than the "jump on an enemy's head; guard; wash, rinse, and repeat" system in TTYD. It's far less repetitive, at least once the game lets go of your hand”. I wasn’t expecting that. But the battle system really is great.

Now that I’m starting to do some backtracking I think my opinion has swayed back to my original thought, which you stated yourself- movement speed could have been increased a bit given the backtracking. They also could have simply used more warp pipes. Either way, not a huge deal, but worth mentioning.

Where I disagree, is with the characters. While it’s true this game has nothing on TTYD in terms of original characters or unique Mario universe characters, it’s a lot better than the first world leads on, which you’ll discover yourself soon enough in the blue streamer area and Shogun Studios. And Olivia is amazing. Once Bobby is in your party and you’ve played a bit further, you’ll change your mind about Olivia. Of that I am confident. She is just SUCH a great character. And Bobby is as well. They’re all great. But Olivia is too lovable. How can anyone not fall for this kind of charm:

Untitled

Untitled

Also, Bobby has great personality too, and I’m happy to see, at the very least, more unique character designs than Sticker Star or Color Splash.

Untitled

Untitled

I will also add that the Toads’ quips and one-liners bring that constant levity to the forefront. A lot of people feel this game is actually much more organic with its humor and it was the previous games that felt forceful. I haven’t played enough of Color Splash to compare, though. That being said, I haven’t laughed out loud more than a few times. But I don’t recall laughing out loud more than a few times in TTYD either. It takes a lot to get me to crack up. But I think the humor has been fantastic. The toads have been a big part of that. But maybe Color Splash was funnier. I hear a lot of praise for that game’s humor. Either way, I’m very pleased with the humor in the game.

edit
Also, this: “It's hard, because, while I kind of wish this hadn't replaced the older style, I also don't want this style of PM game to stop existing either. It's very different“

I feel exactly the same way. I loved the OG formula, and always will, but this game has finally stuck the landing in the series’ adventure-genre experimentation. While I do yearn for TTYD2 or spiritual successor, I now also find myself attached to this and would be just as saddened to see a departure from the new formula. They’ll certainly change the battle system again next game, and, that’s fine. Just so long as the general blueprint is maintained. Most of all, it’s the grand adventure that really sets this game apart and heartens back to the older entries. And frankly, I think this game does it better than ever.

The one thing I hope for moving forward is more unique designs. I don’t care about original characters. The Mario universe has beloved designs and I am perfectly content staying within the bounds of the Mario universe. You’ll get no objection from me on that. But I do want to see more unique designs. This game took a huge step forward in that regard compared to the last two, but they could take it so much farther. And I hope they do. At the end of the day does it really matter? Not really, but at the same time, ya, it does. It just adds more flavor and personality to the characters.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

JaxonH

Oh my gosh. I wasn’t expecting this game to hit hard with the tragic emotion.

Origami King continues to impress me in ways I never expected.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Tyranexx

Hope everyone is enjoying this game! It'll be a bit before I even pick it up, but I would like to get it eventually.

@MarioLover92 (Very late reply, apologies)

Other M is indeed fairly linear, though it does feel like a Metroid at its core. The game isn't an all-out maze like earlier entries but does have some secret areas and neat moments IMO. On Samus's characterization....It isn't bad for most of the game, but admittedly some of her reactions are pretty off. They'd make more sense (well, kinda) if Other M was chronologically the first game in the series. Overall, I'd say the story was average.

On Sticker Star....Who knows if I'd even finish it? XD But I am mildly curious what the infamous fuss is about, and apparently there are a couple of redeeming qualities buried in it somewhere. But no, I definitely won't ever grab it unless I find it cheap lol.

"Love your neighbor as yourself." Mark 12:31

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