Yeah, I'm not too sure, either, @DenDen .... OK, it's linear but that shouldn't be a major issue, when it isn't for FFX I liked Lightning, so if they strangely didn't, that might help explain their problems?
I thought FF XIII was hated on way more than it deserved. The music was great, Snow was pretty cool (pun intended) and graphically being the first FF on PS3 it had to have blown people away back then! I do feel it probably would have been better off not being a trilogy. I heard many people were confused and even annoyed at that one. Linear isn't so bad. If there's one thing i hate in RPG's it's not knowing where the hell I'm supposed to go and being forced to look online for the answer.
"Freedom is the right of all sentient beings" Optimus Prime
Oh we’re going hard on Xenoblade. It’s gonna be a NintendoLife marathon as we absolute smash those playtimes. We’ll have 7 weeks. That’s exactly enough for a full playthrough, Future Connected, and a week or two to dabble in XCOM 2, Borderlands, Bioshock, Clubhouse, Outer Worlds, Catherine, Burnout Paradise, unfortunately Trails of Cold Steel III is a long JRPG and there’s no way that one can squeeze in between. So I’ll probably put that one on hold until after Paper Mario. Or, I’ll play what I can before TOK and pick it back up afterwards.
I’ve only dabbled in a bit of the Wii Paper Mario game and I wasn’t into RPGs back then so I am interested in how this one pans out.
Maybe not enough to pre order as the series seems from what I hear to have highs and lows, but that may change as the release nears. Especially as it comes out around my birthday.
Another things that sticks with me about TTYD is just how fantastically... uniquely weird a lot of the music is. Like, the Rougeport Theme, which should by all rights be just ‘generic town music’, gives off a vibe unlike any piece of music I’ve ever heard in any context. The composers, storytellers, writers, designers, just all went off on one and followed the game away of its own incessantly oddball path.
Did anyone else like the dark undertones (Well, for a Mario game) in the trailer? I like this version of Peach.
@BruceCM Most of the complaints I've seen about XIII do concern the linearity. Personally, I wonder why they even split the game up into parts...other than capitalism. XD
For VIII, the biggest complaints I've run across are the Junction and Draw systems, as well as bland characters.
Again, not saying I've written these off, they just aren't a huge priority.
...We probably should stop derailing this thread into Final Fantasy territory. XD
@Tyranexx I kind of miss when made up units were used over real units (blocks instead of the bytes system, points instead of regional currency, etc.). Especially miss the days of points being the currency for Wii and Xbox/Xbox 360 though part of that is due to no modern system handling gifting well. Nintendo just ditched gifting games after Wii and Microsoft's gifting system on XB1 is region locked.
@NintendoByNature That might be partially why I loved it so much. Plus, I'm normally not a huge fan of Peach in normal circumstances.
Come to think of it, I wouldn't be against the existence of WaPeach.
@Grumblevolcano I think part of it in my case, besides the consistency used elsewhere in the industry, is that bytes are something I'm very used to in my profession as well. Not that there was anything wrong with the more unique point systems out there - they worked - it's just that my brain then has to convert them to numbers it's more comfortable with. Mostly a preference thing.
Another things that sticks with me about TTYD is just how fantastically... uniquely weird a lot of the music is. Like, the Rougeport Theme, which should by all rights be just ‘generic town music’, gives off a vibe unlike any piece of music I’ve ever heard in any context. The composers, storytellers, writers, designers, just all went off on one and followed the game away of its own incessantly oddball path.
Rogueport definitely has a mysterious bandit hide-out vibe to it, which is excellent for what's intended to be a central hub. Makes me think of some of the far flung planets throughout the Star Wars saga.
Tastes may vary, but I rather like this bumpy energetic take on the anthem:
@toiletduck well there is only one paper mario on the 3ds, and that is Sticker Star. So the answer is a resounding no. If you want another good paper mario game I would recommend TTYD or the original, but those are harder to get ahold of than the newer ones. You won't find any that are like SPM in terms of gameplay, that one is wholly unique. But if you want another great adventure and engaging story/writing, The Thousand Year Door is the way to go.
I'm gonna go out on a limb here and say I'm cautiously pessimistic about Origami King. Some people are saying this looks like a return to form, but all I see so far looks like another game building off of Sticker Star with some concessions built in due to the backlash. That just doesn't excite me. Interesting new characters, worlds, and story do, and I don't see that yet. I would love to be wrong though. If this turns out to be a great unique entry in the series like SPM I'd be ecstatic, I just don't see that happening. I think it may improve on Color Splash, but that really isn't saying much.
If I had to make a reasonable guess (honestly this game could be many things, this isn't as much of a guarantee as a new 3D Mario), this will be a step in the right direction from Color Splash in the same way that Color Splash was compared to Sticker Star. But it will still make some really stupid mistakes for no good reason in some moronic backwards attempt to pretend this JRPG series isn't a JRPG series.
@toiletduck well there is only one paper mario on the 3ds, and that is Sticker Star. So the answer is a resounding no. If you want another good paper mario game I would recommend TTYD or the original, but those are harder to get ahold of than the newer ones. You won't find any that are like SPM in terms of gameplay, that one is wholly unique. But if you want another great adventure and engaging story/writing, The Thousand Year Door is the way to go.
What about this game: 'Mario & Luigi: Paper Jam' (I had to look it up, kind of forgot it exists)
As far as I understand it doesn't really do any justice to the standard Paper Mario game formula. But as a lightweight introduction to the character it seems entertaining enough, and from the review on NL sounds like it shook up the Mario and Luigi formula to balance action and RPG elements.
@JaxonH it's almost scary to me how much dialogue they built into her glossary. Like they put so much thought into the world that she could never run out of things to say (except maybe in that room lol). Super impressive how much of a passion project it was that made TTYD exceptionally great.
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