I'm curious: What's your favorite character so far? I only really played as Link, but I think I will try out Impa and Zelda next. Link is pretty fun, though!
I get the sense I'm in the minority on this, but I'd really prefer if these games had far fewer playable characters, but more depth and unlockable skills to each of their movesets.
I just tried out Impa. She is really a beast! But I find her move set a little confusing and she's so overpowered that it's not even fun anymore. It takes away all of the strategy. Am I missing something here?
Taiko is good for the soul, Hoisa!
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Do you get a different set of rewards if you go back to beat a level on a different difficulty, or is it really just one clear on any difficulty to get the one-time rewards?
Who else is going to have a starting sword that’ll end up stronger than the weapons you can get when the game launches? I’ve just been grinding and fusing swords since last Saturday!
Not substantially different than any other [fill in the blank] Warriors game, but that's fine, because it's a tried and true formula that remains fun. My only concern is the performance. I was hoping that this being a dedicated Switch game rather than Wii U port that they could have better optimized it, but, no it's a bit janky at times. Not sure if I'm going to buy it.
I've been playing Fire Emblem Warriors in the run up to the release and I think one of my favorite aspects is the different classes having weaknesses to certain enemy types. I hope that Age of Calamity has something similar to give the game some depth.
@alpacatears it seems instead of specific characters types having advantages and weaknesses, it's enemy weaknesses to specific runes.
It largely benefits Zelda herself, since her normal moveset involves runes, and the runes she generates do seem to activate these same weaknesses on enemies.
Interestingly enough, the first Hyrule Warriors did have an elemental system. However, It was... Weird.
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Topic: Hyrule Warriors: Age of Calamity
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