i played two player couch co-op, the packs are so fun. like i really want to play this with eight people. i wish this game also had more online features tho
BRING NINJI INTO MARIO KART WORLD RIGHT NOW.
five favorite games of all time:
1. splatoon 3
2. minecraft
3. mother 2
4. xenoblade chronicles 3
5. zelda majoras mask
apart of the #HashtagGang
resident swiftie
😻
@rallydefault I probably spent 30 mins getting 1st place in both the World Championship modes - love it. Now, when it starts including some of the late stage boss battles from Zelda or Adventure of Link, I might really struggle...
@Lazz
Yea, I got S ranks in the world championship stages for the week, hoping my times will be enough for top 20% result. I beat both the survival tournaments, too.
Now to continue unlocking and refining my times. One of the early stages I’m having a hard time getting S rank is Mushzoom 1 lol
I’m finding the Metroid challenges especially to be easy, for some reason.
One of the early stages I’m having a hard time getting S rank is Mushroom 1 lol
I was watching a streamer play and he got S rank pretty quickly for most of the challenges, but he was also having issues with mushroom 1.. even though he has a sub-5-minute record for the full smb-1.
I wonder how they chose what represents S rank on each challenge — some seem fairly tight but for others you can clearly do much much faster than the S rank time.
@FishyS
Yea, and it’s extra weird because it’s most likely the very first challenge most players will attempt. Very strange, but maybe in a way also kind of brilliant? lol
Seems to be a bit faster to hit the mushroom block and actually reverse quickly and hop over on the left side rather than trying to continue on and loop up on the right.
One thing really annoys me. You can’t do a challenge unless you go the path it absolutely wants you to! For example the legend challenge of smb 3 you have to beat boom boom in the castle to progress to the next stage instead I want to grab the whistle to cut down on my time. Why can’t I grab the whistle and bypass the boss since upon grabbing it the stage is over and you can continue.
@NintendoByNature
Ok that’s just weird! Why swap buttons?! It’s been like that since time immemorial! I can’t wrap my head around having b as jump and a as run.
@GameOtaku
I kind of see what you're saying, but it's the nature of the beast. They (the game devs) are the ones laying out the stipulations of the speedruns, and you have to stay within those boundaries, kind of like when speedrunners make up their own routes with rules and stuff.
That's the biggest marketing trap with this game, too. It's really not a game for people who like NES games and want to enjoy playing their favorite snippets from their favorite NES games. Like you said, many of the speedruns, even the ones that give you more scope to work with (mostly the Mario ones), aren't presenting you with anything close to a well-rounded game experience. You're still getting the "corridor" the devs have cordoned off for the speedrun, and the sole purpose is to go as fast as you can.
The game is for speedrunning, plain and simple. And some of them have rules that can seem stupid, as you mention. So I can see some people getting frustrated by that. Personally, what I find most ridiculous is some of the challenges will rewind you if you lose a powerup, but some won't - and honestly, there's not always a good reason for either choice lol
(Side note - some of the legendary challenges give you a strange amount of flexibility, though. The Zelda II legendary, for instance, will let you wander all around that dungeon without pointing you in the right direction if get you lost, same with the legendary Kid Icarus run. They range from quite strict to strangely open.)
@GameOtaku I don't think you understand. I'd want Y as run and B as jump. Just like it Is on snes. @PikaPhantom I guess that'll be the way I do it. I'd still rather have Y as run.
@NintendoByNature Not ideal, but I treat this game like Gameboy or NES and have saved button remaps swapping A-B, X-Y. Takes a few seconds to set up/turn on. I do wish they would have had a savable button remap option in game...and does anyone prefer A,X over Y, B?
@Lazz yea I've never done that system remapping. Hopefully in a future patch that can add it. Makes so much more sense to make any future retro release with y as run and b as jump. It's the same button layout as an snes pad, so why wouldn't they keep it the same moving forward.
@rallydefault
It’ll let you get the whistle but as soon as you do it rewinds out of the room saying you can’t go this way. Getting the whistle saves time so I don’t see why it’s not a valid method.
@GameOtaku
Yea, you have to abide by the parameters of the run.
I can see the devs' rationale for that particular challenge, though, because the whole point is to conquer World 1 with the fastest route, not skip it.
In some of the challenges, I don't quite get their rationale. There are some challenges that will rewind you if you enter a room off the path of the run, but then other challenges will let you wander around the entire level/dungeon/whatever even if it's not on the path of the run. The Kirby and Zelda challenges have a lot of that stuff.
@rallydefault
Even so there’s a difference in getting it and using it. Getting it causes the castle to be completed at the expense of locking you from one path which is a waste of time. If the goal is to simply beat the first koopa kid then as long as that’s completed it shouldn’t matter what route you take. The SMB challenge to complete the game in one I’ve done plenty of times on my NES so it’s no big deal. I’m no speed demon but I got A+ on my time.
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Topic: Nintendo World Championships: NES Edition
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