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Topic: Next Nintendo Direct?

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jump

@sixrings I never said it was too difficult, I said it takes more resources than a 3DS game.

Nicolai wrote:

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FragRed

@sixrings @jump Nintendo did go on record during the Wii U days that they underestimated the amount of work that was required to make HD games compared to the type of games they’d been doing up to them. I think they’re still struggling to a degree despite now having the 3DS teams all on board. Add to that, the pandemic has obviously screwed them pretty bad compared to others. I imagine next year could be pretty hard for them too. It all depends on how Japan fairs with everything going on, they’re still unsure about the Olympics so that’s not a good sign.

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jump

FragRed wrote:

they’re still unsure about the Olympics so that’s not a good sign.

This sounds like the perfect cross promotion opportunity, Nintendo will send Switches to all the countries with copies of Mario & Sonic Olympics and the athletes can compete at home.

Nicolai wrote:

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FragRed

@jump But doesn’t that require Nintendo to be able to get both hardware and software out, and then be able to communicate together to be able to send out all the systems and games to the athletes? You’re giving Nintendo way too much credit

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MarioBrickLayer

The comments about struggling with HD games was made by Miyamoto in 2013, and there have been lots of HD releases since then, if they are still struggling with HD then someone should be sacked!! 7 years is more than enough time to adapt.

MarioBrickLayer

jump

MarioBrickLayer wrote:

The comments about struggling with HD games was made by Miyamoto in 2013, and there have been lots of HD releases since then, if they are still struggling with HD then someone should be sacked!! 7 years is more than enough time to adapt.

I will tell Miyamoto you've sacked him.

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FragRed

@jump Poor Miyamoto, he was so close to retirement age.

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jump

FragRed wrote:

@jump Poor Miyamoto, he was so close to retirement age.

He actually passed the retirement age a few years ago.

Thinking about it his official title is now "fellow"...a rather random one. Maybe he has retired and this is a sudo-title not to worry people about him leaving like when they kept putting Stan Lee's name on things for Marvel

Nicolai wrote:

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FragRed

@jump And just like Stan Lee, Miyamoto will never die and will outlive us all.

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Dezzy

jump wrote:

Whilst the Wii U drought get's exaggerated, I think it was something like 5 games a year on average from Ninty, the problem was a noticeable dip in quality imo.

Wii U drought was definitely exaggerated. I still have more Wii U games than PS4, Xbone, or Switch games. (unless you include X360 games as being part of Xbone)

It's dangerous to go alone! Stay at home.

jump

FragRed wrote:

@jump And just like Stan Lee, Miyamoto will never die and will outlive us all.

Or Weekend at Bernies with a Virtual Boy instead of sunglasses on his head.

Nicolai wrote:

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Grumblevolcano

I don't think the Wii U droughts were exaggerated:

  • Launch to Pikmin 3
  • MK8 to Hyrule Warriors
  • Splatoon to Super Mario Maker (this one applies only to NA, everywhere else got Yoshi in between)
  • Tokyo Mirage Sessions to Paper Mario Color Splash

All were 4+ month droughts.

Grumblevolcano

jump

@Grumblevolcano Nah, off the top of my head Game & Wario came out between launch and Pikmin 3 and Star Fox Zero came out between Tokyo Mirage and Paper Mario. There's probably more but I can't be arsed creating a spreadsheet for this.

They were rubbish games but they should still count.

[Edited by jump]

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link3710

@jump @grumblevolcano

Since I love numbers:

  • Launch to New Super Luigi U and Game & Wario was still a 7 month gap (November to June 2013). It was only 5 months if you consider Lego City Undercover first party though.
  • Mario Kart 8 to Hyrule Warriors was a 4 month gap (May to September 2014)
  • Splatoon to Mario Maker was also a 4-month gap (May to September 2015)
  • Tokyo Mirage Sessions to Paper Mario was also a 4 month gap (June to October 2016) (Star Fox Zero launched in April)
  • Paper Mario to LoZ: Breath of the Wild was a 5 month gap (October to March 2017).

Notably, looking at this it's clear there was at least a 4 month gap of software every single year of the system's lifespan, which supports @Grumblevolcano 's claim.

link3710

jump

@link3710

Ah, I remember Tokyo Mirage as a 2015 game since that's when it was released in Japan.

You're missing at least Yoshi & Devils Third between Splatoon and Mario Maker.

Nicolai wrote:

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Dezzy

Grumblevolcano wrote:

I don't think the Wii U droughts were exaggerated:

  • Launch to Pikmin 3
  • MK8 to Hyrule Warriors
  • Splatoon to Super Mario Maker (this one applies only to NA, everywhere else got Yoshi in between)
  • Tokyo Mirage Sessions to Paper Mario Color Splash

All were 4+ month droughts.

Right, but 3 major first party releases a year isn't that different from the current platforms. So 4 month apart isn't that wild.

The main difference I think is just the fact that the Wii U had so little third party support, that everyone was just waiting for those first party games.

It's dangerous to go alone! Stay at home.

Euler

I don't remember a time during the Wii U era where there was nothing on the horizon at all (other than two games with no known release date or any other information).

Euler

jump

Euler wrote:

I don't remember a time during the Wii U era where there was nothing on the horizon at all (other than two games with no known release date or any other information).

That was largely due to Ninty promising Breath Of The Wild too early and delaying it until it came out on the Wii Us last days.

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Grumblevolcano

@jump For NA, Yoshi released in October 2015 and Devil's Third released in December 2015 so summer 2015 was literally just content updates for Splatoon and Smash DLC.

Grumblevolcano

jump

@Grumblevolcano this is a British site

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